!Tilly!
Aware
i love scifi stuff but im too stupid to take part lel
Posts: 145
|
Agar.io
Jun 30, 2015 18:16:56 GMT
via mobile
Post by !Tilly! on Jun 30, 2015 18:16:56 GMT
So this, I think, is a pretty recently made game. Basically you're a bunch of cells in a specified area. You have little balls of food to absorb, which make you bigger. Whenever you get bigger than someone else's cell, you can devour them and their mass is added to yours. You can also split in half, which makes you smaller but faster as well. You also have more "lives," so if one gets eaten you still have the other one to play with.
I was thinking the Microbe/Cell stage could be this way when you start trying to become Multicellular. Each time you split, you have more chances of surviving, and you're faster. You also can pin other cells inside your mass (like an ameoba*), and swallow them up when you get big enough.
Once you get to a certain number of cells working together, you could go to Multicellular/Aquatic Animal stage, and whenever another cell eats your pieces, you get farther away. The cells that are a certain percent bigger than you would try to go after you; the ones that are the same percent smaller than you will run away from you.
Not sure if this will work for Thrive, but it seems relatively easy to code. Agar.io is a browser-based game, so it seems pretty simple. Then again, I have no idea how to code...
(*how do you spell that? Ameoba? Ameaba? hm.)
|
|
|
Post by mitobox on Jul 22, 2015 14:10:02 GMT
Heh, screwed around. Pretty fun.
What's cool is how splitting is, basically, evolving to the Multicellular Stage... Except with more death.
It's spelt amoeba.
|
|
!Tilly!
Aware
i love scifi stuff but im too stupid to take part lel
Posts: 145
|
Agar.io
Jul 22, 2015 15:12:21 GMT
via mobile
Post by !Tilly! on Jul 22, 2015 15:12:21 GMT
Ye... Tons and tons of death. But if you think about it, that's probably how it happened/happens Sure takes a lot of skill to survive Multicellular for any amount of time.
|
|
|
Post by iaintevenmad884 on Jul 23, 2015 0:52:36 GMT
it also makes sense because in the game there are soooo many cells to devour and be devoured by. and also in the difficulty settings i'm sure it would be possible to make it easier by making you faster or others slower. and maybe this sort of game play could be played with your friends.
|
|
|
Post by Oliveriver on Jul 23, 2015 11:32:41 GMT
I've been playing a bit of Agar.io recently, and I think the gameplay aesthetic is just the kind of thing we might strive for with Thrive. You can move about and decide to flee from predators, chase prey, or hide out somewhere and have a (slightly) more peaceful experience. There's action in some places but also the option to play more passively. Obviously in Thrive there'll be a lot more abilities to choose from, so your options with each strategy won't be so limited.
|
|
|
Post by superduck3 on Oct 16, 2015 4:35:45 GMT
[snip]
Be a little subtler with your advertising spam, my friend. - Moderator
|
|