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Post by February Steam of Foushoo on Dec 10, 2017 0:43:34 GMT
Vote 1: sent in DMs Vote 2: sent in DMs
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Post by February Steam of Foushoo on Dec 9, 2017 22:58:41 GMT
I'd stay and get the chip, where ever they would plan on taking it probably wouldn't be anywhere good if they're also allowing me to live the rest of my life with a chip. They obvious don't care for me as an individual.
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Post by February Steam of Foushoo on Dec 9, 2017 22:53:10 GMT
Am I still at the radio station?
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Post by February Steam of Foushoo on Dec 9, 2017 22:44:18 GMT
What could you possibly communicate back though, I'd doubt it could understand English much more then we could understand its language. I personally wouldn't risk it. Leave it to the professionals.
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Post by February Steam of Foushoo on Dec 8, 2017 3:30:12 GMT
Personally, if i *had* to terraform it, i would move some specimens to an enclosure in one of my planets, document it, get some dna for future cloning if neccesary and terraform its planet. Btw, what are everyone thoughts on making a planet that its only use is to be a zoo/natural reserve? But wouldn't that animal never be able to return to its natural environment again. Zoos do a pretty good job at simulating natural environments today but even so it wouldn't fool them forever. I think if I were to terraform a planet I would simply deal with the moral inconsistency of destroying a complete tree of life and factor it out for the vitality of that planet to my species. I'd probably also document it for the sake of respect.
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Post by February Steam of Foushoo on Dec 7, 2017 23:30:25 GMT
How much cards do you guys think would be sufficient for a forum wide game?
I got an idea in mind(from what I read about the actual cards against humanity) but I don't think I got anywhere near enough cards.
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Post by February Steam of Foushoo on Dec 7, 2017 23:21:10 GMT
Extra: rename my nation to Hiranq Kesha (just in case I forget).
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Post by February Steam of Foushoo on Dec 6, 2017 2:12:48 GMT
I've recently been working to make some cards for a thrive-inspired cards against humanity game. I'd like very much some suggestions for: a) cue/questioncards b) answer cards for the game.
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Post by February Steam of Foushoo on Dec 5, 2017 23:55:21 GMT
May I be added to the waiting list plz?
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Post by February Steam of Foushoo on Dec 5, 2017 8:06:00 GMT
I don't what it exactly is or what it does but I want it and I want it on thrive.
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Post by February Steam of Foushoo on Dec 5, 2017 1:33:36 GMT
TIL doctors used to taste patients's urine to check for signs of diabetes. Diabetic urine is extra sweet. I think that is where the name diabetes comes from. The full name of diabetes is Diabetes mellitus meaning to pass through(diabetes) honey/something that is sweet(mellitus).
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Post by February Steam of Foushoo on Dec 4, 2017 20:38:52 GMT
When does the competition begin?
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Post by February Steam of Foushoo on Dec 3, 2017 20:32:20 GMT
(this one might hit too close to home) "Messaging Sven" "Getting disturbed" "Wasting time" "Generating landscape" "Forming the planet" "Keep going, you're good, you're good" "Planning the next April 1st scheme" who is Sven? sorry, I've recently been hearing this name around the forum.
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Post by February Steam of Foushoo on Dec 3, 2017 19:09:01 GMT
"discovering the meaning of life" "attempting to compromise with selfish genes" "I think..."
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Post by February Steam of Foushoo on Dec 3, 2017 9:15:24 GMT
This is one reason why we shouldn't blatantly create life specifically for human gains: yuk!
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Post by February Steam of Foushoo on Nov 30, 2017 10:07:43 GMT
Great work foushoo, i remember from the old forum (years ago) that it was proposed that muscle simply "filled" around bones and inside non-organ cavities to give less charge on the cpu, and allowed for the construction of exoskeletons, as for how a muscle "knows" how to move, the answer is: it doesn't. Basically, muscle cells contract because of calcium if it is present, what our spinal cords do is organize where and in how much quantity this calcium is released, by pattern repetition the body learns how to coordinate (in a similar way to the locomotive simulator you linked). As for your categorization, i think its accurate, but it would be useful that some of the organs gave stats to other systems (for example, fat is mainly storage, but it also works for thermogenesis and hormone production), maybe the creator could include a manual symbol somewhere that gives a scientific approach and an ingame approach? (Kinda like the game "cellcraft" did for organelles). Hmm..I can understand that idea for muscles simply filling around bones. I think that makes sense for the sake of cpu but also purely for the sake of the player(who lets face it wouldn't probably be a genius in how to set up proper muscle systems for a creature). I think, as I think about it more, the game I posted on a couple posts up is more of a red flag if anything for something that shouldn't probably be used(it is far to complex to really be much fun). It is true that irl that movement is alot of trial and error(as the game represented). However I think it would be quite boring getting a creature to move in a gamer-friendly way with a similar system to that game. If we were to go about with the simple filling muscle idea, how would we facilitate how a creature moves(or if it reasonably can move). I remember(though its been too long for me to find the post) on the species ALRE forum that they had quite a time trying to determine how to make movement look realistic to the various body and appendage types that the game can pick from (If you've ever played even a second of that game you could see the distracting problem there). I think if we are to have a simpler system that doesn't focus so deeply on the locomotive system, it will be important to know how exactly the physics of creature(motive or stationary) works. As for what you commented on my categorizations(and forgive me if I got this part wrong), You are proposing the categorizations to have multiple "stats" to one mass. I can agree with this as a menu system(like that of cellcraft)(for the sake of again both cpu and player playability) however I think(maybe not these exact catorgorizations) that their should be some generic parts like those I mentioned above to create new parts that wouldn't exist in the menu(perhaps one could give them a certain function that doesn't exist in earth nature). Sorry if I may have missed something you were saying. I'd be happy to hear more of your opinions on this.
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Post by February Steam of Foushoo on Nov 29, 2017 7:17:14 GMT
I may add more to this later. Species: Kueku(sapient species) Kueku female in fighting stance Biological Description: Kueku are typically no more than half a meter tall at adulthood. Except for hunting, Kueku are almost entirely bipedal. They have three webbed fingers on each of their two hands. They're mouth consists of a small jagged beak encased in simple lips. their eyes mostly can only distinguish shapes, lightness, and darkness and can form more exact outlines when threatened. The main sensory organ of the Kueku is their two bobbles which they use to feel the air around them to know if there is a storm or if they are possibly in danger of a threatening stimuli. The entire skin of Kueku is very sensitive for this same reason as well as to feel disturbances in the ground to hunt their prey. Behavioral Description: Kueku are cave-dwellers and are fairly passive hunters. Due to their bad eye sight and heightened sense of touch, hunting is typically down by crawling on the ground and sensing disturbance which may help them catch prey(mostly small invertebrates that they ensnare with their webbed hands). If they notice a stimulus that appears larger than them, they will easily go into fight or flight mode in which hormones will give them very slightly better eyesight and they will a) attempt to attack the stimulus or b) attempt to flee as fast as they can from the stimulus by hormones that allow them to sprint better with their legs. Societal Description: The Kueku lives under semi-eusocial kingdoms based on groups of cave controlled by a certain king. All females are work to find food for the rest of the kingdom to feed on. When times get rough(such as when winter comes) the king chooses to impregnate a mass amount of desirable females to continue a new generation for the next spring. Almost all Kueku kingdoms worship some form of wind, storm, or sky god as Kueku are easily blown over by any large wind. This is one major leading cause of death for Kueku commoners.
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Post by February Steam of Foushoo on Nov 29, 2017 6:44:47 GMT
Question: I get Tireeie is next but how are you going to deal with the three way ties after that?
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Post by February Steam of Foushoo on Nov 28, 2017 8:35:59 GMT
The Truth Behind the Bot Attacks
After taking a sample of the bot posts, (ě‹¤ě „ë°”ë‘‘ěť´ă‚Ś) it can clearly be seen that the language is not gibberish, but foreign.
Entering it into Google Translate will result in this.
"it is a game" So? This means that who ever is behind these bot attacks is self aware of the forum. I'd even go so far as to say that this person could be a member of the forum!
The source of the bots has been foolishly displayed in the title of each automated thread [ST339.COM], also in korean. The website can be found here --> mtline369.com/
Feel free to add your two cents down below.
Hmmm... I probably didn't look into this as much as you did but from what I noticed their talking about the casino games they advertising that we should go to. I'm not sure if when saying "this is a game" if they are talking about where they are botting. I think they are talking about the casino games they are advertising.(correct me if I'm wrong)
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Post by February Steam of Foushoo on Nov 28, 2017 5:38:57 GMT
I've been on this forum for quite awhile now. However, I don't feel I've ever given a full introduction of who I am. First of all I am an immortal god of wind and order. I have regularly ruled over many peoples and system by many names. (Foushoo, Sha'she, Lal & Loho, as well as a few others). I demand regular blood sacrifice from all members of this forum to feed my insatiable lust for power.
In my down time, however, I am a college student in Minnesota, United States who enjoys many sorts of subjects(such as: History, Geography(my major), Urban Planning(my major), Linguistics, Biology, and (occasionally) German).
I'll occasionally run a Hod Cultural Evolution Game when I have time.
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