In an Earth-like planet, there are physical limitations to how big can animals be. Probably nothing bigger than a sauropod would be possible on land. However, in a low gravity planet, it would be pretty easy to creatures to become huge. (But remember, if a planet is too small it can't have atmosphere or water, so Godzilla is probably impossible in this universe)
Wait, we won't be able to get compounds from the environment? At all?
At least for some of them, it would be the best. I mean, in real life, you can't find glucose in the environment, first because glucose is something produced by autotrophs organisms to store energy, and equally important, because all glucose that could be liberated from any organism upon death is automatically consumed by bacterias. So, yeah, at least glucose should be only found in bacteria, and in remnants of other cells.
Yeah, better leave it out of the main game. Scientifically it doen't make much sense... unless maybe if it is just a virus infection, and not a semi-colony of cells "mutated". Much of the elements you talked about work if it were a virus infection (even the mutation part, as virus infections sometime produce mutations). But I am not very fond of the idea, and definetely not a cancery-colony thingy.
Well, your language is quite harsh, Mouthwash, but I have to agree with many of your points. However, I welcome organelle division. Even though protozoa aren't all time undergoing binary fission, when they do organelles divide, and as reproduction is your main goal in the phase, I would say it would be boring to be doing other things as a player. But it is true that microbes are not in a constant chemical warfare state. And that the direction of toxin release is too random (but I know it will be remove altogether soon,replaced by agents, so maybe there wont be the same problems with them):
It is true that the new gui has too much information, and that is quite intrusive. To put only the compounds that you have control over, or the most important ones (just atp, oxygen, glucose and ammonia), and to put them just with numbers in the upper bar, as atp (as suggested by Mouthwash), would be a nice solution. However, the new gui is a huge step forward from the old one ( it was just a lot of plain text in ugly, intrusive boxes).
All in all, I would say this is a great release of Thrive, as is an improvement in all areas, but it is true it has some issues to be adressed in future releases.
The Empaler (Seriously, I couldn't think of another name):
The Empaler, believe it or not, is a herbivore. It is mostly peaceful and will not attack other organisms. But when provoked, the cell will ram into the attacker and most cells will die instantly from this, in a one on one battle, there is not much that can defeat the Empaler, and even if it cannot kill something, it's four flagellums is more than enough to run away from any bulky predator. With two large vacuoles for oxygen and glucose and 6 mitochondrias, it can process and store enough ATP to keep the cell healthy for a long time.
There are not really "herbivores" in the cell world. You are either autotrophic or heterotroph, and as you don't have chloroplasts (or thermoplasts) you have to be an heterotroph and attack other cells... or just eat whatever remains are left in the environment.
I applied the same fix and I also was able to play. After playing a while I found a minor bug. If you grow just enough for a couple organelles to divide, and then you die, when you are respawned your cell appears with cytoplasm where the divided organelles were, instead os being just the cell as if was before your organelles first divided.
The game crashed two times, in the editor and in the microbe stage, without me doing any specific action. Also, in the microbe stage part, just after leaving the starting tutorial, I started with 0 of every compound, so I was about to die and couldn't do anything to prevent it, but the game crashed before that could happen. Maybe that happened because I accidentally pressed the button for new microbe in the editor.
So, I saw Nanu is making a new intro, and I remembered that I made a model of DNA atom by atom. What I mean is, I made a model of an adenine molecule, phosphate, deoxyribose, etc, and then joined them and duplicate everything so I could have a DNA model in which you can see the atoms. So, maybe that would be useful for you? ( If not for the intro, maybe for another thing?)
I'm assuming you're running on an ad graphics card? If yes, then it's a known issue that I'm working in fixing right now. To get amino acids you need a bunch of ammonia and as soon as you get it, it's transfered to your compounds, so it'll look like you always have 0. The process system is a tad broken at the moment, but if you hoard massive amounts of glucose and ammonia it should work.
If it will always look as if they are 0, maybe it would be better to not have amino acids in the list, so you can have a cleaner screen.
tammio: but I saw my friends get in the booth to vote today
Mar 15, 2017 23:03:57 GMT
tammio: what is it with nuclear weapons and classical music? I mean watch a video on nuclear explosions and the only fitting music really is classicaly stuff. Like the Reciem Lacrimosa by Mozart.
Mar 18, 2017 23:56:52 GMT
tammio: don't get me wrong usally I'm all for (punk) rock but I think if nuclear weoons being deployed had any kind of theme-music in real life it'd be Classic
Mar 18, 2017 23:58:21 GMT
TheGraveKnight: What about the 1812 Overture?
Mar 19, 2017 6:15:13 GMT
Le_Duc: It's because a nuclear weapon, when you see it from far away, is relatively slow, a speedy rhythm wouldn't fit
Mar 19, 2017 7:01:21 GMT
Le_Duc: And maybe also because classic fits very well with shear power xD
Mar 19, 2017 7:02:10 GMT
tammio: Yea I mean imagine a nuclear weapon goes of to Life is Life? Just wouldn't fit the mood would it
Mar 19, 2017 11:03:11 GMT
RoboTranic: what happened to discord
Mar 20, 2017 18:59:06 GMT
Omicron: technical difficulties
Mar 20, 2017 20:08:05 GMT
Omicron: it's up again btw
Mar 20, 2017 20:08:10 GMT
serialkiller: I hope the British users are safe right now
Mar 22, 2017 18:35:10 GMT