Here we go everyone, finally, round 18. There's some hints of an upcoming event scattered about here. Y'all might want to brace yourselves for what is coming your way.
Round 18
Kashar (
serialkiller🌴 )
Vote: Try to tame the horses again (4)
Outcome: Once more, familiar failure meets your handlers’ efforts. They are once more driven away by the aggressive equines. News of this failure results in a true uproar amongst your band, and while your elders and hunters manage to quell the animosity, your people are now demanding a change in leadership, with many worrying more rioting will occur if the elders direct your band’s handlers down this path again.
Vote: Retry leather hardening (13)
Outcome: Your crafters begin experimenting once more with hardening leather. And while they manage to make some progress using water held in a cured leather pouch, the process is lengthy and the leather doesn’t harden well, not providing much protection from anything but glancing blows. However, the more important effect of this moderate success is that it calms the umbrage of your people. To some, it is a sign that not all efforts by the band are cursed to failure. And thus, some grumbling is calmed, but your people still demand satisfaction for their complaints.
Stability: -2
Power: 2
Extra: Your emissaries attempt to request the knowledge for making bows from the Azba, but this request, even when offering the Azba anything they’d like in return, doesn’t seem to have gone over well. The Azba don’t seem to want anything you could offer them, and in fact seem insulted that your people would ask for something that would give them a lot of power in the home valley without offering something substantial in return. Your emissaries are chased out of the Azban village, and are told to not return unless your band has something more substantial to offer in return. They do not attack you out of remembrance of past cooperation, but say that they will not tolerate such insult in the future. Before they were completely driven out, however, your emissaries report sighting the Azba appear to be failing once again to shape clay into a stable form.
In other news, your scouts report the Thourians are speaking of a creature called the Cotel. A past terror that had prompted their return to the home valley many seasons back. Hearing of this other band being able to overcome a past danger emboldens your people some, lessening the impact of the major diplomatic blunder with the Azba. In addition to this, your scouts also report hearing of the Thourian crafters commiserating over new farming implements, which sets your crafters into a curious brainstorm.
Yirha (
aviscerator )
Vote: Retry wooden shields (1)
Outcome: Your people once more try to bind pieces of wood together to make a form of shield. However, not only do these prototypes fail, some manage to fail explosively, resulting in multiple injuries of varying severity. Your crafters receive severe reprimand as the wood ends up being wasted. But at the end of the day, the loss is minimal.
Vote: Improve wheels (12)
Outcome: Your crafters start experimenting with ways to improve the wheels they have already made. Though while any attempts at making wheels out of wood resulted in crudely shaped devices that snapped or couldn’t hold any weight, your crafters were still able to take away lessons on wheel shaping from these attempts. As a result, your crafters are able to shape lighter wheels made of stone, making Yirhan carts slightly more maneuverable than their Bukari counterparts. This progress made lessens the impact of the failure to craft wooden shields, and restores a measure of confidence in your crafters’ abilities.
Stability: 0
Power: 2
Extra: Your scouts report that the Bukar seem to have succeeded in creating strings out of Hunra tendons for use in their bows, but now the main bodies of their bows snap instead of the strings more often than not. While this elicits some envy from your people at the Bukar’s ability to create something they could not, this has inspired your crafters to try once again.
In other news, your scouts also report the Bukar experimenting with burying their meat in clay jugs, which seems to have been a partial success much like the aforementioned attempt at making bows. This prompts more curiosity than envy from your people when the news breaks.
Kathak (
blackink )
Vote: Keep working with brick molds (14)
Outcome: Your crafters have now managed to successfully create bricks out of mud using their now improved molds, which are much better able to keep their shape due to shaped notches that your crafters punch into the wood. With these new materials, your people begin to experiment with their creation, but without anything to properly keep them together, your people are wary of using them for anything but amusement for your tribe’s children as well as creating a semi-flat surface for crafting.
Vote: Make sturdier spears for general use, while brittle spears become javelins (7)
Outcome: Your crafters begin experimenting with creating sturdier spear shafts, but it seems the wood your tribe is using for creating these spears is too brittle for this kind of strenuous use when shaped into the kind of thin shaft needed to make your spears wieldy. Either that, or there seems to be a problem in the crafting process, your crafters aren’t sure.
Stability: 3
Power: 2
Extra: Your trade deal with the Thaku is a resounding success. Your people now trade their hatchets and blades shaped from Murlok tusks for adzes and clay in addition to surplus food supplies. Bricks made from clay are more valuable than those made from mud, and are often used as additional decoration around your tribe’s history stones. While the new adzes help improve wood shaping to a great degree, making your crafters much more efficient in cutting the pieces into the size they want before moving on to more precision tools such as their chisels.
In other news, your traders report that the Thaku have begun experimenting with clay. At first they attempted to set fires in small clay domes to smoke meat in, only to fail due to structural issues. This only seemed to have inspired Thaku crafters, who began using sand and then firing the clay until it became a permanent desired shape. These clay creations wow your traders, with some bringing a small number of them back to the tribe, further impressing your people.
Your scouts also report sighting larger feline tracks accompanying the Sartar. By their best estimates, the Sartar appear to have started breeding larger versions of their companion felines. This worries your people some, but considering that so far they have managed to avoid further contact with the Sartar band, these worries are mostly placated.
Tuuk (
QuantumCrab of '18 )
Vote: Fell trees for a wooden wall around village (19)
Outcome: Your people begin felling many trees for the creation of a simple wall built around the village. With plenty of effort, your people have managed to not only fell enough trees to build the first Augrela-built wall, but also properly dig holes to plant the trunks of said trees into the ground. Your village now has a form of protection other than its hunters, and your people appreciate the walls that now keep wild animals out as well as both awe and intimidate passing scouts from the Sartar.
Vote: Organize hunter packs (6)
Outcome: Your more senior hunters attempt to form your hunters into proper groups, ostensibly to better share their experience. However, with the previous success in construction protection for the village, the younger hunters see no reason to change their ways to this new method. Thus, the idea promptly fizzles out as your hunters continue their solitary ways of hunting wild animals.
Stability: 3
Power: 2
Extra: Your scouts report sighting the Sartar being accompanied by a larger breed of Ba’arb. Indeed, this new breed appears to be much more adept at hunting alongside Sartari hunters, flushing out prey for their masters to shoot. While impressive, your people’s hatred of the Ba’arb cats lessens this impact, as your people view it as the Sartar embracing the infernal animals.
Thaku (
oncpapa )
Vote: Make domes out of sticks and clay with a fire in the middle for smoking meat (3)
Outcome: Using clay, your crafters attempt to shape it into domes in an attempt to create a complex structure they say will allow for the preservation of meat. However, these first attempts result in nothing more than gritty food and clay-covered firewood, which is a waste of resources and causes some grumbling amongst your fishers.
Vote: Pottery (15)
Outcome: Inspired by their previous failure, your crafters then turn their efforts into experimenting with clay itself. In doing so, they made a discovery, when mixing clay with sand, it retains its shape much more steadily, and when heated carefully, will permanently hold its shape, even when soaked once more in water. This simple pottery allows your crafters to create vessels for easily holding water, as well as small decorative bowls and baubles that wow visitors to your tribe’s village.
Stability: 3
Power: 2
Extra: Your trade is a resounding success, as your people now trade their adzes and clay for the Kathak hatchets and Murlok tusk blades. The new hatchets make woodcutting a breeze compared to the simple axe stones of before, and the tusk blades make your tribe’s spears much more deadly than before. Your tribe’s village can now much more easily expand thanks to this increased efficiency in gathering wood from the forests, and your fishers enjoy great success in fishing from the Raevees Medrum.
In other news, your scouts report seeing the Sartar scouting about with larger felines than before, a clear hunting breed that is used to flush out the prey for the Sartari hunter to make the kill. While your people recognize that facing such a feline in combat would be worrying, these worries are placated by the fact that no overly aggressive moves have been made by the Sartar.
Yslach (
lordclassyus )
Vote: Try to tame the Ti’zos (2)
Outcome: Your hunters try to approach a Ti’zos roost, but a misstep causes too much noise, and startles the creatures into attacking. Some lose their lives in the resulting scuffle, and those who return are often seriously hurt, but your hunters manage to quickly fight off the beasts thanks to your dug in alcoves. However, the fallout of this disaster is felt much more harshly, as those who lost their loved ones and friends clamor for retribution against the Ti’zos.
Stability: 1
Power: 1
Extra: Your scouts report that the Oshala seem to have succeeded in what they were aiming to do. Using mounds of mud and filling them with wood, the Oshala have managed to create a new form of fuel called charcoal. This new fuel burns for longer and hotter than burning wood itself, creating more effective cooking and warming fires. This elicits some envy, but other news quickly takes precedence.
This other news comes in the form of reports of smoke signals to the east. Remembering that the previous marauders had come from the east, this causes a measure of worry amongst your people, with some saying they should head deeper into the mountain to hide, while others call for joining the Oshala in the valley. Others still call for a manner of fortifying their mountain home. However, given the luck your people experienced last time, trust in your elders is high that they will carry them through these troubling times.
Bukar (
Aquos )
Vote: Retry bows (14)
Outcome: Your crafters experiment once more with creating bows. And they have managed to create slightly tougher strings, particularly using Hoobra tendon. However, these strings prove much tougher than the wood your crafters are using, as now the prototype bow itself is more likely to snap than its string. This step forward however is enough to encourage your crafters on the possibility of creating a new ranged weapon to supplement the existing slings.
Vote: Retry food preservation (10)
Outcome: Acting on this momentum, your cooks attempt to once more experiment with ways to preserve food. The previous observation about Behrok and Etilior meat being bad for smoking is supported as the meat doesn’t seem to absorb anything more than the taste of the smoke. However, using some spare clay jugs, your cooks have made some success in burying the meat in said jugs and storing them for some period of time. However, some speculate that this process could be improved by adding another element to the mix.
Stability: 3
Power: 2
Extra: Your scouts report sighting the Yirha experimenting with wooden shields once more, only to fail catastrophically. While the injuries to those involved elicit some sympathy, news that the Thaku have succeeded in creating lighter and more maneuverable stone wheels has caused some curiosity amongst your crafters. They express to the king and the elder council a desire to see these new wheels for themselves, hoping to replicate them for your own carts.
Thourian (
soundwave )
Vote: Tame the Cotel (13)
Outcome: Your handlers go out searching for sightings of the Cotel. Given that these are primarily burrowing creatures, many at first begin to resign from the search until a group of handlers report a fateful encounter. Using Clovern and Plowhorn meat, they were able to coax the solitary creature into not attacking. Eventually, they have managed a tense coexistence with some select Cotel. Nowhere near taming the creatures, but now your people have begun to fear them much less.
Vote: Create new farming tools (9)
Outcome: Your crafters begin experimenting with creating new farming tools for your growers. And while some suggested improvements to the plows and resultant hoes, any new tools simply did not come to fruition. Any prototypes are found to either be inefficient compared to existing tools, or are improperly made and thus break. However, your crafters are now experimenting with tools such as a trowel and a scythe.
Stability: 3
Power: 2
Extra: Your scouts report of yet another failure by the Kashar to tame the equines roaming the fringes of the valley. Given their recent success with the Cotel, many of your handlers find this failure humorous. However, the scouts also notice the Kashar have managed to create a slightly toughened form of leather that better protects them from animal attacks. To a degree. Your crafters begin expressing an interest in copying this process.
In other news, your scouts also report the Azba have once more failed to try and shape clay, with some of it reportedly being wasted in the process. In response, your crafters petition the elders of your band to consider trading some goods for clay, so that they may try their hand at molding it.
Doggax (
GabrielGG )
Vote: Improved woodworking (5)
Outcome: Your crafters attempt to create more specialized woodworking tools, however, growing impatient with the patience needed, these new tools are too delicate to be used and break. This results in nothing more than wasted wood and stone, causing some grumbling amongst your people.
Stability: 2
Power: 1
Extra: Your scouts have come back with a very worrying report. Smoke rising in what is clearly a manner to indicate a signal has been spotted far to the southwest. Your people remember the terror that had tried to keep them from leaving and had caused them so much grief in the recent past. Some call for the creation of new weapons to defend your tribe with from any new invaders, while others say the tribe should flee even further than they did before. Given that they have survived so long, while arguing is loud, your people still look to their elders first and foremost for what to do about this news.