I've got the feeling this thread will end up like the achievement thread, with a part of the entries already placed, another part of them being made purely for fun (I.E. (I can't make a pun right now, damn)), another part of them being WAY too far stretched, or just plain impossible (I.E. LASERCYSTS: EVOLVED FROM THE FLAGELLA, LEGS THAT FIRE LASERS) and a teeny-tiny part actually cool, realistic things...
I think LAWK will include some sci-fi handwaves such as: Organic Wheels Thermosynthesis (Heat->Sugar) Floating Mountains (Aesthetic) Oddly-shaped Planets Fire Breath
What? Isn't thermosynthesis possible? Just like fire breath (not exactly, but more something along the lines of spewing methane and igniting it with some kind of chemical reaction? (There was this thread about it somewhere)) and organic wheels (They're just pretty unlikely, but theoretically scientifically possible?) I've always thought LAWK only covered things that just didn't happen on earth, but are still possible....
What I mean is that, would FTL spacecraft need to include vital components like places for oxygen, a pilot section, and the aforementioned solar panels? Or can I just build a big large dingaling and it would work like any other spaceship? Unless you were meaning the latter?
EDIT: censored words are replaced with "Belgium". Noice.
If I'm correct, you'll be supposed to have them actually work. (So no "big large dingaling") (I'm not sure though)
it'll still take time to implement, which could've been spend on other things
Adding gore of any kind will take time implement, which could've been spent on other things. I really don't understand the need for gore at all costs some of you have. Gore for gore's sake will do nothing for the game.
Well if you put it that way... But when I'm talking about "gore", I don't mean things like heads exploding or something, I just mean realistic blood (for example, if you claw somethings chest open, something will actually flow out, instead of there just appearing some kind of red lines)
a censored version for those who don't want to deal with gore
This may sound pretty insensitive, but I don't think they should add a censored version. This game has completely focused on realism, and censoring removes A LOT of realism. (Yes I know I could just not enable it, but it'll still take time to implement, which could've been spend on other things)
Omicron I've never played Fallout: New Vegas but I do own it. I was too used to Elder Scroll's level of difficulty so I was too frustrated to continue. I've never seen footage from Fallout 1 because it's ancient so I wouldn't know about the first one's story. As for the voice-acted character, I still like it but I can understand why people wouldn't, it was something they wanted to try and I'm glad they at least did instead of woosing out because fans were too paranoid about a change. I might get back into New Vegas but it would take some getting used to. Still, I find it ironic that the one main Fallout game not made by Bethesda is considered the best.
I still wish they put the NCR Ranger Armor in Fallout 4, that stuff looks sweet!
Do you mean that it was too hard? Or too easy, which was what I thought, but then I just upped the difficulty a bit. Seriously, you should play F1. It looks pretty good for how old it is, and it's one of the best games I've played (although the only reason I played it was because my computer was ancient too) (Also, you do know that 1 and 2 were not made by Bethesda, but are still main games, right?)
The voice acted main character also adds alot because it immerses you and doesn't make the conversations stale.
I actually think this is a bad thing, as it kinda breaks immersion (because in the previous games, you were supposed to read every line of text and carefully try to work out what kind of consequences they'll have (such as Dean Domino, whom will only surrender if you didn't insult him even the slightest bit), and in F4 it's just 4 choices, a couple of which are obviously more rude ones (such as the sarcasm line))(buuut, I'm pretty biased against it,soooo)
The companions, unlike in alot of Bethesda games, have character and their own motives, likes and dislikes. This helps you sympathize with and like them.
You should've played F; New Vegas then. All companions have tonnes of backstories, ranging from really sad (Boone, that shot his own wife to stop her from being enslaved) to unexpected (Arcade Gannon, which turned out to be enclave)
From what I've seen of previous games, unless it was the Brotherhood of Steel not a whole lot of people had Power Armor. In Fallout 4 it seems like everyone and their mother has a set, Raiders have it, the Brotherhood has it (obviously), you can just purchase Fusion Cores like they're another typical ammo. It detracts from the coolness of the Power Armor because it feels too ordinary (heck they basically shove a suit at you in the second quest of the game)
I AGREE! I think 3, new vegas and 4 all have the same problem. I've played 1 (I didn't play 2, just didn't have the time and never felt like it), and after half a year of playing, I finally got myself a minigun (I did have power armor and a super sledge though, but that was kinda cheating, as I still remembered how to find them from an earlier play-through, which is sadly, lost). But, then there's F3, where you get a fatman+8 mini nukes on reaching the brotherhood, F;NV where you get a RECHARGER RIFLE, which RECHARGES ITS OWN AMMUNITION, (but does less damage than your average laser) so you don't have to worry about ammunition, which was the only reason I didn't use laser and plasma, as ammo was so scarce back then from a corpse guarded by a couple feral ghouls, which I defeated with some dynamite and a caravan shotgun. (and of course F4, but you already knew that part) EDIT: Did you just get 4 notifications that I quoted you? If so, sorry...
TIL that cells can't actually be herbivores or carnivores because plant and animal cells are technically still cells...SKEWWWWW U SPORE!!!
Well, technically it would be possible to have a cell which preys on "plant cells" (You know, the stationary ones which usually have chloroplasts and cell walls). Also, most herbivores are actually opportunistic omnivores. With that I mean that they usually eat plants, but if you give them an animal they could easily eat, they would do it. (For example, I've seen videos of horses eating chicks that walk too close)
If I remember correctly, multicellular to aware is just another tab in the editor (I think it allows you to add full-blown organs and tissue, and not design every cell yourself), aware to awakening is just that when you "achieve sapience" (don't know how), the research web (basically the tech tree) opens (but it isn't visible until you unlock "record keeping"). Then, when the player has unlocked "cooperation", they have to button to switch between viewing the world from the RTS perspective and just first person. After a while, when the player builds his first society center, they advance to Society Stage, where the nation editor and some other stuff will open up. The industrial stage is basiaclly the Society Stage, but when the player has reached a high enough tech level to have industrial machines, and new discoveries should go a lot faster. After a while, space age starts, but that one isn't really fleshed out. (Why did I even explain this? You should just go to the wiki's to find everything, it's all explained in there)
This thread had been necro'd already, so I'll just say it; Isn't the golgi apparatus supposed to be a thing that you have to unlock? As it says in the GDD (gameplay)
If the player has both a golgi apparatus and agent secretor, they will be granted a random, low-power agent in the behaviour editor.
This basically gave the impression that one has to unlock the GA, because it is listed as something required, and if it's something everyone has, then why is it listed, as it would be impossible to not have it (Sorry if I'm not making any sense, I'm hoping you understood)
It's been a long while since I was on here and I don't remember what I said last time about the GUI. So I'll just give my immediate impressions as a player:
I have no problems with how this looks; it creates the atmosphere perfectly while remaining completely unintrusive. Regardless, there are some genuinely puzzling decisions in terms of how it presents information. The health bar is all the way at the opposite corner of the screen from the other bars, which makes it difficult to focus on them both (plus that DNA coloring is really off-putting and the numbers on all bars need to be bolded at the very least). Also, what is that tiny ATP tracker doing right down there by the menu button? I don't understand why you think that things as basic as health and energy shouldn't be right beside each other. Look at how Skyrim does it- they don't have numbers but you can't help but look at them.
There's also a tremendous value in color-coding things to help players create an association. Look at your cell editor. It's just so uninteresting to someone who doesn't already know what roles mitochondria or vacuoles play in the game. I think that could be solved by shading their buttons different colors (green means health, purple means poison, blue means speed, etc.) as well as separating their costs and names by either color or font so they catch the eye better. I'd also love to eventually see a drop-down description of what each one does when you hover over them.
Finally, your tutorial popups are kinda hard to read given that they are white text on a light blue background and the environment is light blue with white bubbles. Spore's tips had black, bolded text on a yellow background and they worked perfectly. Maybe that would hurt your theming, but I still think this could be done better.
That's all I have to say. Please don't interpret it as grouchy nitpicking, I have only the best intentions and I think you did a great job overall.
I do agree with what you're saying, except for two things: The colored icons and the colored text part. First of all, I don't agree with the colored text one, as the player will still have to learn all the colours, and because there are only two organelles which do the same thing (thermoplast and chloroplast), there will be as much colours as organelles. Second of all, using those different colours will probably result a rainbow on your screen, with 8 differently coloured icons on your screen. As for the text, I myself don't have any trouble reading the text, and I think it'll look really ugly to have a different colour (as for Spore, those colours are probably chosen to help the younger children read the text, as those were the people they advertised to, so it isn't really a good example for this more "mature" game)
TheGraveKnight: Mostly the Mario and Luigi games. I could never beat Bowser's Inside Story because I can't mash Y fast enough to swallow something that is necessary to swallow to beat the boss.
Mar 29, 2017 0:41:13 GMT
Atrox: what i do is i simultaneously pull apart my thumb and fingers and press them back together at the same time. Instead of just moving your thumb away move both of them apart it brings them apart quicker and pushing them both together in unison brings them
Mar 29, 2017 2:41:48 GMT
nihilbene: Play SSBM for a couple years and you'll have no troubles button mashing (or at least pressing buttons repeatedly, frame perfectly), ever...
Mar 29, 2017 10:16:54 GMT
TheGraveKnight: If anyone else here plays SMITE, do you think I should get back into it? I've always had a hard time playing MOBAs by myself and alot of the stuff in the game require the micro-transaction currency. But I remember having alot of fun with it.
Mar 29, 2017 18:50:33 GMT
serialkiller: Is anyone else hyped for the uncharted dlc ?
Mar 29, 2017 20:16:39 GMT
phantomhunter01: I never worry about micro managing. I just play the game.
Mar 29, 2017 22:26:01 GMT
phantomhunter01: In related news, I am now opening a salt shop.
Mar 29, 2017 22:26:14 GMT
TheGraveKnight: Are we talking bath salt, table salt or anger salt?
Mar 30, 2017 0:40:04 GMT