InfectionZ : Survival of the meanest
Mar 21, 2017 20:49:21 GMT
Skyguy98, Aquos, and 3 more like this
Post by Le_Duc on Mar 21, 2017 20:49:21 GMT
There is no rules.
There is no hope.
There is no cure.
Just the wish to survive.
What is InfectionZ ?
Well, it's a forum-based survival rpg game rythmed by random events -they are not totally random, I choose the one I think fits the best- going from a weapon jam to a horde. Here, death is totally a part of the game, a player can have up to two characters alive simutaniously, but it's highly recommended to not bond too much with them. I will be using a d20 to determine the outcome of some actions (some other will be automaticaly successful or automaticaly failed, for the fun's sake !).
A bit on the space/time context :
A bit on the space/time context :
The action takes place in the fictionnal city of Portswear. It's basically New-York, but not on the seaside.
The year is 2038. Civilian technology didn't advanced much since now, but the army has some hybrid weapons, known as TEST (Totaly Electrical Slug Thrower) or EAST (Electricaly Assisted Slug Thrower). Its rail guns, gauss rifles, magnetic crossbows, magnetic assisted riffle, smart guns and so on. There is also some cybernetic limbs, but while they are more numeros than today, they aren't extremely advanced : meat is still better than metal.
Game starts at the morning of the first day after the End.
Less than 72h before, the world became suddenly crazy, peoples killing others in hordes down in the streets, army unsuccessfully trying to stop feelingless corpses, all that.
Yesterday, late in the evening, the last governement communication stopped.
The year is 2038. Civilian technology didn't advanced much since now, but the army has some hybrid weapons, known as TEST (Totaly Electrical Slug Thrower) or EAST (Electricaly Assisted Slug Thrower). Its rail guns, gauss rifles, magnetic crossbows, magnetic assisted riffle, smart guns and so on. There is also some cybernetic limbs, but while they are more numeros than today, they aren't extremely advanced : meat is still better than metal.
Game starts at the morning of the first day after the End.
Less than 72h before, the world became suddenly crazy, peoples killing others in hordes down in the streets, army unsuccessfully trying to stop feelingless corpses, all that.
Yesterday, late in the evening, the last governement communication stopped.
The Hijack
The rules
Character creation
The hijack is the name given to the parasite who turns peoples into zombies, its origins are totally unknown. Here is its description. Note that your character doesn't necessarily know all that (it's even highly unlikely).
Growth :
Eggs : The hijack starts as an white and translucent egg the size of a sand grain, they can remain asleep waiting their time in food, in water, on blades, on walls, pretty much everywhere. Even the cold and the heat fails to get rid of it, but high exposition to UV (like a strong UV flashlight or daylight) can kill them.
Larvaes : In larval form, the hijack is a tiny white grain of rice, capable of tunneling its way through flesh and bloodstreams to attach to the spinal cord at the C3 and C4 vertebraes. Eggs turn into larvae when exposed to wounds or mucous membranes. Like the eggs, UV can kill them.
Juvenile : The hijack juvenile is the size of a thumb, is pink in color and begins to create neuronal filaments all along the spine of its prey, making its extraction lethal or at least disabling. Larvae turn into juvenile a short time after having plugged itself with his victim. UV can kill them, but it needs so much exposition it would severly wound the host.
Adult : The adult hijack is, for its part, of multiple shapes and sizes. Generally, it is a large mass of red chitin, around the size of a fist, grabbed at the neck of the host, welded to the skin, its abdomen, devoid of carapace, is visible in transparency under the epidermis of the victim. At this point, it reacts to UV like any other creature.
Sickness stages :
First quietness : (6-8 hours) No sympthoms. Most of the time, the host isn't even aware of its infection. It's the only time he can be saved without consequencies.
Primo-infection : (8-12 hours) Similarly to the AIDS, the host immune system is totally inefficient, he can die of a simple cold. The hijack starts plugging itself.
Second quitetness : (2-6 hours) Again, no symphoms. The hijack rests and starts transforming into an adult. A bulb is growing on the neck of the host.
Pre-terminal : (10-24 hours) The immune system is boosted, regenerative abilities are beyond human, we are talking about regrowing fingers in hours. Cancerous cells are treated, all types of diseases are errased. Schizophrenia starts to appears, a hunger is urging the host to kill, he slowly looses his memories, sometimes even speech.
Terminal : (5-40 minutes) The host gradually but quickly looses control over his own body until he finally turns.
The infection therefore takes up to 50 hours before being total.
Growth :
Eggs : The hijack starts as an white and translucent egg the size of a sand grain, they can remain asleep waiting their time in food, in water, on blades, on walls, pretty much everywhere. Even the cold and the heat fails to get rid of it, but high exposition to UV (like a strong UV flashlight or daylight) can kill them.
Larvaes : In larval form, the hijack is a tiny white grain of rice, capable of tunneling its way through flesh and bloodstreams to attach to the spinal cord at the C3 and C4 vertebraes. Eggs turn into larvae when exposed to wounds or mucous membranes. Like the eggs, UV can kill them.
Juvenile : The hijack juvenile is the size of a thumb, is pink in color and begins to create neuronal filaments all along the spine of its prey, making its extraction lethal or at least disabling. Larvae turn into juvenile a short time after having plugged itself with his victim. UV can kill them, but it needs so much exposition it would severly wound the host.
Adult : The adult hijack is, for its part, of multiple shapes and sizes. Generally, it is a large mass of red chitin, around the size of a fist, grabbed at the neck of the host, welded to the skin, its abdomen, devoid of carapace, is visible in transparency under the epidermis of the victim. At this point, it reacts to UV like any other creature.
Sickness stages :
First quietness : (6-8 hours) No sympthoms. Most of the time, the host isn't even aware of its infection. It's the only time he can be saved without consequencies.
Primo-infection : (8-12 hours) Similarly to the AIDS, the host immune system is totally inefficient, he can die of a simple cold. The hijack starts plugging itself.
Second quitetness : (2-6 hours) Again, no symphoms. The hijack rests and starts transforming into an adult. A bulb is growing on the neck of the host.
Pre-terminal : (10-24 hours) The immune system is boosted, regenerative abilities are beyond human, we are talking about regrowing fingers in hours. Cancerous cells are treated, all types of diseases are errased. Schizophrenia starts to appears, a hunger is urging the host to kill, he slowly looses his memories, sometimes even speech.
Terminal : (5-40 minutes) The host gradually but quickly looses control over his own body until he finally turns.
The infection therefore takes up to 50 hours before being total.
The rules
The fluff rules :
You are only humans.
Stress kills faster than bullets.
Hunger doesn't only make your belly growl.
Thirst should be your greatest fear.
Night is filled with much worse than grey cats.
Environnement is your best tool, but also your greatest foe.
Fireweapons are noisy.
Ammunitions are more valuable than gold.
Money is the only scentless thing.
The better way to attack is to not fight at all.
Groups are always stronger.
Betrayal can be a smart strategy.
The behavior rules :
Insult the character, not the player.
Don't complain, the game will be hard, but not unfair. If you are feeling that you struggle, you are actually the luckiest of all.
You can't spawn in with a full military grade equipement. Nor any sort of OP character.
Actually, you can be OP, but the more a character is OP, the quicker he will die. I prefer everyday people than super heroes.
YOU CAN'T BE IMMUNE. NEVEH.
The posting rules :
When you post, you must follow the procedure below :
You are only humans.
Stress kills faster than bullets.
Hunger doesn't only make your belly growl.
Thirst should be your greatest fear.
Night is filled with much worse than grey cats.
Environnement is your best tool, but also your greatest foe.
Fireweapons are noisy.
Ammunitions are more valuable than gold.
Money is the only scentless thing.
The better way to attack is to not fight at all.
Groups are always stronger.
Betrayal can be a smart strategy.
The behavior rules :
Insult the character, not the player.
Don't complain, the game will be hard, but not unfair. If you are feeling that you struggle, you are actually the luckiest of all.
You can't spawn in with a full military grade equipement. Nor any sort of OP character.
Actually, you can be OP, but the more a character is OP, the quicker he will die. I prefer everyday people than super heroes.
YOU CAN'T BE IMMUNE. NEVEH.
The posting rules :
When you post, you must follow the procedure below :
Name : .... (The name of your character)
[Narration] (A narration of what is going on (totally optional), preferably in italic betwen brackets. Your dialogues fit in here.)
Action : .... (Something that sums up what your character is doing the most precise way possible)
[Narration] (A narration of what is going on (totally optional), preferably in italic betwen brackets. Your dialogues fit in here.)
Action : .... (Something that sums up what your character is doing the most precise way possible)
OCC : .... (Please put everything OCC in quotes !)
Character creation
Character sheet :
When you create your character, you must follow the procedure below :
About characteristics :
Characteristics represent the physical and mental condition of your character. They go from -2 to +6 and their base value is 0.
By the way, average characters have 8 characteristic points. You can go above or under, but I keep a veto right.
About skills :
Skills represent how well your character achieve a precise task. They go from 0 to +4 and their base value is 0.
Average characters have (10+Intelligence value) skill points. You can go above or under, but I keep a veto right.
Archetypes
When you create your character, you must follow the procedure below :
Name : .... (The name of your character)
Description : .... (At least his age range and a quick physical description)
Backstory : .... (At least his former job)
Place : .... (Where your character starts)
Equipement : .... (Even the containers or clothing. Also why not an eventual house or vehicule ? Please use a list+tabs format !(See the archetypes if it is unclear))
Characteristics : .... (The Agility, Strenght, Fitness, Intelligence, Will, Charisma and Luck of your character)(See below for more details)
Skillset : .... (The skills your character has)(See below for more details)
Description : .... (At least his age range and a quick physical description)
Backstory : .... (At least his former job)
Place : .... (Where your character starts)
Equipement : .... (Even the containers or clothing. Also why not an eventual house or vehicule ? Please use a list+tabs format !(See the archetypes if it is unclear))
Characteristics : .... (The Agility, Strenght, Fitness, Intelligence, Will, Charisma and Luck of your character)(See below for more details)
Skillset : .... (The skills your character has)(See below for more details)
About characteristics :
Characteristics represent the physical and mental condition of your character. They go from -2 to +6 and their base value is 0.
Agility(A) represents how precise is and agile is your character. It represents also his speed.
Strenght(S) represents how much your character can lift, how hard he can hit and how well he can perform heavy tasks.
Fitness(F) represents the health and stamina of your character, his capacity to withstand wounds or diseases, but also how long he can perform heavy tasks.
Intelligence(I) represents the capacity of your character to think quick and well, to see lies and read peoples.
Will(W) represents how well your character can resist to stress, fear or attempts to control him.
Charisma(C) represents the capacity of your character to lead others, act or lie.
Luck(L) represents at what extent your character is able to achieve totaly random tasks, like shooting blindly.
Strenght(S) represents how much your character can lift, how hard he can hit and how well he can perform heavy tasks.
Fitness(F) represents the health and stamina of your character, his capacity to withstand wounds or diseases, but also how long he can perform heavy tasks.
Intelligence(I) represents the capacity of your character to think quick and well, to see lies and read peoples.
Will(W) represents how well your character can resist to stress, fear or attempts to control him.
Charisma(C) represents the capacity of your character to lead others, act or lie.
Luck(L) represents at what extent your character is able to achieve totaly random tasks, like shooting blindly.
About skills :
Skills represent how well your character achieve a precise task. They go from 0 to +4 and their base value is 0.
Agility based skills
Nimble : Determines the speed of your character's movements.
Sneaking : The skill to avoid detection.
Climbing : The skill to escalade walls and other more or less vertical surfaces.
Aiming (Firearm) : The skill to shoot precisely with firearms.
Aiming (Bows) : The skill to shoot precisely with bows.
Light weapons : The skill to strike with knifes and other short melee weapons.
Reloading : The skill to reload quickly, even under pression.
Strenght based skills
Heavy weapons : The skill to strike with swords, crowbars and other heavy melee weapons.
Guard : The skill to stop an enemy weapon with your own.
Hand-to-hand : The skill to fight disarmed.
Fitness based skills
Sprinting : Determines how long you can run at full speed.
Effort Tolerance : Determines how long you can withstand a weight or how long you can stay hanged to a wall, bar...
Resiliance : The skill to continue working even when wounded.
Intelligence based skills
Carpentry : The skill to build shelters or stronger defenses.
Craft : The skill to build simple tools and weapons.
Cooking : The skill to prepare better food.
First aid : The skill to save your and others' live.
Electrical : The skill to build or jam electrical devices.
Tracking : The skill to find the tracks left by creatures.
Psychology : The skill to read lies.
Chemistry : The skill to make chemicals out of every-day objects or more advance products.
Will based skills
Stress resistance : The skill to not become crazy because of fear or nervosity.
Moral : The skill to not give up.
Self-occupation : The skill to never being bored.
Empathy : The skill to read others' emotions.
Instinct : The skill to feel the environnement and the not seen, incoming threats.
Charisma based skills
Lying : The skill to not tell the truth.
Leadership : The skill to give hope to the others.
Representation : The skill to play an instrument, dance or whatever.
Streetwise : The skill to know the language of the streets, to know how to survive down-here.
(This list is subject to changes, and you can suggest skills)
Nimble : Determines the speed of your character's movements.
Sneaking : The skill to avoid detection.
Climbing : The skill to escalade walls and other more or less vertical surfaces.
Aiming (Firearm) : The skill to shoot precisely with firearms.
Aiming (Bows) : The skill to shoot precisely with bows.
Light weapons : The skill to strike with knifes and other short melee weapons.
Reloading : The skill to reload quickly, even under pression.
Strenght based skills
Heavy weapons : The skill to strike with swords, crowbars and other heavy melee weapons.
Guard : The skill to stop an enemy weapon with your own.
Hand-to-hand : The skill to fight disarmed.
Fitness based skills
Sprinting : Determines how long you can run at full speed.
Effort Tolerance : Determines how long you can withstand a weight or how long you can stay hanged to a wall, bar...
Resiliance : The skill to continue working even when wounded.
Intelligence based skills
Carpentry : The skill to build shelters or stronger defenses.
Craft : The skill to build simple tools and weapons.
Cooking : The skill to prepare better food.
First aid : The skill to save your and others' live.
Electrical : The skill to build or jam electrical devices.
Tracking : The skill to find the tracks left by creatures.
Psychology : The skill to read lies.
Chemistry : The skill to make chemicals out of every-day objects or more advance products.
Will based skills
Stress resistance : The skill to not become crazy because of fear or nervosity.
Moral : The skill to not give up.
Self-occupation : The skill to never being bored.
Empathy : The skill to read others' emotions.
Instinct : The skill to feel the environnement and the not seen, incoming threats.
Charisma based skills
Lying : The skill to not tell the truth.
Leadership : The skill to give hope to the others.
Representation : The skill to play an instrument, dance or whatever.
Streetwise : The skill to know the language of the streets, to know how to survive down-here.
(This list is subject to changes, and you can suggest skills)
Archetypes
Remember those are just examples of characters, nothing really serious or too advanced !
The Warrior
The Archer
The Mage
The Hunter
The Warrior
Name : Johny Johnson, alias JJ
Description : A tall man in his 40's. He has brown hair and a medium beard. His eyes are brown.
Backstory : He was a security agent, but he lost his job a good time ago. Now he is mainly, and manly, an amateur boxer.
Place : South of District Zeta, in his appartement
Equipement :
• A leather jacket with a lighter and some cigarettes in the pockets. A jean with a leather belt. A dirty shirt. Leather boots.
• A sport bag with :
- A crowbar in somewhat good shape
- A plastic water bottle of 1.5L
• A Yamaka motorbike
Characteristics :
• A : 1
• S : 4
• F : 3
• I : 0
• W : 0
• C : 1
• L : -1
Skillset :
Nimble : 1
Heavy weapons : 2
Hand-to-hand : 3
Effort Tolerance : 1
Resiliance : 2
Stress resistance : 1
Description : A tall man in his 40's. He has brown hair and a medium beard. His eyes are brown.
Backstory : He was a security agent, but he lost his job a good time ago. Now he is mainly, and manly, an amateur boxer.
Place : South of District Zeta, in his appartement
Equipement :
• A leather jacket with a lighter and some cigarettes in the pockets. A jean with a leather belt. A dirty shirt. Leather boots.
• A sport bag with :
- A crowbar in somewhat good shape
- A plastic water bottle of 1.5L
• A Yamaka motorbike
Characteristics :
• A : 1
• S : 4
• F : 3
• I : 0
• W : 0
• C : 1
• L : -1
Skillset :
Nimble : 1
Heavy weapons : 2
Hand-to-hand : 3
Effort Tolerance : 1
Resiliance : 2
Stress resistance : 1
The Archer
Name : Danny Danson, alias DD
Description : A fearly thin yound man, around 20. He is blond and has blue eyes.
Backstory : A wealthy boy, who lived only thank to the rent of his parents. He was a know bowman.
Place : North of District Epsilon, in his parents house
Equipement :
• A relatively clean shirt, a cream sarouel, white tennis.
• A sport bag with :
- A simple bow
- 12 carbon arrows
Characteristics :
• A : 3
• S : 0
• F : 1
• I : 1
• W : 1
• C : 2
• L : 0
Skillset :
Sneaking : 2
Aiming (Bows) : 3
Self-occupation : 1
Lying : 2
Representation (violin) : 1
Description : A fearly thin yound man, around 20. He is blond and has blue eyes.
Backstory : A wealthy boy, who lived only thank to the rent of his parents. He was a know bowman.
Place : North of District Epsilon, in his parents house
Equipement :
• A relatively clean shirt, a cream sarouel, white tennis.
• A sport bag with :
- A simple bow
- 12 carbon arrows
Characteristics :
• A : 3
• S : 0
• F : 1
• I : 1
• W : 1
• C : 2
• L : 0
Skillset :
Sneaking : 2
Aiming (Bows) : 3
Self-occupation : 1
Lying : 2
Representation (violin) : 1
The Mage
Name : Kaylee Kaylson, alias KK
Description : A short woman in her late 20's, seemingly very weak, with purple hair and black eyes.
Backstory : She was a black hat hacker, working for the chaos's sake, stealing the poors and giving to other poors.
Place : West of District Nu, in her appartement
Equipement :
• A white shirt. Short jeans. Red and white tennis.
• A school bag
- A portable computer
- A programmable chip
- Wires and pluggers
- A wire cutter
- A bag of chips
Characteristics :
• A : 0
• S : 0
• F : -1
• I : 6
• W : 5
• C : -1
• L : 1
Skillset :
First aid : 2
Electrical : 3
Chemistry : 2
Stress resistance : 2
Moral : 1
Self-occupation : 2
Instinct : 3
Description : A short woman in her late 20's, seemingly very weak, with purple hair and black eyes.
Backstory : She was a black hat hacker, working for the chaos's sake, stealing the poors and giving to other poors.
Place : West of District Nu, in her appartement
Equipement :
• A white shirt. Short jeans. Red and white tennis.
• A school bag
- A portable computer
- A programmable chip
- Wires and pluggers
- A wire cutter
- A bag of chips
Characteristics :
• A : 0
• S : 0
• F : -1
• I : 6
• W : 5
• C : -1
• L : 1
Skillset :
First aid : 2
Electrical : 3
Chemistry : 2
Stress resistance : 2
Moral : 1
Self-occupation : 2
Instinct : 3
The Hunter
Name : Roddy Rodson, alias RR
Description : A old man in his late 60's with white hair and white beard.
Backstory : He was a veteran sergeant, retired after long years of good and loyal services.
Place : North of District Nu, in his suburbs house
Equipement :
• A spotless white shirt. Military trousers and perfectly waxed shoes.
• A military bag
- binoculars
- 5 rifle ammos
• Hunting rifle
- 4 rifle ammos
Characteristics :
• A : 3
• S : 0
• F : 1
• I : 1
• W : 2
• C : 2
• L : 1
Skillset :
Sneaking : 1
Aiming (Firearm) : 3
First aid : 1
Tracking : 2
Instinct : 2
Description : A old man in his late 60's with white hair and white beard.
Backstory : He was a veteran sergeant, retired after long years of good and loyal services.
Place : North of District Nu, in his suburbs house
Equipement :
• A spotless white shirt. Military trousers and perfectly waxed shoes.
• A military bag
- binoculars
- 5 rifle ammos
• Hunting rifle
- 4 rifle ammos
Characteristics :
• A : 3
• S : 0
• F : 1
• I : 1
• W : 2
• C : 2
• L : 1
Skillset :
Sneaking : 1
Aiming (Firearm) : 3
First aid : 1
Tracking : 2
Instinct : 2
Portswear is not only known for being one of the rare huge cities built during the 21st century, but also for the huge blaze that burned more than the half of the buildings in 2024. Since, most of them were reconstructed.
Because it's actually quite important to know where you are, here is a poorly drawn map of Portswear (btw, North is up and South is down)
Portswear is a high-tech city, with a lot of steel and glass buildings. It's built around the Fairy River, going from the North-West to the South-East, dividing itself in the middle of the city. The city is divided into 22 districts.
Going in alphabet order :
•In purple, it's the heart of the city, where the city hall and central police station are. There is some very luxurious habitations but mostly offices.
•In cyan, it's the office district, very wealthy again. Here, there is also "Eden park" and the two main banks of Portswear.
•In pink, it's the Gamma(Γ) district, mostly touristic, a lot of hotels, two airports, a huge number of chic shops. There is two parks here, the "Springwood park" at the north and the "Ironhouse park" at the south.
•In red, it's the two wealthy districts. The Delta(Δ) district being borderer with the Phi(Φ) slums, there is a three meters high wall around (wich is now broken down in several places). In the Epsilon(E) district, you can find an airport.
•In orange, it's the eight average districts. Each one has around 64 blocks and 8 police stations, but only 1 or 2 are really well equiped. There is a military base in the Iota(I) and Nu(N) districts. There is a low security prison in the South of the Eta(H) district and a high security prison in the North of the Kappa(K) district. At the South of the Theta(Θ) district, there is the nuclear plant powering the city.
•In brown, it's the industrial zones. The Xi(Ξ) and Omicron(O) districts are mostly Ironwork factories. In the Rho(P) and Pi(Π) districts, there is mainly refinery.
•In black-stripped yellow, it's the two zones still under construction. In the Sigma(Σ) disctrict, there is already some building frames, but nothing really finished. The Tau(T) distrcit is mostly filled with foundations, even if there is only one frame, the "EverSpear" frame, what should have become the third highest building in the world.
•In black, it's the Upsilon(Y) district, a high-security military place. No one really knows what's in there.
•In grey, it's the two slums of the city. The Phi(Φ) slum, being borderer with the Delta(Δ) district, was occupied by a militia, because of that, you can find some outposts here. The Chi(X) slum is mainly made of jug houses, built with the waste of the factories
Because it's actually quite important to know where you are, here is a poorly drawn map of Portswear (btw, North is up and South is down)
Portswear is a high-tech city, with a lot of steel and glass buildings. It's built around the Fairy River, going from the North-West to the South-East, dividing itself in the middle of the city. The city is divided into 22 districts.
Going in alphabet order :
•In purple, it's the heart of the city, where the city hall and central police station are. There is some very luxurious habitations but mostly offices.
•In cyan, it's the office district, very wealthy again. Here, there is also "Eden park" and the two main banks of Portswear.
•In pink, it's the Gamma(Γ) district, mostly touristic, a lot of hotels, two airports, a huge number of chic shops. There is two parks here, the "Springwood park" at the north and the "Ironhouse park" at the south.
•In red, it's the two wealthy districts. The Delta(Δ) district being borderer with the Phi(Φ) slums, there is a three meters high wall around (wich is now broken down in several places). In the Epsilon(E) district, you can find an airport.
•In orange, it's the eight average districts. Each one has around 64 blocks and 8 police stations, but only 1 or 2 are really well equiped. There is a military base in the Iota(I) and Nu(N) districts. There is a low security prison in the South of the Eta(H) district and a high security prison in the North of the Kappa(K) district. At the South of the Theta(Θ) district, there is the nuclear plant powering the city.
•In brown, it's the industrial zones. The Xi(Ξ) and Omicron(O) districts are mostly Ironwork factories. In the Rho(P) and Pi(Π) districts, there is mainly refinery.
•In black-stripped yellow, it's the two zones still under construction. In the Sigma(Σ) disctrict, there is already some building frames, but nothing really finished. The Tau(T) distrcit is mostly filled with foundations, even if there is only one frame, the "EverSpear" frame, what should have become the third highest building in the world.
•In black, it's the Upsilon(Y) district, a high-security military place. No one really knows what's in there.
•In grey, it's the two slums of the city. The Phi(Φ) slum, being borderer with the Delta(Δ) district, was occupied by a militia, because of that, you can find some outposts here. The Chi(X) slum is mainly made of jug houses, built with the waste of the factories
Character list
- Name : Budd Nedreck. Place : District Mu(M). Player : agenttine. -
- Name : Nihil Reliquit. Place : District Iota(I). Player : TheGraveKnight. -
- Name : Nathan Novak. Place : District Iota(I). Player : Skyguy98. -
- Name : William H.Adams. Place : District Pi(Π). Player : aquos. -
- Name : Billy Joe. Place : District Eta(H). Player : blue. -
- Name : Michael Esposito. Place : District Phi(Φ). Player : blue. -
- Name : John Lon. Place : District Pi(Π). Player : agenttine. -
Healthy : 7
Infected : 0
Dead : 0
Stay tunned, this post is likely to change !