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Post by Bigyihsuan on Aug 22, 2015 5:34:15 GMT
Hey there, I'll join.
Evolve a "mouth" to the cell to filter nutrients from the rest of the soup.
and +2 to mitobox just to see how insane his vacuole is
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Post by Theredtardis on Aug 22, 2015 7:56:29 GMT
I'll evolve flagellum, also +2 for MitoBox.
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Post by Zer1000 on Aug 22, 2015 9:01:16 GMT
Now that I have Mitochondria, I would like to evolve cilia. Also, +2 to loonytoony since we are now convergent brothers.
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Post by TheCreator on Aug 22, 2015 15:10:05 GMT
StealthStyleL, unless something important comes up, updates should be every day. Bigyihsuan, sorry about that, but I don't think I'll be able to manage this game with more than eight players.
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Post by Redwatt50 on Aug 22, 2015 17:01:24 GMT
This might be a bit late, but I think you should change what super evolution does. In a lot of cases super evolution would either be the exact same thing as rolling a 5 (Example: wanting immunity to a certain virus. If you're immune to it, then there is no point in becoming immune to it again.), or even worse than rolling a 5 (Look at atrox's two legs example. What if your species would be better off with two legs rather than four?).
I have some ideas of what it could do instead:
A) It does the same thing as if you rolled a 6, but it also changes your next roll to the following:
1 - The mutation partially succeeds 2 - The mutation partially succeeds 3 - You get exactly what you asked for 4 - You get exactly what you asked for 5 - You get an even better mutation then the one you asked for 6 - You get an even better mutation then the one you asked for 8 - SUPER EVOLUTION!
B) It does the same thing as if you rolled a 5, but on your next turn you get to ask for another mutation alongside the one you already asked for. That mutation will always be exactly what was asked for.
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Post by Bigyihsuan on Aug 22, 2015 17:02:20 GMT
Bigyihsuan, sorry about that, but I don't think I'll be able to manage this game with more than eight players. I've run forum games where there were more than a dozen players. It takes a while to get to everyone, but you can do it.
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Post by Atrox on Aug 22, 2015 18:26:58 GMT
This might be a bit late, but I think you should change what super evolution does. In a lot of cases super evolution would either be the exact same thing as rolling a 5 (Example: wanting immunity to a certain virus. If you're immune to it, then there is no point in becoming immune to it again.), or even worse than rolling a 5 (Look at atrox's two legs example. What if your species would be better off with two legs rather than four?). I have some ideas of what it could do instead: A) It does the same thing as if you rolled a 6, but it also changes your next roll to the following: 1 - The mutation partially succeeds 2 - The mutation partially succeeds 3 - You get exactly what you asked for 4 - You get exactly what you asked for 5 - You get an even better mutation then the one you asked for 6 - You get an even better mutation then the one you asked for 8 - SUPER EVOLUTION! B) It does the same thing as if you rolled a 5, but on your next turn you get to ask for another mutation alongside the one you already asked for. That mutation will always be exactly what was asked for. I think if you get super evolution, you should be able to just roll for another mutation in that same turn. The second roll cannot be another super mutation though.
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Post by deandactyl on Aug 22, 2015 19:01:18 GMT
Are the rounds always at the same hour?
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Post by Redwatt50 on Aug 22, 2015 19:29:54 GMT
This might be a bit late, but I think you should change what super evolution does. In a lot of cases super evolution would either be the exact same thing as rolling a 5 (Example: wanting immunity to a certain virus. If you're immune to it, then there is no point in becoming immune to it again.), or even worse than rolling a 5 (Look at atrox's two legs example. What if your species would be better off with two legs rather than four?). I have some ideas of what it could do instead: A) It does the same thing as if you rolled a 6, but it also changes your next roll to the following: 1 - The mutation partially succeeds 2 - The mutation partially succeeds 3 - You get exactly what you asked for 4 - You get exactly what you asked for 5 - You get an even better mutation then the one you asked for 6 - You get an even better mutation then the one you asked for 8 - SUPER EVOLUTION! B) It does the same thing as if you rolled a 5, but on your next turn you get to ask for another mutation alongside the one you already asked for. That mutation will always be exactly what was asked for. I think if you get super evolution, you should be able to just roll for another mutation in that same turn. The second roll cannot be another super mutation though. That would make getting super evolution risky though, especially because you probably won't be able to get any +2s on the second roll. I think getting that high of a number should be 100% award with no risk.
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Post by mrnom on Aug 22, 2015 22:34:37 GMT
If people can still join I'd like to evolve a mitochondria and give +2 zer1000
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Post by TheCreator on Aug 22, 2015 22:47:24 GMT
Bigyihsuan, sorry about that, but I don't think I'll be able to manage this game with more than eight players. I've run forum games where there were more than a dozen players. It takes a while to get to everyone, but you can do it. Yeah, but I want to have daily updates and writing up a post for each species does take quite a bit of time. Next time I'll try to make a team based game, so anyone will be able to join. mrnom, sorry, but I've reached my limit. Well, a super evolution will always be good for your species (and as the GM I always know what is best for your species). I disagree that in a lot it would be similar to rolling just a five, since very rarely will you vote for something like an immunity to a certain virus. The span between rounds is a very long time so your votes would be more like "Improve immune system" or "Develop better green camouflage". As for Atrox's two legs example you wouldn't get 4 legs; rather, you would get 2 really good legs. Obviously these really good legs would be different for different survival strategies, but I will always give you something that benefits your species the most. In two games like this that I already ran (and numerous other games that used my idea) the Super Evolution thing worked out perfectly and I never received a single complaint. If I have still not persuaded you, let's continue to talk; I am very open to suggestion as to how I can make this game better. deandactyl, the rounds do not have a specific time assigned to them. I post them as soon as I finish and I work on them at very different parts of the day.
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Post by mrnom on Aug 22, 2015 22:51:56 GMT
It's fine spectating the game is still a lot of fun, and I can't wait to see how things progress.
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Post by TheCreator on Aug 23, 2015 3:24:49 GMT
I am waiting on loonytoony to make his vote before I post the round. I've written description up for all you other people. Also, it seems that the dice gods really hate you guys.
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Post by Atrox on Aug 23, 2015 4:09:05 GMT
Well Belgium.
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Post by StealthStyleL on Aug 23, 2015 8:00:42 GMT
Oh great!
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Post by Bigyihsuan on Aug 23, 2015 15:37:49 GMT
I am waiting on loonytoony to make his vote before I post the round. I've written description up for all you other people. Also, it seems that the dice gods really hate you guys. If loonytoony doesn't respond, could I join next? Also, if a species goes extinct, does that open up a slot for a new player?
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Post by Redwatt50 on Aug 23, 2015 20:04:37 GMT
I've run forum games where there were more than a dozen players. It takes a while to get to everyone, but you can do it. Yeah, but I want to have daily updates and writing up a post for each species does take quite a bit of time. Next time I'll try to make a team based game, so anyone will be able to join. mrnom, sorry, but I've reached my limit. Well, a super evolution will always be good for your species (and as the GM I always know what is best for your species). I disagree that in a lot it would be similar to rolling just a five, since very rarely will you vote for something like an immunity to a certain virus. The span between rounds is a very long time so your votes would be more like "Improve immune system" or "Develop better green camouflage". As for Atrox's two legs example you wouldn't get 4 legs; rather, you would get 2 really good legs. Obviously these really good legs would be different for different survival strategies, but I will always give you something that benefits your species the most. In two games like this that I already ran (and numerous other games that used my idea) the Super Evolution thing worked out perfectly and I never received a single complaint. If I have still not persuaded you, let's continue to talk; I am very open to suggestion as to how I can make this game better. deandactyl, the rounds do not have a specific time assigned to them. I post them as soon as I finish and I work on them at very different parts of the day. The idea of it didn't sound very good on paper, but if it has worked well in the past then I can't complain.
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Post by TheCreator on Aug 24, 2015 4:17:11 GMT
Round 2 ( Round 1; Round 3) Event: N/AstealthstylelMitochondria: 3 + 2 = 5 | As expected Description: Even though there is less and less freely dissolved sugar in the water, by forming a symbiotic relation with mitochondria, this species has managed to continue increasing in numbers. On average, it now needs 10 times less glucose to function. Past Adaptations: Flagellum Conservation Status: LC loonytoonyMitochondria: Description: Past Adaptations: Conservation Status: NT mitoboxVacuole: 1 + 2 + 2 + 2 = 7 | Better than expected Description: Whenever members of this species come close to food, they used to simply store and digest it in the cytoplasm. Obviously this method wasn’t very inefficient, and if a cell did not come into contact with food for a long enough time it would die. As such, over many, many years the Protobactum mitoboxius has developed membrane enclosed sacks that allow it to store greater amounts of food (close to a 10,000 times more). Nonetheless, this species has no reliable way to get food and with the concentration of food lowering, it is slowly dying out. Past Adaptations: Mitochondria Conservation Status: EN atroxVacuoles: 6 = 6 | Better than expected Description: To minimize their food intake, some species formed symbiotic relationships with mitochondria, others developed ways to store excess food and use it later. The Protobactum Atroxus was one of the later species. Past Adaptations: Cilia Conservation Status: NT deandactylCilia: 2 = 2 | Slightly deleterious Description: A mutation in the genes coding for a cell membrane in this species caused it to develop rigid and irregular protrusion on its membrane. These increase drag at put this cell at the mercy of the currents, even more than before. However, this cell is currently most affected by the diminishing supply of freely suspended food particles. Past Adaptations: Mitochondria Conservation Status: VU redwatt50Mitochondria: 5 + 2 = 7 | Better than expected Description: Because this species faces much of the same selective pressures as the others, it has also formed a symbiotic relationship with mitochondria. The host’s chloroplasts produce loads of glucose in the day time, while the mitochondria respirate creating tons of ATP. Past Adaptations: Chloroplast Conservation Status: LC zer1000Cilia: 1 = 1 | Worse than expected Description: An unwieldy mutation has created jagged edges on the cytoplasm of this cell. These often are ripped off by the currents and create holes in the cytoplasm of this cell, which is obviously not ideal. Past Adaptations: Mitochondria Conservation Status: EN theredtardisFlagellum: 4 = 4 | Worse than expected Description: The Protobactum Tardisum has evolved a flagella by sticking some of its microtubules on its outside. Although its flagellum isn’t particularly fast, it still gives this species an edge over the other, motionless ones. Past Adaptations: Conservation Status: NT Event next turn, hope you all are prepared. Unless you guys change something, at least 3 species will go extinct.
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Post by Zer1000 on Aug 24, 2015 4:56:25 GMT
Well, that did not go well. Let's go with Vacuoles this time. +2 to deandactyl since he is not doing to well.
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Post by mitobox on Aug 24, 2015 5:00:25 GMT
Alright, I'm going to capitalize on the planet's untapped geothermal activity. I'd like to evolve a thermoplast, assuming this is a Thrive-based play through. Also, +2 to zer1000. EDIT: Atrox thx EDIT2: Redwatt50 thx 2 EDIT3: Bigyihsuan thx 3
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