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Post by johnnykun on Aug 13, 2015 4:20:39 GMT
Similar to the themes you can choose for spore before you start a new game. You could tweak the biodiversity in thrive slightly before starting a new game. Below are a list of options.
Similar body structure: most organisms have a similar body plan. This is seen in real life on earth as well. Most real life animals have 2 eyes, one mouth, triple-jointed legs(if you count hands and feet as joints)
Bioluminescence: most organisms have glowing organs or bioluminescence on parts of their bodies. Could apply to plant like organisms.
Low gravity: the planet has low gravity: so most life have adapted to a low gravity environment. Evolution would favor flying and tall skinny organisms.
High gravity: opposite of above. Evolution would favor short muscly organisms and flying organisms( depending on atmospheric composition, air could' be more dense than on earth but just a theory.)
Carbon or silicone based: most organisms are made of carbon(fleshy organisms) or silicone(crystal or rock like organisms)
Randomize: randomized the ideas listed above or below(could be a cheat)
Plant like organisms: only plant like organisms. Could be a hard and long game session.
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Post by Moopli on Aug 15, 2015 23:56:49 GMT
Settling on similar body structures before the game even begins? I don't like it. Given what we have planned (as little as it may be) for Multicellular stage, the game will naturally produce large families of organisms with mostly-similar body plans.
Tweaked gravity: Sure, though it would have to be within certain limits, because you probably don't want the planet to be inhospitable to macroscopic life, and you won't be able to have a planet inhospitable to LAWK at all (because then there is no game to play).
Bioluminescence: I guess? While it would be very annoying having to modify all the evolution code to force all organisms to glow, it would be pretty interesting to see what happens when all forms of life are forced to waste precious energy producing light for no reason. I have a feeling that the artificial constraint would end up being the only thing keeping most organisms from glowing -- everything would have a small dot of faint luminescence, because a cruel god decided to force them to.
Forcing plant-like organisms has similar issues.
Carbon vs Silicon based life: No.
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Post by johnnykun on Aug 16, 2015 3:08:50 GMT
I never said carbon vs silicone life. I was thinking you could choose between carbon or silicone. Silicone is very similar to carbon and could possibly evolve on a carbon world.What your organism is made up of basically.
Bioluminescence: like I said "most" organisms. Not all. I got the idea from Wayne barlowe's expedition and Avatar. Bioluminescence doesn't have to be a constant glow, anglerfish and firefly squid can turn off their bioluminescence. It also probably doesn't use a lot of energy since in the deep ocean there is barely any food save for marine snow and other animals.bioluminescence could also be just a byproduct caused by bacterium doing something else like either respiration or metabolization.most aliens in "expedition" don't have eyes but still use bioluminescence mostly in a form of lines of light on their skins.it could also be flourescence which could also play a big role in which eyes you choose.most animals in the ocean on earth have flourescence.
As for the plants only. I was talking about an entire ecosystem of plants competing with eachother. Plants that eat plants and so on. But this last one is possibly unlikely since plants use photosynthesis to obtain energy.
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Post by johnnykun on Aug 16, 2015 3:13:03 GMT
Settling on similar body structures before the game even begins? I don't like it. Given what we have planned (as little as it may be) for Multicellular stage, the game will naturally produce large families of organisms with mostly-similar body plans. Tweaked gravity: Sure, though it would have to be within certain limits, because you probably don't want the planet to be inhospitable to macroscopic life, and you won't be able to have a planet inhospitable to LAWK at all (because then there is no game to play). Bioluminescence: I guess? While it would be very annoying having to modify all the evolution code to force all organisms to glow, it would be pretty interesting to see what happens when all forms of life are forced to waste precious energy producing light for no reason. I have a feeling that the artificial constraint would end up being the only thing keeping most organisms from glowing -- everything would have a small dot of faint luminescence, because a cruel god decided to force them to. Forcing plant-like organisms has similar issues. Carbon vs Silicon based life: No. Sorry if I sounded mean in any way. I tend to talk a lot ^^'
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Post by Moopli on Aug 18, 2015 21:13:06 GMT
Nono, it's cool, I kinda shot you down a bit.
Bioluminescence and plant-world settings would be pretty interesting, the point I was trying to make was that I couldn't think of a good way to add those sorts of arbitrary constraints without making the code or evolution model more ugly/inefficient.
On Carbon vs Silicon, though, it isn't as simple as just swapping the carbon with the Silicon -- the atoms' sizes and masses are different (along with other less obvious physical differences), so you would have to create an entire alternate biochemistry for the Silicon-based life. That is something we have no interest in doing. It could be modded in, however.
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Post by johnnykun on Aug 19, 2015 3:37:43 GMT
Oh I see ^^'
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