Post by mitobox on Jul 24, 2016 0:56:20 GMT
Evotelution Competition
Way back, I made a little comic showing what would happen if Thrive was a survival MMO, like Rust. Now, this idea’s never left my head, and a lot of people really like the idea of Thrive multiplayer support. Furthermore, Evotelution and the OTFGC both have a basis in evolution, but the former only has one creature, while the latter doesn’t have players roleplaying their species.
Given all the above, I’ve decided to see what would happen in an Organism Mode multi-user roleplay (posted as dice-based turns).
For starters, here’s how it works:
1. You play as a single user, with a single username.
2. You can have as many organisms as you want, but they’re all attached to your “account.”
3. You can load any of your organisms at any time, but you can only play as one at a time.
As a player, you'll be able to sea and respond to the in-game server chat. To talk, speak in bold. Here's an example:
Species Name: How do I eat?
You can freely use chat, but most of the time, it's a cesspit.
Danksaurus(epicman): lol n00b
Apatasarus(t00c00l): stop attacking me
CROCADON(thehunter): no
Noot Noot(Excalibur): Where is everybody? I'm stuck on this iceberg!
Danksaurus(epicman): lololololol
The above is your spawn point map. Whenever you play as a new creature, you have to pick from the following spawn points:
-North Pangaea Arctic Sea
-North Albion Arctic Sea
-South Albion Coast
-Northwest Pangaea Coast
-West Pangaea Reef
-Southwest Pangaea Reef
-East Pangaea Reef
-Southeast Archipelago Reef
Arctic Sea: Scarce resources, but little competition.
Coast: Moderate resources and competition.
Reef: Highest biodiversity and resources, but more competition.
As a newly-spawned organism, you are what you would be fresh out of the Multicellular Stage. You’re basically a miniscule worm, with:
1. A basic digestive system; by creeping along the seafloor detritus comes through the front, waste goes out the back.
2. A simple muscular system, allowing you to wriggle your way around.
3. A rudimentary nervous system. You can only sense a short distance around you.
EDIT: New organisms can also make a single edit to start off with. See a few posts below.
In order to “go into the Organism Editor,” you have to grow to a certain size by surviving. How much you have to grow depends on your size:
Tiny= Your starting size, up to the size of a mouse. (3 Growth)
Small= Up to the size of a small dog. (5 Growth)
Medium= Around human-size. (7 Growth)
Large= Up to the size of a polar bear. (9 Growth)
Huge= Up to the size of a Tyrannosaurus. (12 Growth)
Massive= As large as sauropods and whales at most. (15 Growth)
EDIT: Revised growth costs (to speed things up a bit).
Upon death, you respawn somewhere in your general region, with your growth set to “0.”
I’ll record the following generic stats for each player:
Health: How close or far you are from dying. You start off with 3/3 health.
Food: Your body needs nutrients to sustain itself. You start off with 2/3 food.
Water: Water is called the “universal solvent,” and is essential to life as we know it. You start off with 3/3 water, since you’re adapted to your saltwater environment, but you can switch to fresh water.
Growth: Mentioned above.
Way back, I made a little comic showing what would happen if Thrive was a survival MMO, like Rust. Now, this idea’s never left my head, and a lot of people really like the idea of Thrive multiplayer support. Furthermore, Evotelution and the OTFGC both have a basis in evolution, but the former only has one creature, while the latter doesn’t have players roleplaying their species.
Given all the above, I’ve decided to see what would happen in an Organism Mode multi-user roleplay (posted as dice-based turns).
For starters, here’s how it works:
1. You play as a single user, with a single username.
2. You can have as many organisms as you want, but they’re all attached to your “account.”
3. You can load any of your organisms at any time, but you can only play as one at a time.
As a player, you'll be able to sea and respond to the in-game server chat. To talk, speak in bold. Here's an example:
Species Name: How do I eat?
You can freely use chat, but most of the time, it's a cesspit.
Danksaurus(epicman): lol n00b
Apatasarus(t00c00l): stop attacking me
CROCADON(thehunter): no
Noot Noot(Excalibur): Where is everybody? I'm stuck on this iceberg!
Danksaurus(epicman): lololololol
The above is your spawn point map. Whenever you play as a new creature, you have to pick from the following spawn points:
-North Pangaea Arctic Sea
-North Albion Arctic Sea
-South Albion Coast
-Northwest Pangaea Coast
-West Pangaea Reef
-Southwest Pangaea Reef
-East Pangaea Reef
-Southeast Archipelago Reef
Arctic Sea: Scarce resources, but little competition.
Coast: Moderate resources and competition.
Reef: Highest biodiversity and resources, but more competition.
As a newly-spawned organism, you are what you would be fresh out of the Multicellular Stage. You’re basically a miniscule worm, with:
1. A basic digestive system; by creeping along the seafloor detritus comes through the front, waste goes out the back.
2. A simple muscular system, allowing you to wriggle your way around.
3. A rudimentary nervous system. You can only sense a short distance around you.
EDIT: New organisms can also make a single edit to start off with. See a few posts below.
In order to “go into the Organism Editor,” you have to grow to a certain size by surviving. How much you have to grow depends on your size:
Tiny= Your starting size, up to the size of a mouse. (3 Growth)
Small= Up to the size of a small dog. (5 Growth)
Medium= Around human-size. (7 Growth)
Large= Up to the size of a polar bear. (9 Growth)
Huge= Up to the size of a Tyrannosaurus. (12 Growth)
Massive= As large as sauropods and whales at most. (15 Growth)
EDIT: Revised growth costs (to speed things up a bit).
Upon death, you respawn somewhere in your general region, with your growth set to “0.”
I’ll record the following generic stats for each player:
Health: How close or far you are from dying. You start off with 3/3 health.
Food: Your body needs nutrients to sustain itself. You start off with 2/3 food.
Water: Water is called the “universal solvent,” and is essential to life as we know it. You start off with 3/3 water, since you’re adapted to your saltwater environment, but you can switch to fresh water.
Growth: Mentioned above.