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Post by Oliveriver on Jan 1, 2016 16:20:50 GMT
As you may have seen here, I'm in the middle of creating a new version of the Thrive Main Theme. Don't get too excited - it might take a while to finish, given the rate I'm going. Does anyone have any suggestions for what I should put in it?
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Post by Oliveriver on Dec 29, 2015 8:26:12 GMT
Every one of those is already planned, save maybe the cursor prison. I find it annoying too but I've no idea if there's a way to fix it.
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Post by Oliveriver on Dec 26, 2015 22:30:52 GMT
Hey, I know this is a crazy out-of-the-box mode of thinking and you'll probably wonder how any mere mortal could create such a divine intervention, but what if...you know, just putting it out there...what if (here it comes) they use hydrothermal vents to smelt the metal?
Yeah, I know. Astonishing, isn't it, how no one's even considered this moment of enlightenment, and only now with my help you can solve the unsolvable. Now, revere me as a God, put my name in the credits with first billing. I will be interviewed by Will Wright himself on this amazing breakthrough and how it saved Thrive from the unimaginable depths of darkness which came before.
In all seriousness (or as serious as you can be when you're talking about poorly drawn alien fish) these comics are strangely humorous. Especially the hydrothermal vents bit. I liked that bit.
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Post by Oliveriver on Dec 24, 2015 21:20:50 GMT
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Post by Oliveriver on Dec 20, 2015 9:11:42 GMT
I had a dream last night that we simultaneously had our largest traffic spike ever by several magnitudes and the forums were down. Nightmare material.
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Post by Oliveriver on Dec 11, 2015 20:12:43 GMT
I've never actually been sure about this distinction myself. I thought Awakening covered gaining sapience in the run up to tribes (so, in our case, Australopithecines to Homo Sapiens), but I'm probably wrong.
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Post by Oliveriver on Dec 10, 2015 13:16:13 GMT
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Post by Oliveriver on Dec 9, 2015 19:15:02 GMT
Because the shoutbox isn't the best and we never got a proper chat alternative going. Stick to the FAQ guidelines and have casual conversation, Thrive related or not. I probably won't be checking, so mods, this is down to you. Now, to make sure I don't have notifications enabled...
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Hello
Dec 9, 2015 18:18:18 GMT
Post by Oliveriver on Dec 9, 2015 18:18:18 GMT
Hi ciaranar! Your skills look pretty good - are you sure you didn't mean to post an application? If you did this isn't the right place for it, but if you didn't I'm sorry for assuming otherwise.
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Post by Oliveriver on Dec 9, 2015 18:15:06 GMT
The_Wayward_Admiral hit the nail on the head. This started as an attempt to make Spore 2, but as the team renewed itself and concepts were analysed, it's gradually moved further away from this goal. We're not going for insanely over-the-top scientific realism either - there was a proposal at one point that the player should make their own elements and play as them before reaching the Microbe Stage, and that among others kind of highlighted how far up their own scientifically-focused backsides the team was. Not to diminish their contributions of course, we wouldn't be here without them, but a lot of the early days were spent figuring out what exactly this game was and not all of it was helpful. In the end we've gone for somewhere in between Spore's childishness and a full-blown simulator, combining realism and gamey-ness in a ratio we hope succeeds. As for the ongoing discussion, uplifting has been on the cards since the start of this idea, and it'll probably be included. So yes, you can become an underwater civilisation providing someone else gives you the technology. Coming out of the water to smelt metal or whatever could also make you highly civilised, but that's called being amphibious (you could still build structures underwater though, if you could transport everything properly). The unsolvable problem is to find a way to smelt metal underwater, without outside influence or land-based activities. If you can think of a loophole here, I guarantee you someone did long ago and it was quickly refuted in this thread. Tying back to gameplay versus realism, even if technically it is scientifically possible, it's going to require quite an intricate strategy, on far too small a scale for us to consider if we wanted the game to actually be fun. It could be abstracted for macro-mechanics, but I wouldn't count on it. But still, we've had so many people in the past decide they've solved the issue and should get an award for it that it's futile to try and stop it. On the old forum, even when 90% of it was cordoned off to non-developers, the 10% that wasn't still suffered with this sort of thing. Hence why we set this forum up, to let people go crazy with their own ideas away from development. As long as you don't expect us to take your ideas seriously (because, being frank here, some of the game ideas discussed elsewhere on this forum are definitely not going to happen in a million years), you're free to speculate as you please. And anyway, at the end of all this, someone's going to mod underwater civs in regardless. EDIT: I found the moment we almost fizzled out of existence, and it touches on pretty much the same themes. Ah, memories. Thankfully I think I'm safe in saying the way we've done things has changed considerably since then.
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Post by Oliveriver on Dec 8, 2015 17:26:29 GMT
I think Sciodont is the oldest current member. And we don't see much of him lately. ~sciocont. You must always add the tilde. Yeah, we emailed him a few months ago and he replied saying he might turn up again in the near future, but so far we've heard nothing else. Since we're all doing origin stories, I'll add mine. I saw a comment in an unrelated gaming video in mid-2012 mentioning Thrive, so I looked it up and found its IndieDB page. Naturally, with the Disturbance and the Main Theme and everything it seemed interesting, but I mostly forgot about it as there weren't any updates. I absent-mindedly wondered how it was going one day and clicked through to the forums, and bam, the rest is history.
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Post by Oliveriver on Dec 7, 2015 19:48:21 GMT
There's nobody left on the team from that time. Most of us joined within the past three years.
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Post by Oliveriver on Dec 7, 2015 17:41:39 GMT
You should now be a mod. Enjoy.
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Post by Oliveriver on Dec 7, 2015 17:40:46 GMT
Moopli made me magic, and I made you a mod. Enjoy.
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Post by Oliveriver on Dec 6, 2015 14:52:11 GMT
Probably moving, editing and deleting threads, banning members, setting member groups, etc. Everything outside the admin panel.
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Post by Oliveriver on Dec 5, 2015 21:46:20 GMT
Since you're already part of the Slack group and everything, I don't see why not (it'll give you a direct link to us if you ever need any technical questions answered). As said elsewhere, I don't have group editing permissions - Moopli, we summon thee.
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Post by Oliveriver on Dec 5, 2015 21:45:02 GMT
I'm personally in favour of accepting you as a moderator, but we'll need to see what the others say first. Plus, I don't actually have group editing permissions here, only Moopli does.
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Post by Oliveriver on Dec 5, 2015 8:59:17 GMT
Thread locked. I win.
EDIT: Nah, I'm just kidding. That would be mean.
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Post by Oliveriver on Dec 3, 2015 21:10:47 GMT
And because apparently I'm in a Verdi mood right now, I made a silly little thing for my own channel. Epilepsy warning if you're watching full screen, I guess. www.youtube.com/watch?v=T0o3QoKZybU
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Post by Oliveriver on Dec 3, 2015 19:22:57 GMT
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