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Post by hellrock on Jan 21, 2018 4:07:18 GMT
I've often frequented the stellaris subreddit for any hilarious posts from the community. It wasn't until recently that I found out about the Xenonion, which, from what I've seen so far, is a news parody based on what usually happens in stellaris. It may not make much sense for some, but for those familiar enough with the game, this will probably lighten up your day.
Also, I spent the past seven minutes trying to fit the long, darn title in.
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Post by hellrock on Mar 13, 2017 14:46:11 GMT
You can most probably design them yourself. What I mean is that, would FTL spacecraft need to include vital components like places for oxygen, a pilot section, and the aforementioned solar panels? Or can I just build a big large dingaling and it would work like any other spaceship? Unless you were meaning the latter? EDIT: censored words are replaced with "Belgium". Noice.
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Post by hellrock on Mar 13, 2017 4:49:09 GMT
Would there be giant creatures like the epics from spore? Heck, maybe even hyper epics? Maybe to diversify the ecosystem?
However, I'm thinking that if so, it could be more like Kong: Skull island, with an entire set of titanic fauna, rather than an energy pyramid-esque hierarchy like Spore did.
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Post by hellrock on Mar 13, 2017 4:38:41 GMT
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Post by hellrock on Jun 17, 2016 3:09:16 GMT
This idea covers politics rather than science or diplomacy.
I've recently read about the American Civil War, and just watched Captain America: Civil War (the latter being rather irrelevant and has little to do about this topic), and I've became interested in asking if there's any ideas about whether a part of your empire will secede depending on your political unhappiness or something. I've heard that this can happen in Spore where at least one of your planets can have a rare chance of seceding if the population suffers from unemployment or lack of entertainment.
I believe that it's likely this topic hasn't been discussed yet, but my questions would be, can a part of your empire secede if they do not agree with the direction you take? And if so, would the situation be able to escalate from simple peace, to a interstellar war? I understand if this thread belongs in a different sub-board.
EDIT: Wow, someone already liked this thread in 9 minutes?
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Post by hellrock on Mar 16, 2016 3:18:05 GMT
One certain flaw about the editor was how unambiguous the microbe is, no offense of course. I'll show a video of a concept of the editor:
Tools such as pivot points, etc. allowed a custom design of the microbe, at the time this is posted, it's impossible to try and re-create the heat-eater right now, due to the lack of a coloring tool, and how the membrane is auto-generated. This could also apply for certain parts that are crucial to the microbe, correct me if I'm wrong, but in my experience, they're all vital, making its design, again, unambiguous.
Is there any plans on how dynamic the editor will be in the future? I apologize if I sound harsh, I haven't made a post in a while.
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Post by hellrock on Dec 12, 2015 19:49:24 GMT
Congratulations on the recent 0.3.0 update by the way! But the only grudge I had with the 0.3.0 update was the compounds, which play a crucial role in my perspective.
When I go out to collect compounds, there is no explanation for what each of them provide, I usually go to a cluster of compounds, and I end up getting drained of oxygen or ATP and thus rendered unable to move, this is inscrutably frustrating for those who do not know which compound to collect. I'm not much of a science person, but if a there's a list of what each compound can do, that can make gameplay much easier at least for some of us.
My cell also tends to die quickly because either my oxygen or ATP gets drained quickly, again, this is not explained in-game.
I understand if this is currently for play-testing only, but I recommend adding something on the help screen that can provide helpful information about these compounds (especially if science fiction was tossed in).
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Post by hellrock on Dec 7, 2015 2:16:28 GMT
I was thinking about this yesterday. Found a thread on the Sporum about it. Here it is.
Basically, the OP talks about how the simplified relationship system only determines whether other creatures/tribes/whatever attack you or not. In the Space Stage, an empire you've crushed down to one planet will still make threats and demands even though they've been having their tails handed over on a silver plate. Small, rude empires will ignore the fact that you've defeated empires the same size as you, and have conquered an entire galactic arm. One user makes the point that devastated foes should negotiate peace and their surrender in exchange for not getting wiped out. Another states that the player's success in conquest should influence other empires' decision to surrender (tangible reputation). Whenever I destroy an empire's planet, they would beg for me to end the war with nothing in return, which is implausible. The fact that I did conquer an entire galactic arm along with clusters of systems surrounding my Grox ally makes it ironic that empires do not hesitate to throw insults or go to war with me when they only have one planet, it could be the fact that I only have one ship. In Thrive, would there be fear or respect across the galaxy depending on your size, power, etc?
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Post by hellrock on Dec 6, 2015 17:16:20 GMT
When I played Spore, I was a very powerful conqueror, and yet, several empires claimed I was inferior, my alliances told me that they were literally using me and I was forced to shrug it off, and the Grox claim that I am too inferior to be pledged to.
In Thrive, if you become a powerful empire, would other empires fear/respect/honor you? It'd be jarring for the most powerful conqueror to be belittled by others until the last second where their cities blow up.
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Post by hellrock on Oct 26, 2015 19:52:14 GMT
What would your space empire be like? What's their politics, military, what is their technology (It can be science or fiction). And how would their space fleets or ground soldiers fare in a fight?
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Post by hellrock on Sept 23, 2015 0:38:58 GMT
It seems like Sven decided he did not want to be part of Thrive, as, from the signs we can see of him, he's continued to harbor ambitions of reviving Evolutions! as a project under his executive control instead of the decentralized model Thrive has always followed. In fact, he just did so: forum.spore.com/jforum/posts/list/83323.page and I personally hope he succeeds. Actually, I looked at his posts, and he seems to claim that the founders of Thrive stole his concept and claims that Thrive will fail, he probably damaged our reputation by doing so. It doesn't affect my opinion on both games, since I want both of you to succeed in developing both games, but a lack of cooperation would result in the doom of both Thrive and Evolutions!. It wouldn't be the right choice in my opinion, since it seems selfish and egotistical. If Sven ever gets the Evolutions! forums back up I might speak to him about it and say how much Thrive has changed a lot. Although I don't believe he's gonna try to sabotage Thrive especially since it has "thrived" so much, it seems likely based on his attitude. EDIT: I found out that you took care of it for me, thanks
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Post by hellrock on Sept 1, 2015 0:34:07 GMT
Ok, so here's how I would see the editor:
Parts: Vital parts that keep the vehicle running like coolant vent, engine, etc.
Hull: A metal covering to protect the vehicle parts inside.
Belgiumpit: A glass shielding for people to see through (obviously) although in the late-industrial stage you can have cameras to surround the vehicle instead.
Details: Pretty stuff to put on the vehicle.
Mobility: Same as parts but things to move the vehicle like wheels, legs, etc.
You got any more ideas?
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Post by hellrock on Sept 1, 2015 0:30:00 GMT
I found this on the development forums: Most likely the membrane tool, the parts will probably floating inside while the flagella might be sticking out the membrane (compared to the picture right now where the flagella is inside the membrane like a "shield").
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Post by hellrock on Sept 1, 2015 0:28:18 GMT
Modding is pretty cool sometimes, but what I don't want is for mods to completely dominate the regular gameplay, like you can never go back to vanilla after playing the mods to the point where your game will be completely altered by mods. What I'm talking about is I don't want the mods to be more fun than vanilla gameplay, especially since in most threads I hear "Mods will take care of it" or "Mods will do the trick!" which annoys me, most likely just me.
So if you're gonna let mods take the place of aspects that should be in the game, then you would have to kill the hype a lot.
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Post by hellrock on Aug 23, 2015 0:51:56 GMT
Actually, that looks like a great idea to have an editor similar to Planet Explorers.
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Post by hellrock on Aug 15, 2015 23:39:59 GMT
I want to talk about if there would be a default agreement among the big galactic empires, not the other politics, again, even if you reach Space Stage, I would think that there's always a space empire among you and your technology.
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Post by hellrock on Aug 6, 2015 20:51:50 GMT
What you say is similar to how in Spore, when you ally the Grox, the whole galaxy will ignore each other and begin to go to war against you.
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Post by hellrock on Aug 5, 2015 21:21:17 GMT
A good counter to that would be to send advanced technology or something to the small empire to make it equally advanced as the rest of the alliance, or just flat out jettison them from the alliance and maybe even reduce it to extinction because they're so easy to beat up, but there could be a galactic rule among the alliance that would ban that or something.
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Post by hellrock on Aug 3, 2015 3:22:06 GMT
Yeah, but since you're not the all-mighty dominant one or the powerful galactic ruler, there would probably be a default rule that can only be changed when you have more power over the other empires, like don't do drugs, or only make peace or something.
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Post by hellrock on Aug 2, 2015 4:46:44 GMT
In space stage, would there be a galactic political agreement or rule that most of the well known empires in the galaxy have to follow? Like the galactic code from Spore.
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