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Post by timetraveler22 on Jul 29, 2016 22:42:04 GMT
I'm going to mention things that I've noticed looking into microscopes that I feel can be implemented to the game for realism and physics.
1. Current Even in microscopic water, current is a defining factor. And not only apparent, but a legit difficulty for micro organisms. Water at that size is like a thick soup to us. So imagine swimming through a pool of pea soup with a huge pump pushing against you. This can give the player a challenge once caught within the current.
2. Detritus Most microbes use sand, plant, fecal, dirt ect. particles as hiding spots, and as resources. When chased by a predator, dig into drifting detritus particles, or corner your prey in them. Or just eat them! Detritus should be further looked into. As well, if you push hard enough, you'll be able to move it.
3. Cilia Physics I am unsure if this is already implemented, but the cilia of micro organisms create current. It should be able to slightly push away other NPCs just barely.
I might have more, but I'd just like you guys to digest these words I typed onto the computer screen.
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Post by Oliveriver on Jul 30, 2016 9:53:28 GMT
1. Will definitely be added but not yet. The compound dispersal system already works via currents like this, the remaining part is making microbes move with it and being able to fight against the currents with flagella and cilia.
2. Probably something to add in the future.
3. I'm not sure whether this will be added. Tying cilia physics into the existing fluid dynamics system might be difficult, and won't do much for gameplay other than some aesthetic improvements.
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Post by ThreeCubed on Jul 30, 2016 19:31:52 GMT
Building ontop of the additions here, Someone suggested on reddit that to make the worlds more lively to add stuff like bubbles with gasses in them.
They also suggested adding some forms of cells in the background (im assuming kind of like spore-ish) to make it seem more alive, with simplistic AI.
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