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Post by bobzemovie on Dec 9, 2015 19:45:24 GMT
I don't think it is realistic to have two sapient species evolve in the same planet. It is improbable that both of them developed sapience at the same time. To develop within a million years is at the same time, in evolutionary scale. Our civilization passed from hunter-gatherers to the beginning of a space-faring civilization in a hundredth of that. So, if the land dwelling species developed sapience first, it would become an intergalactic type IV civilization by the time the water species achieve it (which would be probably extinct anyway as probably the planet, and the entire system would have changed beyond recognition). If the water species first achieve it... well, it probably will take the same time to evolve a terrestrial life themselves as to a terrestrial species to achieve sapience. Anyway, I think Thrive will prevent all of this by slowing the pass of time once you get to awakening, and so stopping evolution in the planet altogether. Wait, why isn't it realistic to have more than one sapient species evolving on a planet? What reason would make that impossible/improbable? I would have also thought that because Thrive is focusing on realistic probabilities, I'd imagine that evolution wouldn't be entirely halted or even slowed on the planet as soon as (a) species reached the Awakening stage. Most people think that since our species being sentient, or more relevant, rising to a sort of 'dominant' state, then having 2 completely different species at this stage would be unlikely. I mean (without a history lesson), look at the Neanderthals, when they were around we were both very identical species but one still prevailed. Although, no, it would not be impossible and would be very interesting.
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Post by bobzemovie on Dec 9, 2015 16:40:13 GMT
I completely understand, all I was saying is that if something is possible (which underwater civs would be, with some outside influence) and it makes gameplay and marketing the game, even though it's free it is still good to get some players, then there isn't much reason not to. Unless, that is, if Thrive's programmers don't have the ability with what they have and can't implement a cross species trade system / random alien encounters.
--
Also, with alien encounters, what are the thoughts? Possible? Impossible? I mean, personally, I think they're unlikely but still may happen to some species somewhere.
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Post by bobzemovie on Dec 9, 2015 16:00:48 GMT
To be honest, the average player will see this game as something like a free Spore thing. If we can quickly, in only a few words, that people still need to understand (the average person), so instead of going on about technical things and science you could just say: So, filling in a few gaps other games have left, we have the ability for an underwater civilisation!
Even if you miss out the... less attractive things that come along with this.
So yeah, we should keep on thinking about this and attempting to implement in any almost any way possible.
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Post by bobzemovie on Dec 9, 2015 8:13:47 GMT
but in wich category do bird like eagle's and vulture's fall in I'd say 'perching' as their great flying ability out-does their weight. Also, their size/weight doesn't affect them as much as it does Chickens.
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Post by bobzemovie on Dec 9, 2015 7:43:54 GMT
Regardless of whether it's realistic or not, that is a form of uplifting, because the underwater species did not invent the metalworking process themselves. And we're against uplifting?
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Post by bobzemovie on Dec 8, 2015 19:57:28 GMT
So, I'm BobzeMovie, I'm currently a terrible piano player and I'm attempting to learn how to code in C(++)!
Also I have many ideas, most of them very strange and I present them in a rather annoying way, so be warned (also I apologise in advance)!
(That's about is really)
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Post by bobzemovie on Dec 8, 2015 18:42:00 GMT
I think that they could possibly even get to a... less advanced than humans stage. By this i just mean; Look at how far humans got before fast electric communication. I think that if a water based species and a land based species were at the same planet at the same time then the water based one and the land based one could trade(?). I don't know if that's a correct way of saying it, but what could happen is as the land-based one continues to evolve your species gets a pop-up dialogue, and once they overtake you then you have the option to trade with them in some way, therefor allowing metalworking bee done by Land species, whilst other stuff by your own. This would be very strange to implement, but I don't think it would be impossible and it would make for an extremely interesting game experience. No. K
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Post by bobzemovie on Dec 8, 2015 17:37:37 GMT
That is not to say that a more limited society of (amphibious) creatures working on a tribal level couldn't exist, as already mentioned, considering they would likely use bio-luminescent animals as a light source of sorts, while making use of the bones and parts of aquatic species to fashion weapons. It should be also noted that some stones and bones could have piezoelectric properties, thus allowing for limited circuitry assuming they're able to get that far, if I understand correctly. I think that they could possibly even get to a... less advanced than humans stage. By this i just mean; Look at how far humans got before fast electric communication. I think that if a water based species and a land based species were at the same planet at the same time then the water based one and the land based one could trade(?). I don't know if that's a correct way of saying it, but what could happen is as the land-based one continues to evolve your species gets a pop-up dialogue, and once they overtake you then you have the option to trade with them in some way, therefor allowing metalworking bee done by Land species, whilst other stuff by your own. This would be very strange to implement, but I don't think it would be impossible and it would make for an extremely interesting game experience.
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Post by bobzemovie on Dec 7, 2015 21:49:11 GMT
Stone age species should be fine, just that they probably won't discover fire whilst in the water.
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Post by bobzemovie on Dec 7, 2015 21:01:29 GMT
*ahem*
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Post by bobzemovie on Dec 7, 2015 20:12:31 GMT
Okay, although there should be something that could cover the shells in order to stop (or likely just slow down) the leaking. Really anything sticky or that'll at least stay put on the side of the shell.
Also, if we're accepting the fact that this species is at the stage of knowledge that they know how to weld and do metal working, finding a sharp object and cutting+sticking shells together shouldn't be too far out of reach.
Really this comes down to 'What short term solution is there for a species to start working on metal work', as once they do they can fix these problems with metal.
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Post by bobzemovie on Dec 7, 2015 19:49:29 GMT
(if we're thinking of something very early on) It could be something as simple as a few shells or possibly a cave. The few shells could be a 3 shell system, one with air, one with water and one as a 'buffer', sort of like an air-lock but very rugged. You're species has the option to make it and do metal work in the 'air' part and manipulate it in the 'water' part. For a cave it could be a simple thing of an air-pocket. Your species sits in the water and operates in the air pocket inside the cave.
This is just guessing that - A: Physics would let that cave-thing to exist, - B: Shells are air-tight. (I think they are).
Even something more bizzare like coral holding air pockets or a living organism that's exploited. Although that's a bit too strange i think.
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Post by bobzemovie on Dec 7, 2015 19:17:20 GMT
Talking about speed, what if instead of avoiding metal, you just improvised. I mean, to put it in context, humans need air (a lot like working with metal does), so we take air into the water. We use things like submarines. So, why not have this species do that. Some air-tight natural thing being used to hold an atmosphere and weld/work metal in? Just an idea.
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