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Post by Oliveriver on Jun 23, 2017 17:04:55 GMT
I checked for differences in all the relevant files and found nothing. I even replaced the GUI folder of my own version with that one and it works fine. So it's not a problem with those files. It's therefore either an issue with the engine, or those files' specific interaction with your system.
What specs do you have? OS, graphics, that sort of thing.
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Post by Oliveriver on Jun 23, 2017 12:45:28 GMT
We've seen this error before but haven't been able to dissect it. That console error is to do with the sound, so probably isn't relevant.
Could you upload the GUI folder to Dropbox or something so I can take a look at it? The elements missing are of a unique type, so I'm fairly sure there's an error with that type of GUI element. Why it's a problem for some and not others, I have no idea.
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Post by Oliveriver on Jun 22, 2017 17:16:39 GMT
Alright. Sorry, that was accidentally a bit mean. If you want to apply to join you can.
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Post by Oliveriver on Jun 22, 2017 13:38:19 GMT
The reply I just made here is kind of relevant. Take it with a grain of salt though, because asset production is different. Could we see some examples of what you can make? It's hard to tell from words alone.
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Post by Oliveriver on Jun 22, 2017 13:34:33 GMT
Hmm, I was wondering about this myself. I'll notify the programmers, thanks for finding a bug guys.
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Post by Oliveriver on Jun 22, 2017 13:32:54 GMT
Allow me to speak frankly:
While we would love people with PhD qualifications on the team (and do have one or two I believe) it's not essential. At the same time, we're not looking for high school "hey I know that mitochondria exist" people. We've had people apply in the past touting some level of biological knowledge, when it's clear that really they did biology in high school and little else. Just like real life jobs, qualifications aren't everything, rather we're looking for people who understand the topics and the issues which may arise adapting those topics for a game context. Having people join just to tell us to add ribosomes isn't practical. We'd prefer their input on the practicalities of it.
While someone on the theory team can get by on high school knowledge, the real reason for us preferring anyone with higher education experience is that they're less likely to give irrelevant ideas because they're familiar with the academic approach we want to take, and can argue their case much better. We say we don't want idea guys, when in reality all the theory team are kind of idea guys. What we really mean is: we want people who have ideas, but have a mature attitude about them and add insight into existing ideas. And of course, anyone with programming knowledge is a godsend.
From your post history, my assessment is you're not one of those people, at least not yet. I feel bad saying that, but it appears to be the case. Even so, we'd be very happy for you to create or participate in discussions on here instead, where things are less rigorous. Developers can get involved in those discussions, and you could come up with a worthwhile idea anyway.
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Post by Oliveriver on Jun 15, 2017 14:46:34 GMT
I don't know if this is already planned but when Disco Mode is activated will disco music play in the background because if not then that should be included just to make it funnier. Why the hell wouldn't we do this? We have the music ready and everything.
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Post by Oliveriver on Jun 12, 2017 20:09:48 GMT
The process system is massively, massively better. The compound bars now have a purpose other than notifying the player that they have no ATP, which with the old version was always.
I feel like reproduction is still quite unintuitive and should be integrated into the tutorial. You don't really understand what's happening when parts of your cell begin growing without your input.
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Post by Oliveriver on Jun 12, 2017 19:07:40 GMT
Feels good to finally get this one out. Great work everyone!
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Post by Oliveriver on Jun 4, 2017 12:30:19 GMT
vitagum246 Can I post your winning submission to our social media pages? It might help encourage more people to join the next one.
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Post by Oliveriver on May 31, 2017 16:23:13 GMT
Everything appears to be running fine. In fact, my PC has a long-running problem of interference from the graphics card creating buzz in my headphones during games, usually more prominent for games with higher frame rates. This version makes it go crazy, which I guess is a good thing, since it means the frame rate is high.
You're probably already aware, but movement isn't great:
Even moving in a straight line seems to pull the cell towards the cursor, until it overtakes it and starts spinning.
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Post by Oliveriver on May 23, 2017 16:09:16 GMT
Alright! I assume the process system is the one discussed here? Also, are you guys releasing a new devblog for 0.3.4? EDIT: I don't have a lot of time to play now, but my first impression is that clouds are now really pixelated and look worse than 0.3.3. Why is this? An error in texture mapping resulting from the new scripting system. It has been pointed out and will be fixed. And yes, we're releasing a Devblog.
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Post by Oliveriver on May 19, 2017 20:51:42 GMT
Well, that went well. The poll says 67% of people want to stick with Blue, so who am I to argue?
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Post by Oliveriver on May 19, 2017 16:28:07 GMT
Upload it to Dropbox or something then.
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Post by Oliveriver on May 16, 2017 18:03:27 GMT
Both the compounds panel and organelle panel use a special type of GUI element which doesn't appear anywhere else, called a scrollablepane, so my hunch is there's an issue with that. Could you upload the GUI folder (Thrive -> gui) as a zip here so I can take a look?
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Post by Oliveriver on May 16, 2017 17:58:13 GMT
I've made a poll for us to choose a theme to temporarily switch to (I didn't want to remove the poll from this thread, so I used Strawpoll). Here's an image featuring Blue, Ocean, Original and Planet in that order: In all of them Lanky Giraffe is expressing his approval of the theme.
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Post by Oliveriver on May 16, 2017 8:41:19 GMT
If you do still get crashes, POST SCREENSHOTS OF THE CONSOLE. We can't stress how important this is - the programmers have no information to go on if you don't.
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Post by Oliveriver on May 11, 2017 16:29:28 GMT
Personally, I prefer Blue. What's your reasoning for making Ocean the default? It feels to me that people unfamiliar with Thrive might be more enticed by a more subdued colour scheme. Since anyone without an account automatically gets the default and there are plenty of people with accounts who don't know you can change the theme, we might not be getting enough opinions on which is best since not everyone knows about the alternatives. Of course, it's probably just personal preference talking here.
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Post by Oliveriver on May 10, 2017 20:50:27 GMT
Anyone mind if I change the default theme to Ocean for a while? I've been using it exclusively and I'm really quite fond of it. If nobody else feels the same way after a week or two of testing, we can return to the way we have it now.
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Post by Oliveriver on May 10, 2017 20:47:12 GMT
Attention everyone experiencing crashes during or after the tutorial: to fix this for the upcoming release, we need information about them.
If you want to help, here's what you need to do:
1. Play the game until it crashes. 2. Take a screenshot or screen clipping of the console window, the black window which opens with the game and runs in the background. 3. Post it in this thread.
A lot of people appear to be having this error, and we can't do anything about it until we get hard data. None of the current programmers experience it themselves. If you've always wanted to contribute to the project but felt you weren't qualified, you are now our official bug finders.
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