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Post by limeyhoney on Nov 16, 2016 4:17:49 GMT
Similar question, what would the Limu be eating?
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Post by limeyhoney on Nov 16, 2016 0:29:10 GMT
Vote1: Use the quadrupeds for agriculture.
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Post by limeyhoney on Nov 13, 2016 5:28:57 GMT
Milita and animal husbandry right?[/quote] Okay I guess.
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Post by limeyhoney on Nov 12, 2016 22:45:44 GMT
It occurs to me because of the disparency between the Limu and Acirema the Limu are in fact a Minor power, would you like both votes to go through as they are? I do not understand the question.
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Post by limeyhoney on Nov 5, 2016 17:47:04 GMT
Those titles are fine. So, evolution4weαkWe should work together to get some agriculture going. Is joint research allowed? How would it work? If so: Form joint research of husbandry (with animals). If not: Rally the people and create a sort of Militia.
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Post by limeyhoney on Oct 28, 2016 20:37:04 GMT
So sorry. I went to visit a friend, who doesn't have great cell service out there. Vote: Form some kind of government. (Hey, I have five tribes, they can elect a leader, who would elect a central king.) Early democracy and a future ability to change to feudalism.
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Post by limeyhoney on Oct 17, 2016 1:46:40 GMT
I was thinking that as we get farther, my map would get more correct, and more advanced as time goes on. (LIKE LABELS!)
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Post by limeyhoney on Oct 17, 2016 0:05:19 GMT
THE WORLD: (According to Limustan People) Legend(Since no language of the Limustan.) General Color: Grey: Kometenvolk Tribe Purple: Tribe of the Hakshah Blue: Kore Tribe Green(ish): Tribe of Tiluceria Red: Xi`thoi Tribe Gold: Pyrean Tribe Pink: Acirema Tribe Brown: Potatorynu Tribe Orange: Orzal Tribe Yellow: Tribe of Limu These other lists will be in the same order as above. Exact RGB Value and Hex: R:128 G:128 B:128 #808080R:128 G:000 B:128 #800080R:128 G:192 B:000 #80C000R:000 G:255 B:128 #00FF80R:128 G:000 B:000 #800000R:128 G:128 B:000 #808000R:255 G:128 B:255 #FF80FFR:128 G:064 B:000 #804000R:255 G:110 B:000 #FF6E00R:255 G:255 B:000 #FFFF00
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Post by limeyhoney on Oct 16, 2016 22:31:05 GMT
Vote: Spread out if population is growing.
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Post by limeyhoney on Oct 16, 2016 21:30:43 GMT
I have a question. How much does time pass between turns?
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Post by limeyhoney on Oct 16, 2016 15:30:48 GMT
Sit in the valley of ancients for a while.
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Post by limeyhoney on Oct 10, 2016 23:43:44 GMT
Tribe Name: Limu Tribe Adjective: Limustan Tribe Plural: Limu Migrate: Southeast
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Post by limeyhoney on Sept 4, 2016 16:46:12 GMT
Who else is reminded of Edgar Allen Poe when reading these stories?
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Post by limeyhoney on Jun 27, 2016 13:59:30 GMT
GabrielGG There is a small problem with your color. It is very similar to Mito's. Gabriel's Mito'sAs you can see, there is a small difference, but I still think it will get confusing. I might suggest this color. 17977d
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Post by limeyhoney on Jun 26, 2016 20:57:41 GMT
Yes. Cities need to be at least two tiles away from each other.
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Post by limeyhoney on Jun 26, 2016 0:05:16 GMT
My username was originated from Minecraft. I first found out about Minecraft by watching the Yogscast. If you look them up, the original yogscast members where Lewis and Simon, whose usernames in Minecraft was Xephos and Honeydew. I took the name Honeydew, and made it Honeylime. That username was taken, so it is now Limeyhoney. Everywhere.
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Post by limeyhoney on Jun 25, 2016 22:26:42 GMT
Hey look! A new forum game. This is a new boot of the game that mitobox made. The rules are a little bit different. Coordinates work in an easy way. The row is indicated by the numbers at the side. Then, each tile in the row gets a number starting from the left with 1. For example: J13 is grassland. Entrance forum: [Things inside these brackets are examples. Please remove them.] Civilization Name: [Liempire] Color: [Lime-Yellow or 96ff00] Starting City(& color): [H3, Red] (Note: Yes, it has to be on a revealed tile.) Worked Tile: [G3] Research: [Pottery] Constructions: [Scout] Cities: A secondary color for each city will be assigned. This is for easy remembering what city is what. This will be displayed as the color of the number on the city. The number on the city describes the population of the city. Population: This number increases as the game goes along. For every 'pop' you have, a tile touching the main city tile can be worked, giving you the resources from that tile. The tile of your city is always worked. The equation for turns required for pop growth is Current Population * 6 / Surplus Food. This also means that going negative in food will start making your pops die, using the same equation. Attacks: When a unit attacks another, or a city, die will be rolled to see who is the victor. The number the die add up to are added together, and that much damage is inflicted on an enemy. Modifiers are gained by certain technologies. Technology: I have a technology tree built. But, I will not show the tree to make it seem random to players. Different technologies will modify things, allow new buildings to be made, and allow different armies to be made. Technology is upgraded every 6 turns. Every player starts with the same three choices: Writing. Archery, and Pottery. Construction: When building something, it costs production points. Each turn, a city will pool all of it production points into its construction. Beginning constructions: Scout: 2 production Settler: 4 production Unit Movement, Dice, and Health: Platoon: 1 movement, 2 dice, 8 health Siege Engine: 1 movement, 4 dice (against cities), 6 health War Vessel: 3 movement, 1 die, 8 health Scout: 2 movement, 1 die, 4 health Settler: 1 movement, 0 dice, 1 health City: 0 movement, 2 dice, 10 health Tile Outputs/Resources: Grassland: 2 food Forest: 1 production 1 food Desert: 1 production Mountain: 2 production Ocean: 1 food Tundra: nothing
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Post by limeyhoney on Jun 24, 2016 23:46:51 GMT
1: Coup the nearest tribe into my empire! 2: +2 to #1 3: +2 to #1
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Post by limeyhoney on Jun 14, 2016 4:41:45 GMT
Scrolling through forum trying to catch up when... ATROX FACE REVEAL From 12 years ago but...
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Post by limeyhoney on Jun 11, 2016 6:34:31 GMT
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