Post by blue on Apr 14, 2017 1:04:54 GMT
The thing that sets this forum game(it’s more like a simulation) apart from others is that I have taken the time to write a program that goes with it... this will hopefully help make the turns quicker and allow the game to go on for longer.
The game is about evolution. The object of the game is to have your current species survive by not letting their population reach zero. Species die permanently but don't worry, if your species dies you can start a new lineage from another existing species and try to evolve it again.
The game starts with the evolution of the first eukaryotic cell.
Epilogue: In the seas (shallow water) of TRAPPIST C a large prokaryotic cell has engulfed an aerobic prokaryotic cell. However the aerobic cell didn’t die inside the larger cell, instead it thrived, producing food for its host cell and becoming a part of it. The result is the first eukaryotic cell, Eukaryotus originalus, consisting of; nucleus, Golgi apparatus, endoplasmic reticulum, small vacuole, and its newly attained mitochondria. It can “engulf” other prokaryotes 1/5th to 1/2 the size of it and reproduces with “binary fission”, a form of reproduction where a parent cell undergoes mitosis and splits to create two identical (but smaller) cells. Your job is to take life from this point and continue to evolve it indefinitely. Will you fall into extinction as so many species have, or beat the test of time and thrive?
Eukaryotus Originalus game traits:
size = 0.05um
engulfment = can eat organisms less than 1/2 the size of it to 1/10th the size of it
Prokaryote traits:
size = 0.01um
On the first turn:
I will give prokaryotes 1000000000 or 1trillion pop on all water tiles
Eukaryotus originalus will start with 10000000 or 10million on a certain water tile (tile 133 this game)
Players will be able to choose a new mutation and name and they will start with. Then their species will be assigned with 1000000 or 1million population on the same water tile as Eukaryotus originalus
Once enough players have joined I will start the game
How to start after the first turn
to play the game all you have to do is enter:
-what species you want to branch off from
-a tile that the old species is on
-give your newly evolved species a name (scientific form is preferred but if you don’t want to that’s fine)
-select a new mutation for your species (if you are unsure ask me and I will tell u if you can mutate it. Sorry for any confusion with the mutation tree)
I will then enter your species into the game. It will be 1/16th the old species population on that tile.
Here is how the turns will work:
-First I will complete migration of the species onto other tiles myself if it is time for them to migrate.
-Then the species on every individual tile are compared together to find out how their traits effect each other and the overall effects that the dice could have on their population. This is done by a program I made.
-Next the program rolls a computer dice (random variable) to see the final outcome of every species population.
-Then I will post the resulting populations of the species
The Mutations you can evolve from Eukaryotus originalus are:
More Vacuoles
Toxin Production (1/2 chance of succesful mutation)
Frustule
Medium Filopodia
Medium Oral Groove
Chloroplasts (1/2 chance of succesful mutation)
Facultative colony (1/10 chance of succesful mutation)
Flagellum (1/2 chance of succesful mutation)
Pseudopodia (1/2 chance of succesful mutation)
Chemo-receptors
Temperature-receptors
Myomene Limb (1/5 chance of succesful mutation)
Cellular Budding(1/5 chance of succesful mutation)
Conjugation(1/5 chance of succesful mutation)
+Size
The mutations you can evolve are the ones I think were the most game changing for evolution on earth. If I added every possible mutation in nature I would be stuck programming forever.
Mutation tree:
A list of all the mutations and their effects in the game
Known Cell mutations: (mutations can also be unevolved)
(the numbers on the list have no correlation with the mutations game effects)
Size (Your cells membrane has expanded and your cell has grown in size) (lets you eat smaller organisms and not get eaten by them) (cell sizes =0.1um, 0.5um, 1.0um, 2.0um, 5.0um, 10.0um, 25.0um, 50.0um, 100.0um, 500um, 1mm, 2mm, 5mm, 1cm, 2cm)
0. Flagellum (your organism has developed a twirling, tail like appendage protruding from its membrane. This allows if to propel itself through the water) (takes away competition factor of less developed organisms) (x2 migration speed)(competition + 1) (1/2 chance of succesful mutation)
1. Cilia (prerequisite = your species has developed more flagellum 3) (your flagellum turn into lots of small flagellum, also known as cilia) (allows you to outcompete even flagellum) (x5 migration)(competition + 5)
2. Feeding cilia (your cilia have mutated to push food into your mouth by generating a current.)(allows you to outcompete other organisms for your oral grooves prey) (competition + 5)
3. Pseudopodia (Your cell extends itself and crawls, kind of like an inch worm) (allows you to start migrating onto land although it will be tough to survive) (1/2 chance of succesful mutation)(x2 movement speed)
4. Needle-like Pseudopodia (Your pseudopodia lengthen and turn into weapon like structures. You can now use them to puncture other cells 1/10th the size of you to 10x the size of you and absorb their nutrients) (makes species a predator)(allows prey bonuses)(competition + 1)
5. Tentacle-like pseudopodia (you can extent your pseudopodia more ways and they are better for capturing prey)(competition + 2)
6. More vacuoles (your organism has developed more vacuoles than it needs for its size, allowing it to go without food for longer periods) (species becomes adapted to open ocean +1 levels) (adapted to land +1 levels)
7. Chloroplasts (your species has engulfed a cyanobacterium and successfully completed endosymbiosis with it. This allows your species to use its newly acquired organelle to produce its own energy using sunlight) (a trait that will affect you for the rest of the game) (better adapted to shallow water and land = +3 levels) (needs sunlight, deep water = -1 levels) (can no longer evolve predatory mutations other than trichcysts) (can migrate onto land) (1/2 chance of succesful mutation)
8. Toxin Production (one of your organelles mutates to begin producing a toxin) (takes away predation factors from predators without toxin resistance) (1/2 chance of succesful mutation)
9. Selective Membrane (prerequisite = prey has toxin production trait for 5 turns) (your membrane adapts to the toxin cells in your environment, it won’t allow them to pass through it anymore) (Makes you invulnerable to the toxin so you can eat toxin producing species) (1/2 chance of succesful mutation)
10. Small Oral Groove (your cell has developed an open side which allows you to consume cells that are 50x smaller than it) (allows prey bonuses) (makes species a predator) (competition + 1)
11. Medium Oral Groove (your cell has developed an open side which allows you to consume cells that are more than 5x smaller than it) (allows prey bonuses) (makes species a predator) (competition + 1)
12. Large Oral Groove (your cell has developed an open side which allows you to consume cells that are smaller than it size as it) (allows prey bonuses) (makes species a predator) (competition + 1)
13. Engulfment (your cell can engulf 1/10th to ½ smaller cells by pulling them through its membrane) (makes species a predator)(competition + 2)
14. Small Filopodia (your species has developed little hair like protrusions sticking out from all sides of its membrane, so it’s not very tasty) (competition + 2)
15. Medium Filopodia (your species has developed little hair like protrusions sticking out from all sides of its membrane, so it’s not very tasty) (competition + 2)
16. Big Filopodia (your species has developed little hair like protrusions sticking out from all sides of its membrane, so it’s not very tasty) (competition + 2)
17. Small Conid (prerequisite = your species has developed small oral groove) (oral groove has lengthened and turned into a straw allowing species to ignore filopodia) (Allows prey bonuses) (Your cell has ability to eat cells > 50x bigger than it without cell wall) (Must be 200x bigger to eat a cell) (your species can ignore competition factor for prey)
18. Medium Conid (prerequisite = your species has developed medium oral groove) (oral groove has lengthened and turned into a straw allowing species to ignore filopodia) (Allows prey bonuses) (Your cell has ability to eat cells > 100x bigger than it without cell wall) (Must be 100x bigger to eat a cell) (your species can ignore competition factor for prey)
19. Large Conid (prerequisite = your species has developed large oral groove) (oral groove has lengthened and turned into a straw allowing species to ignore filopodia) (Allows prey bonuses) (Your cell has ability to eat cells > 200x bigger than it without cell wall) (Must be 50x bigger to eat a cell) (your species can ignore competition factor for prey)
20. Cell Wall (your membrane thickens) (can no longer get flagellum, pseudopodia) (+1 levels period,+2 levels to land, + 2 levels to arid) (Your species can no longer engulf other organisms) (competition + 2)
21. Hunting Trichocysts (your species small filopodia are tethered with a mucus string. This allows them to be turned into a kind of cell harpoon) (allows you to eat organisms 1/10th to 1/1000th your size) (allows prey bonuses) (makes species a predator)(competition + 3)(1/5 chance of succesful mutation)
22. Defensive Trichocysts (your species medium filopodia are tethered with a mucus string. Your species uses these spikes to repel other organisms) (competition + 10)(1/5 chance of succesful mutation)
23. Anchoring Trichocysts (your species large filopodia are tethered with a mucus string. Your species uses these harpoon like weapons to pierce a larger organism and attach themselves to it)(makes species a predator/parasite) (allows you to prey upon organisms over 100x your size)(1/5 chance of succesful mutation)
24. Neurotoxin Hunting Trichocysts (your species have a paralytic toxin integrated into their Hunting Trichocysts)(+5 competition if prey is not resistant)(1/5 chance of succesful mutation)
25. Photo-receptors (your species uses its photo-receptors to sense where there is more light and go there) (your species migration into deep water is 1/32nd of the migrating populations) (your species migration into shallow water and land is 1/8th of the migrating populations) (+1 bonus value in lakes, deep ocean, rivers) (1/2 chance of succesful mutation)
26. Cyst (your organism can enter a dormant period if it is under great stress which allows it to survive harsher environments)(+ 1 on land)( ½ of no prey affects)(temperature-receptors = + 2 in extreme temperature)(-1 competition) (1/2 chance of succesful mutation)
27. Frustule Your organism uses the silicon around it to form a hard protective shell (immune to smaller size conids and needle-like psuedopodia)(not compatible with movement or predatory mutations, although a testate amoeboid can evolve from it)
28. Testate(must have tentacle like pseudopodia) (basically a frustule that has feeding holes for the amoeboid inside)(same bonuses as frustule but can feed on other cells as well)
29. Myoneme Limb (an elongated piece of the cell that has very quick recoil due to fibers wrapped around like a spring)( can be developed into other myomene structures) (1/5 chance of succesful mutation)
30. Myomene Neck (a myomene neck that can recoil extremely fast to avoid predators but stay in the good feeding areas)(if it has anchoring Trichocysts + 4 competition) (it needs a sensor to function)
31. Myomene Mouth your species has developed a mouth made of extremely fast myomene fibers. It can snap shut quickly trapping prey however it needs a sensor to function (allows capture of any prey less 2x the size of it)(+ 3 competition)
32. Facultative Colony (the start of unicellular colonies. Facultative means that they don’t always have to be in a colony, the cells join together at certain times because it helps them survive)(migration divided by 2)(+1 competition) (1/10 chance of succesful mutation)
33. Unorganized Mass (the cells have no real organization method, but as they say safety in numbers)(+ 2 competition)
34. Asymmetrical System (The cells have arranged themselves into a complex asymmetrical system that works for them)(+4 competition)(+1 on land)
35. Spherical (The cells have arranged themselves into a protective sphere)(+3 competition)
36. Layered spherical system (There are now layers to the sphere that work in a system)( + 3 competition)(+1 in water)
37. Linear (the cells arrange themselves linearly allowing them to make long strands)(+2 competition)
38. Linear bundles (The cells arrange themselves into many overlapping linear strands)(+ 4 competition)
39. Tube (1/2th chance of successfully mutating) (the cells arrange themselves into a hollow tube)(+3 competition)(leads to great diversity in multicellular)
40. Obligate Colony (1/5th chance of successfully mutating)(the cells now need to stay together to survive)(migration divided by 5)
41. Adhesion (the cells form an adhesive bond between one another bringing them one step closer to a true multicellular organism)(+ 1 bonus value on land)
42. Cell Communication (electric impulses) (1/10 chance of successfully mutating)(the cells have developed a way of communication with one another)(+3 competition)
43. Cell Communication(Bioluminescence)( Need photo-receptors) (the cells have developed a way of communication with one another)(+2 competition)
44. Cell Communication (chemical signals)( Need chemo-receptors ) (the cells have developed a way of communication with one another)(+2 competition)
45. Programed cell death (the cells are now a part of something bigger. The colony starts to function as a single entity)
46. Conjugation(your species mutates a micronucleus which it can use to exchange DNA with others of its species in a form of sexual reproduction) (allows you to take 1/8th of the previous species population when you mutate) (1/5 chance of succesful mutation)
47. Cellular budding (small cells with only the minimum requirements to live, break off from their parent cell)(competition + 4) (1/5 chance of succesful mutation)
48. Cell Differentiation (1/20th chance of successfully mutating) (the final step in becoming multicellular. The organism has now developed specialized cells for different jobs in keeping it alive)(Leads to the multicellular stage)
49. Chemo Receptors (you cell has developed sensors for the chemical content of its surroundings)
50. Temperature Receptors (your cells can sense its surrounding temperature)
51. Unicellular organism(lets the program know your species is unicellular)
52. More flagellum 1 (your cell gets more flagellum allowing it to move even faster and compete better)(+2 competition)
53. More flagellum 2 (your cell gets more flagellum allowing it to move even faster and compete better)(+3 competition)
54. More flagellum 3 (your cell gets more flagellum allowing it to move even faster and compete better)(+4 competition)
55. More flagellum 4 (your cell gets more flagellum allowing it to move even faster and compete better)(+5 competition)
56. More flagellum 5 (your cell gets more flagellum allowing it to move even faster and compete better)(+6 competition)
57. More flagellum 6 (your cell gets more flagellum allowing it to move even faster and compete better)(+7 competition)
(the numbers on the list have no correlation with the mutations game effects)
Size (Your cells membrane has expanded and your cell has grown in size) (lets you eat smaller organisms and not get eaten by them) (cell sizes =0.1um, 0.5um, 1.0um, 2.0um, 5.0um, 10.0um, 25.0um, 50.0um, 100.0um, 500um, 1mm, 2mm, 5mm, 1cm, 2cm)
0. Flagellum (your organism has developed a twirling, tail like appendage protruding from its membrane. This allows if to propel itself through the water) (takes away competition factor of less developed organisms) (x2 migration speed)(competition + 1) (1/2 chance of succesful mutation)
1. Cilia (prerequisite = your species has developed more flagellum 3) (your flagellum turn into lots of small flagellum, also known as cilia) (allows you to outcompete even flagellum) (x5 migration)(competition + 5)
2. Feeding cilia (your cilia have mutated to push food into your mouth by generating a current.)(allows you to outcompete other organisms for your oral grooves prey) (competition + 5)
3. Pseudopodia (Your cell extends itself and crawls, kind of like an inch worm) (allows you to start migrating onto land although it will be tough to survive) (1/2 chance of succesful mutation)(x2 movement speed)
4. Needle-like Pseudopodia (Your pseudopodia lengthen and turn into weapon like structures. You can now use them to puncture other cells 1/10th the size of you to 10x the size of you and absorb their nutrients) (makes species a predator)(allows prey bonuses)(competition + 1)
5. Tentacle-like pseudopodia (you can extent your pseudopodia more ways and they are better for capturing prey)(competition + 2)
6. More vacuoles (your organism has developed more vacuoles than it needs for its size, allowing it to go without food for longer periods) (species becomes adapted to open ocean +1 levels) (adapted to land +1 levels)
7. Chloroplasts (your species has engulfed a cyanobacterium and successfully completed endosymbiosis with it. This allows your species to use its newly acquired organelle to produce its own energy using sunlight) (a trait that will affect you for the rest of the game) (better adapted to shallow water and land = +3 levels) (needs sunlight, deep water = -1 levels) (can no longer evolve predatory mutations other than trichcysts) (can migrate onto land) (1/2 chance of succesful mutation)
8. Toxin Production (one of your organelles mutates to begin producing a toxin) (takes away predation factors from predators without toxin resistance) (1/2 chance of succesful mutation)
9. Selective Membrane (prerequisite = prey has toxin production trait for 5 turns) (your membrane adapts to the toxin cells in your environment, it won’t allow them to pass through it anymore) (Makes you invulnerable to the toxin so you can eat toxin producing species) (1/2 chance of succesful mutation)
10. Small Oral Groove (your cell has developed an open side which allows you to consume cells that are 50x smaller than it) (allows prey bonuses) (makes species a predator) (competition + 1)
11. Medium Oral Groove (your cell has developed an open side which allows you to consume cells that are more than 5x smaller than it) (allows prey bonuses) (makes species a predator) (competition + 1)
12. Large Oral Groove (your cell has developed an open side which allows you to consume cells that are smaller than it size as it) (allows prey bonuses) (makes species a predator) (competition + 1)
13. Engulfment (your cell can engulf 1/10th to ½ smaller cells by pulling them through its membrane) (makes species a predator)(competition + 2)
14. Small Filopodia (your species has developed little hair like protrusions sticking out from all sides of its membrane, so it’s not very tasty) (competition + 2)
15. Medium Filopodia (your species has developed little hair like protrusions sticking out from all sides of its membrane, so it’s not very tasty) (competition + 2)
16. Big Filopodia (your species has developed little hair like protrusions sticking out from all sides of its membrane, so it’s not very tasty) (competition + 2)
17. Small Conid (prerequisite = your species has developed small oral groove) (oral groove has lengthened and turned into a straw allowing species to ignore filopodia) (Allows prey bonuses) (Your cell has ability to eat cells > 50x bigger than it without cell wall) (Must be 200x bigger to eat a cell) (your species can ignore competition factor for prey)
18. Medium Conid (prerequisite = your species has developed medium oral groove) (oral groove has lengthened and turned into a straw allowing species to ignore filopodia) (Allows prey bonuses) (Your cell has ability to eat cells > 100x bigger than it without cell wall) (Must be 100x bigger to eat a cell) (your species can ignore competition factor for prey)
19. Large Conid (prerequisite = your species has developed large oral groove) (oral groove has lengthened and turned into a straw allowing species to ignore filopodia) (Allows prey bonuses) (Your cell has ability to eat cells > 200x bigger than it without cell wall) (Must be 50x bigger to eat a cell) (your species can ignore competition factor for prey)
20. Cell Wall (your membrane thickens) (can no longer get flagellum, pseudopodia) (+1 levels period,+2 levels to land, + 2 levels to arid) (Your species can no longer engulf other organisms) (competition + 2)
21. Hunting Trichocysts (your species small filopodia are tethered with a mucus string. This allows them to be turned into a kind of cell harpoon) (allows you to eat organisms 1/10th to 1/1000th your size) (allows prey bonuses) (makes species a predator)(competition + 3)(1/5 chance of succesful mutation)
22. Defensive Trichocysts (your species medium filopodia are tethered with a mucus string. Your species uses these spikes to repel other organisms) (competition + 10)(1/5 chance of succesful mutation)
23. Anchoring Trichocysts (your species large filopodia are tethered with a mucus string. Your species uses these harpoon like weapons to pierce a larger organism and attach themselves to it)(makes species a predator/parasite) (allows you to prey upon organisms over 100x your size)(1/5 chance of succesful mutation)
24. Neurotoxin Hunting Trichocysts (your species have a paralytic toxin integrated into their Hunting Trichocysts)(+5 competition if prey is not resistant)(1/5 chance of succesful mutation)
25. Photo-receptors (your species uses its photo-receptors to sense where there is more light and go there) (your species migration into deep water is 1/32nd of the migrating populations) (your species migration into shallow water and land is 1/8th of the migrating populations) (+1 bonus value in lakes, deep ocean, rivers) (1/2 chance of succesful mutation)
26. Cyst (your organism can enter a dormant period if it is under great stress which allows it to survive harsher environments)(+ 1 on land)( ½ of no prey affects)(temperature-receptors = + 2 in extreme temperature)(-1 competition) (1/2 chance of succesful mutation)
27. Frustule Your organism uses the silicon around it to form a hard protective shell (immune to smaller size conids and needle-like psuedopodia)(not compatible with movement or predatory mutations, although a testate amoeboid can evolve from it)
28. Testate(must have tentacle like pseudopodia) (basically a frustule that has feeding holes for the amoeboid inside)(same bonuses as frustule but can feed on other cells as well)
29. Myoneme Limb (an elongated piece of the cell that has very quick recoil due to fibers wrapped around like a spring)( can be developed into other myomene structures) (1/5 chance of succesful mutation)
30. Myomene Neck (a myomene neck that can recoil extremely fast to avoid predators but stay in the good feeding areas)(if it has anchoring Trichocysts + 4 competition) (it needs a sensor to function)
31. Myomene Mouth your species has developed a mouth made of extremely fast myomene fibers. It can snap shut quickly trapping prey however it needs a sensor to function (allows capture of any prey less 2x the size of it)(+ 3 competition)
32. Facultative Colony (the start of unicellular colonies. Facultative means that they don’t always have to be in a colony, the cells join together at certain times because it helps them survive)(migration divided by 2)(+1 competition) (1/10 chance of succesful mutation)
33. Unorganized Mass (the cells have no real organization method, but as they say safety in numbers)(+ 2 competition)
34. Asymmetrical System (The cells have arranged themselves into a complex asymmetrical system that works for them)(+4 competition)(+1 on land)
35. Spherical (The cells have arranged themselves into a protective sphere)(+3 competition)
36. Layered spherical system (There are now layers to the sphere that work in a system)( + 3 competition)(+1 in water)
37. Linear (the cells arrange themselves linearly allowing them to make long strands)(+2 competition)
38. Linear bundles (The cells arrange themselves into many overlapping linear strands)(+ 4 competition)
39. Tube (1/2th chance of successfully mutating) (the cells arrange themselves into a hollow tube)(+3 competition)(leads to great diversity in multicellular)
40. Obligate Colony (1/5th chance of successfully mutating)(the cells now need to stay together to survive)(migration divided by 5)
41. Adhesion (the cells form an adhesive bond between one another bringing them one step closer to a true multicellular organism)(+ 1 bonus value on land)
42. Cell Communication (electric impulses) (1/10 chance of successfully mutating)(the cells have developed a way of communication with one another)(+3 competition)
43. Cell Communication(Bioluminescence)( Need photo-receptors) (the cells have developed a way of communication with one another)(+2 competition)
44. Cell Communication (chemical signals)( Need chemo-receptors ) (the cells have developed a way of communication with one another)(+2 competition)
45. Programed cell death (the cells are now a part of something bigger. The colony starts to function as a single entity)
46. Conjugation(your species mutates a micronucleus which it can use to exchange DNA with others of its species in a form of sexual reproduction) (allows you to take 1/8th of the previous species population when you mutate) (1/5 chance of succesful mutation)
47. Cellular budding (small cells with only the minimum requirements to live, break off from their parent cell)(competition + 4) (1/5 chance of succesful mutation)
48. Cell Differentiation (1/20th chance of successfully mutating) (the final step in becoming multicellular. The organism has now developed specialized cells for different jobs in keeping it alive)(Leads to the multicellular stage)
49. Chemo Receptors (you cell has developed sensors for the chemical content of its surroundings)
50. Temperature Receptors (your cells can sense its surrounding temperature)
51. Unicellular organism(lets the program know your species is unicellular)
52. More flagellum 1 (your cell gets more flagellum allowing it to move even faster and compete better)(+2 competition)
53. More flagellum 2 (your cell gets more flagellum allowing it to move even faster and compete better)(+3 competition)
54. More flagellum 3 (your cell gets more flagellum allowing it to move even faster and compete better)(+4 competition)
55. More flagellum 4 (your cell gets more flagellum allowing it to move even faster and compete better)(+5 competition)
56. More flagellum 5 (your cell gets more flagellum allowing it to move even faster and compete better)(+6 competition)
57. More flagellum 6 (your cell gets more flagellum allowing it to move even faster and compete better)(+7 competition)
Size Effects:
The bigger your organism is the more space it takes up. Each tile can only support so much life… if the population gets to high you will start to get negative values. And eventually your population growth will be haulted completely(although their may be mutations to have a denser population later on) also other organisms population effects you as well. Don’t let areas get too overcrowded!
Predation Effects
There is a wide range of predator mutations that allow you to prey on different size organisms among other abilities
If you have lots of prey you get more bonus value which sets the values for the dice that affect your population. If you have less you get – bonus values
Prey is multiplied by the species size so if you have smaller or larger prey the aount you need changes
Being a plant(chloroplasts) allows you to completely ignore predator bonuses/penalties
Although plants can ignore predation effects they can still be negatively effected by other organisms preyng on them.
If a species has a higher competition than yours you cant eat it and it may be able to eat you
Competition Effects:
An organism must be as competitive or greater than another organism to eat it. therefore organisms that are less competitive than you cant eat you. If two organisms have equal competition values they could both eat each other. Most traits will effect your competition.
Natural disasters:
The program will calculate if any natural disasters were triggered for each of the tiles. A natural disaster could kill all the population on a tile, change the temperature of the globe or even change the geography of the planet.
Tile Effects
Your species traits might help it survive better on a certain kind of tile. Example = if you have chloroplasts you get +2 bonus value to dice in shallow water, land. And -1 bonus value to dice in deep water.
Base Tile Values (for unicellular organisms):
Deep Ocean = -1 dice bonus
Land = – 2 dice bonus and migration /5
Arid = – 4 dice bonus
High Elevation = – 4 dice bonus and migration / 10
Humid = + 1 dice bonus
Temperature Values (For unicellular organisms):
"Snowball Earth" Temp = - 4 dice bonus and no migration
Super Cold Temp = -3 dice bonus and migration /100
Cold temp = -2 dice bonus and migration /10
Moderate Temp = migration / 2
Hot temp = +1 dice bonus
Super-hot Temp = -2 dice bonus
"Hell-like" temp = -4 dice bonus
I have built in a loop so that I can complete multiple turns at once to make my job faster. The original migration turn and when you can mutate your species in every tenth turn. However, that can be changed by mutations.
Your species starts out only being able to migrate onto tiles with water but some mutations can change that. it is not always good to migrate as the population comes from another tile. Your species migrates in every possible direction. (unless your species has evolved otherwise or is past sapient stage)
Evolve cell Differentiation to move to the next stage … multi cellular life. I am currently working on it
Also be aware that your organisms mutations can carry over to the next stage. Although most of the bonus values will become obsolete the traits you have previously evolved will affect your evolution options. Players can choose to branch off of the multi cellular organism as well to promote diversity. In the end I will have the final say on what you can evolve from (obviously). The person who first reaches another stage be aware I will probably let some other players branch off from your species and take some of its population.
I would like it if people could make/download art for their species. It adds a lot of visual stimulus to the game and makes it more fun. I may make the art for a creature here and there. Don’t be afraid to make description/stories for your species, although it will not help you (your species fate is decided by the program) and tell me if you have any good ideas for the next stage… I might just add them!