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Post by Omicron on Mar 4, 2018 20:38:31 GMT
It looks great, I am now even more for migrating. I feel like a big part of the reason a lot of people want to stay is because they're just used to this forum, and if we were to spend some time on the new one, opinion might change.
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Post by Omicron on Mar 4, 2018 20:35:01 GMT
My cup of tea: Maybe instead of sliders where you can optimize your planet to your heart's content, have what Rimworld does for generating pawns: The game decides using RNG what the planet will be like, but you are allowed to re-roll as often as you want. This means you probably won't ever find the perfect planet (but if you're willing to spend a lot of time pressing the randomize button, you might be able to), which both creates challenge and adds to replayability.
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Post by Omicron on Mar 3, 2018 8:47:26 GMT
Well, first of all: Can you maybe send a crashlog? When you play, the launcher should have a block of text, could you maybe copy that (after crashing) and send it too? (preferably in a spoiler, done by clicking the most right button (the smiley with a hand in front of his mouth), this will make sure the text can be collapsed so it won't take up too much space.) This will (/might) allow the devs to see what happened.
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Post by Omicron on Feb 25, 2018 19:15:59 GMT
This may seem a bit Belgium-ish, but could this thread maybe be moved to "Forum games"? As right now, the thread is put between the non-forum-games posts, and it's slightly annoying to keep thinking "ooh new post" but then it turns out to be what is basically an extension of a forum games.
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Post by Omicron on Feb 23, 2018 11:19:33 GMT
First of all: Hello Typhren, and welcome to the Thrive community forums.
Now, on to the topic: I feel like this could be a great way of making it more fun to look back at later, but maybe it would feel a bit frustrating in-game. Maybe we could have something where we force the player to remove something small in their creature, to not have an entire failed generation. This should of course require a lot of balancing, but I feel like that isn't my strongest point.
(Also, we now have a reason to add microtransactions in the game, just pay $5 to not go back a generation and truly "leave players with a sense of accomplishments")
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Post by Omicron on Feb 20, 2018 14:58:15 GMT
That is an easy question, you just have to read the news everyday to see what happens in the world mr cereal! But then you probably wouldn't take the abortion specifically because of the fact that the baby will be of another race, but because the child was unwanted and the father was a criminal.
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Post by Omicron on Jan 22, 2018 12:57:51 GMT
possibly lower the amount of stages to 4 Remember though: the stages aren't really "stages" like in spore, they are mostly just a means of naming how far you are in the game (For example, the difference between aware and multicellar are mostly just that aware is when you are bigger and can add whole organs/tissue instead of adding each cell differently). I feel like this part was made a bit too simple. (Even Spore was more complicated, and Spore was criticised by most for being too simple) right now the game looks and plays in a way that is super complicated. Right off of the bat, players have to learn about the colors of the fog that is food, learn what each fog represents, and learn what combination of this fog that we need in order to generate ATP. ...There is a tutorial that explains everything about which colours represent which chemicals, and in-game there is a "help" option that explains the colours again... Instead of being shown a bunch of different organelles and having to guess at their effectiveness/what they all do (if more alien ones are added) Later in development a drop-down menu will be added that allows you to see what each organelle does (It may alraedy have been added, since I don't remember having to look up what which organelles doo when first playing it, I'm not suer though) (Also, except for the thermoplast (chloroplast but with heat instaed of light), there probably aren't going to be added more not-existing organelles) Instead, visual updates to the inside of the cell can happen after upgrades are made in a menu. So if you upgrade nutrient production, you might gain an extra mitochondria (visually). I feel like this, again, oversimplifies a lot. What most organelles do isn't that difficult, and I feel like taking away the ability to place your organelles will make the game feel like one of those flash games, where the only options are "upgrade thing 1" and "upgrade thing 2". tl;dr: I feel like you oversimplified it way too much, a bit of a complicated game isn't that bad. (Also, this may sound verysmart tm but I feel like this game will probably mostly be played by the types of people who don't think complicated games are bad (since, you know, this game will (probably) mostly be played by people interested in science, and science is pretty complicated))
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Post by Omicron on Jan 11, 2018 19:40:45 GMT
Hm, I probably should do somethinlike that. Does anyone know how to link an individual post, like TheCreator did in his forum game? Click the gear, then select "link to post".
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Post by Omicron on Jan 11, 2018 14:24:14 GMT
StealthStyleL this may sound super stupid but where is kawuits entry ? Because I cannot find anything between the results of November and your postNever mind I found it 😅 That reminds me: Should we maybe add the images and the author to the post that signifies voting has started? It's pretty annoying to have to look for every image each time a new competition has started (it's also sometimes pretty hard to find the exact images through the seas of reactions as most people use the "spoiler" tag to not have it take up too much space, however this also makes it harder to find the image)
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Post by Omicron on Jan 8, 2018 13:25:32 GMT
I'd try to kill him. If he really were "exactly" like me, he'd probably try the same Also, you added the chance of surviving the men as an option, but wouldn't that mean you'd kill way more people if you were to fend of the attack? I don't think anyone will pick the "Save a complete stranger who might become a close friend by killing a whole group of people" option. I mean , the group of people probably know what they were in for . Kidnapping two people and killing them is not exactly something a nice person would do imo . Maybe they were told they should murder the two, or a bigger wave would come in and kill them... The rabbit hole gets deeper...
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Post by Omicron on Jan 7, 2018 19:06:09 GMT
Here is a tricky one I think. You wake up in a room with a stranger. They are also as much confused as you are. You talk for a bit and you both seem to be quite like-minded with also roughly the same amount of skill and goals. You both have the same clothes and a loaded pistol. However, an intercom comes online giving you the following message: Only one of you may escape, the other must die. If you both refuse to kill one another, a large group of armed men will arrive and shoot you both. You will have an incredibly small chance to stand against this wave, but it will be most unlikely. What shall you do? I'd try to kill him. If he really were "exactly" like me, he'd probably try the same Also, you added the chance of surviving the men as an option, but wouldn't that mean you'd kill way more people if you were to fend of the attack? I don't think anyone will pick the "Save a complete stranger who might become a close friend by killing a whole group of people" option.
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Post by Omicron on Dec 29, 2017 9:56:59 GMT
but... what about the argument against donations that I thought was the biggest issue: how will we know who to pay what amount? As this is an open source project, and everyone can contribute, does this mean that everyone with an account on the dev forum will get paid the same amount? Will you guys try to create a kind of system where the more work someone puts in, the more they'll get paid? Because this might even scare some people off, as they might think they spent very long on fixing a bug or something and the others will just sit there like "Nah that's merely a bugfix, that's not worth a lot". The issue would then become how people will only focus on flashy additions such as graphical improvements and stuff while small things like bugfixes are left to the people in it for Thrive itself. As no-one really wants to only do the "boring" parts of game developing, this might also stop the people that aren't doing it for money from working on it. (*ends doomsday rant)
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Post by Omicron on Dec 22, 2017 12:34:33 GMT
On April fools day can I be a goat fish? You probably didn't get the memo, but we moved to a new forum: community.revolutionarygamesstudio.com/
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Post by Omicron on Dec 19, 2017 14:54:14 GMT
Why not both? We can try a new forum and if people don't like, we can always head back. If the new forum seems superior to this one, then we move. We can try that for about a week or so and see which one we like best. The only drawback is that people would need to post things twice for that week, but that shouldn't be too much of a problem I think. worst case scenario would be that this splits the community tho . What if not everybody thinks the same and we're gonna end up with two low activity forums ? I wasn't there at the time, but I guess it'd be the same as when we moved from the older forum to here. To the people that were there around the time: How did that go?
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Post by Omicron on Dec 8, 2017 10:07:18 GMT
TIL that salting bread gives a taste similar to that of a pretzel. Don't ask why I was salting bread. But... But... isn't that basically what pretzels are: Salted bread?
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Post by Omicron on Dec 8, 2017 9:36:51 GMT
Welp, I finally had spare time to look up how I could calculate tidal force, and apparently tides have nothing to do with the location of the moon, and only happen because the moon does not have a circular orbit compared to the Earth... (I thought it had to do with the fact that if the moon would be on the other side of the Earth it would be low tide, while when the moon is exactly above the Earth it'd be high tide, but that's false) So, as the example planet's moons all have a circular orbit, the tides would look something like this:
Tidal I force I_________________ Time -->
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UNITS!
Dec 5, 2017 17:50:07 GMT
Post by Omicron on Dec 5, 2017 17:50:07 GMT
I'm also guessing pilots (or maybe just call them vehicles) and AI vehicles (Ya know, robots n stuff) And of course the basic ranged and melee groups Maybe a special sabotage group (and also maybe a kind of area attack group (rocket launchers n stuff))
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Post by Omicron on Dec 4, 2017 17:32:26 GMT
2. would probably be way more difficult than it needs to be. As the DNA will already have to exist, we can create simpler creatures (I.E. sponges, which are just a pile of cells), or we can just program in how the creature will develop from an initial couple cells for more complex ones Hmm, true. Still, it's still going to consume a lot of resources. Not to mention the cost. Would probably still consume less resources than having it be done by massive creatures that waste energy by doing useless activities, such as walking
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Post by Omicron on Dec 4, 2017 12:57:53 GMT
The whole idea of it is to combine the molecules required for life into organisms. So, you'd have to A. Gain the necessary amount of resources and 2. Develop the organisms cell by cell. 2. would probably be way more difficult than it needs to be. As the DNA will already have to exist, we can create simpler creatures (I.E. sponges, which are just a pile of cells), or we can just program in how the creature will develop from an initial couple cells for more complex ones
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Post by Omicron on Dec 4, 2017 12:30:32 GMT
My favourite kind of tail
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