The Official Unofficial Thrive Civilisation Forum Game Comp!
Jun 13, 2016 17:26:39 GMT
Skyguy98, Aquos, and 2 more like this
Post by lowry on Jun 13, 2016 17:26:39 GMT
Round 1
Anything not in OP has been left out <3
Immortal_Dragon – Tribe Barathi Maris
Migrate East: 6 (Successful and a bonus effect)
After a long and strenuous journey the Barathi Maris encounter the beginning of the vast swamped moorland ahead, they have suffered no casualties and kept well fed from gathering berries and hunting the occasional prey. Settling on the largest area of solid, flat ground they could find, they easily set up shelter. Their scouts tell of fish as long as a Lannisi arm lurking in the water, a fog has kept itself perpetually intact though is currently fading to allow the Barathi Maris their first look at a new home. A species of creatures that stride through the water on 6 versatile and tentacular limbs have been spotted and they seem to not react hostilely to your scouts at all, the oddest part of these creatures are the moans emanating from openings on their bodies, they send ripples throughout the water disturbing fish.
Stability: Solid (2)
Power: Tiny (1)
Past Policies:
serialkiller🌴 – The Cometarian Tribe
Migrate south: 3 (Successful though limited)
Your people follow the colder climates South, your scouts have begun gaining a feel for the area but so far no ‘thin leafed’ trees have shown themselves in large numbers, spare for the odd cluster of 4 or 5. Weary and disheartened your people currently forage for food and have gone slightly hungry of late. The area you now find yourself in is home to bizarre quadruped creatures both hostile or docile to your people. Word of the nearby forests gives your people hope as you strive onwards. A change in temperature has just become noticeable by the Cometarian people and it’s not welcomed.
Stability: Stable (1)
Power: Tiny (1)
Past Policies:
Aquos – The ArtrokTribe
Migrate South: 4 ( Success)
The Artrok people have migrated south with great success, with more persistence than the others they've headed in a more westerly direction than those others heading south and to great joy. The forest of pines has been found and your people relish in the sweet sticky sap pouring from some of the taller trees, however the forest is not without its danger and a child had told his tribe mates of a horrific story. It depicts a creature, almost half the size of his 5 year old self, attacking him from the treetops, soon 3 more joined this creature, though eventually the boy said he found them no harm at all. The beings simply played with his fingers and toes, wrapping their own small fingers around the spikes in his shoulders. After sharing some sap with him, they fled after hearing a piercing screech. The elders say this child is blessed. Settling in an opening, with roots and sweet sap to keep them company your people tell tales around the fire.
Stability: Stable (1)
Power: Tiny (1)
Past Policies:
namoon - Tribe of the Mayagyptians
Migrate south: 2 (Unsuccessful) (I rerolled thrice for your first turn… Your gods truly despise you!)
Following some of their fellow brethren South by a few days late, the Mayagyptians have become uneasy. Most are unsure of the move and distrust the path they're taking. Arguments take place, what precious food you've foraged is fought over. Your people grow tired and weary, settling in an opening surrounded by rolling hills of tough bracken and dead shrubbery. Not only is your initial settlement rocky but some of your scouts have not returned, especially those that were supposed to have returned from the South-East. Throughout this hardship your people now have a saying ‘What's mine is mine, what's yours can be mine if I have the bigger stick.’
Stability: Shaky (0)
Power: Tiny (1)
Past Policies:
Skyguy98 – Tribe of the Revilons
Migrate north: 6 (Successful with bonus effect)
The Revilon tribe was able to lead its people well out of southern plains,traversing North the heat takes its toll. However, the Revilon tribe, have found a great boon in the form of succulent moist fruits that spring out from the lead wrappings of low shrub like plants, local small wildlife too enjoy the fruit as their is plenty of it. The main huts and shelters have been made using the natural leaves and branches fallen from the outskirt area of the jungles you've stumbled across. Oddly your people do think of home in comparison to this place, they're curious as to why the water shown in these fruits has not been reaching their old river, however these thoughts don’t stay for long and the people resume their work as if nothing had crossed their mind. Your leader watch as children play and laugh amongst the fruit.
Stability: Solid (2)
Power: Tiny (1)
Past Policies:
NickTheNick – Tribe Thracia
Stay put: 6 (Success with bonus effect)
As the other tribes have migrated out from the central valley lands, your people have not. Stubborn and comfortable in their own lifestyles your people keep at work with relative ease, the drought has subsided and water comes gushing through bringing with it life and a population boost in the native wildlife (bargeri). With no need to set up new tents or the fires, your people were too able to boom in population as well. Colour has returned to the grasses in your area and your people find nuts growing from a new specie of bush that grew from up river, though hard they apparently add quite a bit of flavour to the Bargeri meat if added.
Stability: Solid (2)
Power: Tiny (1)
Past Policies:
Johnwereright – Kekala Tribe
Migrate Southwest: 3(Limited Success)
The Kekala move Westward though not southerly yet, they come to the great stone forests of the West. The tall black stone spikes towering high above the trees, here and there an opening reveals itself and a large column of black rock towers out with a flat extended base, surrounded by small shrubs. Your people take refuge around one of these rock tower clearings and set up a relatively simple foundation for future generations. However no leader has risen up to take charge from your ranks and individuals with differing though equal talents are squabbling over decisions. Your people look on at this unconfirmed leadership and become begrudged, though it’s not quite enough of an issue to truly bother them yet.
Stability: Stable(1)
Power: Tiny (1)
Past Policies:
Now you all may make votes normally. Remember, your votes don’t have to just be some technological innovation, it can be anything. If you are wondering whether you can make the vote you are thinking of, just ask. Also remember that you can keep migrating. As a tip, as a nomadic tribe don't migrate too often, because unless you get very good rolls, your tribe will need time in between hunt, and gather, before setting out in search of more food. Some of you have very good starts already (though others not so much…) so don’t be too unadventurous if your people currently have a strong source of food. Those in the shaky status, do try and fix this, shame to see you go so soon ;-;
For your next round requests please taggles me
Anything not in OP has been left out <3
Immortal_Dragon – Tribe Barathi Maris
Migrate East: 6 (Successful and a bonus effect)
After a long and strenuous journey the Barathi Maris encounter the beginning of the vast swamped moorland ahead, they have suffered no casualties and kept well fed from gathering berries and hunting the occasional prey. Settling on the largest area of solid, flat ground they could find, they easily set up shelter. Their scouts tell of fish as long as a Lannisi arm lurking in the water, a fog has kept itself perpetually intact though is currently fading to allow the Barathi Maris their first look at a new home. A species of creatures that stride through the water on 6 versatile and tentacular limbs have been spotted and they seem to not react hostilely to your scouts at all, the oddest part of these creatures are the moans emanating from openings on their bodies, they send ripples throughout the water disturbing fish.
Stability: Solid (2)
Power: Tiny (1)
Past Policies:
Migrate East (6)
serialkiller🌴 – The Cometarian Tribe
Migrate south: 3 (Successful though limited)
Your people follow the colder climates South, your scouts have begun gaining a feel for the area but so far no ‘thin leafed’ trees have shown themselves in large numbers, spare for the odd cluster of 4 or 5. Weary and disheartened your people currently forage for food and have gone slightly hungry of late. The area you now find yourself in is home to bizarre quadruped creatures both hostile or docile to your people. Word of the nearby forests gives your people hope as you strive onwards. A change in temperature has just become noticeable by the Cometarian people and it’s not welcomed.
Stability: Stable (1)
Power: Tiny (1)
Past Policies:
Migrate South (3)
Aquos – The ArtrokTribe
Migrate South: 4 ( Success)
The Artrok people have migrated south with great success, with more persistence than the others they've headed in a more westerly direction than those others heading south and to great joy. The forest of pines has been found and your people relish in the sweet sticky sap pouring from some of the taller trees, however the forest is not without its danger and a child had told his tribe mates of a horrific story. It depicts a creature, almost half the size of his 5 year old self, attacking him from the treetops, soon 3 more joined this creature, though eventually the boy said he found them no harm at all. The beings simply played with his fingers and toes, wrapping their own small fingers around the spikes in his shoulders. After sharing some sap with him, they fled after hearing a piercing screech. The elders say this child is blessed. Settling in an opening, with roots and sweet sap to keep them company your people tell tales around the fire.
Stability: Stable (1)
Power: Tiny (1)
Past Policies:
Migrate South (4)
namoon - Tribe of the Mayagyptians
Migrate south: 2 (Unsuccessful) (I rerolled thrice for your first turn… Your gods truly despise you!)
Following some of their fellow brethren South by a few days late, the Mayagyptians have become uneasy. Most are unsure of the move and distrust the path they're taking. Arguments take place, what precious food you've foraged is fought over. Your people grow tired and weary, settling in an opening surrounded by rolling hills of tough bracken and dead shrubbery. Not only is your initial settlement rocky but some of your scouts have not returned, especially those that were supposed to have returned from the South-East. Throughout this hardship your people now have a saying ‘What's mine is mine, what's yours can be mine if I have the bigger stick.’
Stability: Shaky (0)
Power: Tiny (1)
Past Policies:
Migrate South (2)
Skyguy98 – Tribe of the Revilons
Migrate north: 6 (Successful with bonus effect)
The Revilon tribe was able to lead its people well out of southern plains,traversing North the heat takes its toll. However, the Revilon tribe, have found a great boon in the form of succulent moist fruits that spring out from the lead wrappings of low shrub like plants, local small wildlife too enjoy the fruit as their is plenty of it. The main huts and shelters have been made using the natural leaves and branches fallen from the outskirt area of the jungles you've stumbled across. Oddly your people do think of home in comparison to this place, they're curious as to why the water shown in these fruits has not been reaching their old river, however these thoughts don’t stay for long and the people resume their work as if nothing had crossed their mind. Your leader watch as children play and laugh amongst the fruit.
Stability: Solid (2)
Power: Tiny (1)
Past Policies:
Migrate North (6)
NickTheNick – Tribe Thracia
Stay put: 6 (Success with bonus effect)
As the other tribes have migrated out from the central valley lands, your people have not. Stubborn and comfortable in their own lifestyles your people keep at work with relative ease, the drought has subsided and water comes gushing through bringing with it life and a population boost in the native wildlife (bargeri). With no need to set up new tents or the fires, your people were too able to boom in population as well. Colour has returned to the grasses in your area and your people find nuts growing from a new specie of bush that grew from up river, though hard they apparently add quite a bit of flavour to the Bargeri meat if added.
Stability: Solid (2)
Power: Tiny (1)
Past Policies:
Stay Put (6)
Johnwereright – Kekala Tribe
Migrate Southwest: 3(Limited Success)
The Kekala move Westward though not southerly yet, they come to the great stone forests of the West. The tall black stone spikes towering high above the trees, here and there an opening reveals itself and a large column of black rock towers out with a flat extended base, surrounded by small shrubs. Your people take refuge around one of these rock tower clearings and set up a relatively simple foundation for future generations. However no leader has risen up to take charge from your ranks and individuals with differing though equal talents are squabbling over decisions. Your people look on at this unconfirmed leadership and become begrudged, though it’s not quite enough of an issue to truly bother them yet.
Stability: Stable(1)
Power: Tiny (1)
Past Policies:
Now you all may make votes normally. Remember, your votes don’t have to just be some technological innovation, it can be anything. If you are wondering whether you can make the vote you are thinking of, just ask. Also remember that you can keep migrating. As a tip, as a nomadic tribe don't migrate too often, because unless you get very good rolls, your tribe will need time in between hunt, and gather, before setting out in search of more food. Some of you have very good starts already (though others not so much…) so don’t be too unadventurous if your people currently have a strong source of food. Those in the shaky status, do try and fix this, shame to see you go so soon ;-;
For your next round requests please taggles me