Post by rocket54321 on May 3, 2016 15:48:01 GMT
Firstly: thanks for the positive feedback, it really means a lot to me
Probably part of my origonal post is the fact that I'm so impatient & exited for thrive to be finished!
as for learning to code/contributing, I'm learning Java but I would be more than willing to learn C to join the team, but my abilities to do much other than troubleshoot would be limited. I've also dabbled in blender, but can't do much with it. I'm also interested in rocket science/space stage mechanics, so maybe I could work on the GDD or make fan art. Anyway, I'd love to join the team & do something to help, so tell me if there's anything that a >=13 yr old space nerd/game enthusiast could do .
But as for my origonal idea being impractical, what if the "stages" were more like seamless(ish) changes in GUI content/creature abilities, with the biggest changes being when your creature becomes sentient? In other words, your microbe starts growing into a mukticelular organism that adapts to life on land and slowly becomes sentient. Then you would begin to take control of a group of creatures which would begin to build a tribe which would expand into a civilization whose tech would slowly become more advanced and would begin industrialize and build railroads & discover flight and continue expanding and slowly discover rocket science and launch satelites & moon missions, then missions to other worlds (and maybe colonize you solar system?) then discover hyperspace or warp or something (maybe different races discover different types of drives?) and become spacefaring. In this method, the same code could be able to be reused across the different stages. It would also make the game feel more continuous and real, with changes coming slowly, depending on the player's focus.
anyway, that's more than enough for one post.
rocket54321 fullstop ?
Probably part of my origonal post is the fact that I'm so impatient & exited for thrive to be finished!
as for learning to code/contributing, I'm learning Java but I would be more than willing to learn C to join the team, but my abilities to do much other than troubleshoot would be limited. I've also dabbled in blender, but can't do much with it. I'm also interested in rocket science/space stage mechanics, so maybe I could work on the GDD or make fan art. Anyway, I'd love to join the team & do something to help, so tell me if there's anything that a >=13 yr old space nerd/game enthusiast could do .
But as for my origonal idea being impractical, what if the "stages" were more like seamless(ish) changes in GUI content/creature abilities, with the biggest changes being when your creature becomes sentient? In other words, your microbe starts growing into a mukticelular organism that adapts to life on land and slowly becomes sentient. Then you would begin to take control of a group of creatures which would begin to build a tribe which would expand into a civilization whose tech would slowly become more advanced and would begin industrialize and build railroads & discover flight and continue expanding and slowly discover rocket science and launch satelites & moon missions, then missions to other worlds (and maybe colonize you solar system?) then discover hyperspace or warp or something (maybe different races discover different types of drives?) and become spacefaring. In this method, the same code could be able to be reused across the different stages. It would also make the game feel more continuous and real, with changes coming slowly, depending on the player's focus.
anyway, that's more than enough for one post.
rocket54321 fullstop ?