Using a solarsytem engine like in Kerbal Space Programm and a voxelbased Planetengien like in Space Engineers. Kerbal Space Programm has a great dynamic solarsystem and a realistic moving engine of things in space. Space Engineers has voxelbased Planets that can get fully destroyed by the player.
So I think this can help understanding the dynamics of the planets and solarsystems and greating realistic homeworlds (asteorids and later building spaceship)
Post by timetraveler22 on Aug 25, 2016 12:24:29 GMT
Uh, why the big letters? You could just've easily worded everything the same font like everyone else. I like the game, it's fun. And I can understand we should use it's mechanics for the space stage, but we're far from starting that mess.
You can take a fish to mud, but you can't make him skip!
Post by The_Wayward_Admiral on Aug 26, 2016 16:47:26 GMT
I don't know that the font is a particularly important matter for quibbling.
fabian When it comes to the solar system generation down the line, I really hope we have a physics simulation on par with KSP, however I REALLY REALLY hope that we can have the technology by then to make a simulator that doesn't simplify the physics to cones of rotation (which is my understanding of KSP's system).
There has been discussions of making a voxel world that can be destructed, but it ran into some contention over how much generation detail and thus resources it would entail.