Heyo! It's been a while since I was on these forums, but I just finished my last midterm and should have a lot more time to contribute to Thrive (I already mentioned this on the slack channel, but I'm going to try doing a 96 hour Thrive coding Marathon this Thursday to get a bunch of features in).
Anyway, back to the topic. I just realized that no-one has mentioned my number one favorite game, Ark: Survival Evolved. It costs a tad of money, but it's well worth it. In the game you can build stuff (like huts, fire, and eventually getting to pistols, machine, guns, and lasers), hunt dinosaurs (including flying on dragons and pterodactyls), tame and breed your own dinosaurs, and fight other players. And it has the best graphics I've ever seen in the game, so check it out.
Post by TheGraveKnight on Nov 18, 2016 8:50:53 GMT
I`ve been following the wiki for some time now, but I don`t know if I want to get it myself. (Mostly because playing survival games by yourself is boring)
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I like how whimsical the game is, particularly WildCard's handling of the animals. Their solution to preventing every animal from being cut-and-paste is giving them crazy abilities and quirks, like Diplocaulus being a living oxygen tank, Arthropleura squirting armor-melting venom, and Tapejara hovering like an attack helicopter.
right from the geto i know its early acces and all but thats my problem it is early access when they didnt need to because they wanted there money sooner and think about it they had the budget to hire profishinal qna testers that but that would cost money so they added pretty unoptimized graphics so that they can get there money and dont get me started on there animals there all ugly unorignal lazily animated pieces of Belgium the rex looks like a bobble head and the quetz moves like a stiff board the only model i like is the dodo rex because that has more originality then most other creatures and it was made by a fan
gameplay is your generic zombie survival game where you can tame zombies ride them grind get over powerd gear destroy every unfortnate soul who loged in m5 days after you beat the boss get gear that breaks any hope of balance there you win and for the multiplayer this qoute fits it well "keeping the strong strong and the weak weak"
strip away the pretty graphics even tho everything still looks like playdough on high and you got a bland game with blanned mechanics with bland zombies and zero balance
and do you know what the worst part it just paves the way for lazy game design inn the future
as you can tell i depise this games very existance
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