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Post by Oliveriver on Jun 28, 2015 18:18:30 GMT
For anyone who doesn't know, right now we're writing up a full Game Design Document for the Microbe Stage. It's nowhere near done yet, but all the essential sections and headings are in place. thrivegame.wikidot.com/microbe-stage-gddSuggestions? Things we might have missed?
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Post by StealthStyleL on Jun 28, 2015 19:24:12 GMT
Nice work! It looks good.
I don't know your intentions but for the other stages we won't need repetition of certain things like "About the game" and "Basic information." Is there no where better for this? Plus, some things such as the title screen aren't actually in the Microbe Stage. Should it be somewhere more general? I mean for the GDD it's fine, but on the wiki I thought it was supposed to be split into smaller groups, if you will, and put on different pages to ease finding the information you want. There's probably an excess of information on that one page. But, like I said, for the GDD that should be fine.
But anyway, it's always nice to see progress.
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Post by Oliveriver on Jun 28, 2015 20:47:54 GMT
Really it's just every possible thing we'd want in version 1.0 (the first full microbe stage release) to act as solid documentation for people finding the project for the first time.
And yeah, it could be split in separate pages with the GDD page itself as the contents. When it's done I might do that.
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Post by Oliveriver on Jun 29, 2015 17:59:55 GMT
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Post by Oliveriver on Jul 8, 2015 18:38:58 GMT
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Post by StealthStyleL on Jul 9, 2015 7:45:32 GMT
Nice work!
Any idea what the biomes will be?
Edit: Never mind, I've read your bit on the forum and you don't really seem to know yet.
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Post by Captain McDerp on Jul 9, 2015 16:26:46 GMT
Does this mean I can update my outreach post?
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Post by elementalred on Jul 9, 2015 21:06:11 GMT
Btw, how many species of microbes could there be? What would be the limit?
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Post by Captain McDerp on Jul 10, 2015 13:14:22 GMT
Btw, how many species of microbes could there be? What would be the limit? There should be limitless possibilities with auto-evo. So basically near infinite.
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Post by iaintevenmad884 on Jul 17, 2015 14:06:32 GMT
so unlike spore, there won't be a complexity limit? if so, that would be AWESOME! the complexity meter was one of the big disappointing things in spore for me. it ruined the entire idea of creating awesome creature by making you think practical, even in the creator with the more complex cheat that didn't even work.
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Post by Moopli on Jul 24, 2015 21:44:25 GMT
Any idea what the biomes will be? Edit: Never mind, I've read your bit on the forum and you don't really seem to know yet. Not quite: More like, we plan not to designate 'biomes' at all. Biomes are descriptive, not prescriptive, ie, it only makes sense to divide a biosphere into biomes once it exists, as a method of description and categorization, not beforehand, because that puts unnecessary restrictions on the model, making the model less general, and more of a set of special cases. The case-by-case approach is good when you can't model the general case, and know enough of the parameters of your model that you can discount the possibility that there's some case you forgot to account for. Given that we want to be surprised and amazed by strange yet realistic biomes, as with everything else, I don't think it would be a good idea to designate biomes directly, unless as a temporary measure to test something. The limit would be about 30 or so in a single patch, but it would be possible to have far more over the entire planet, depending on how many patches there are, and how many species are spread between multiple patches. Kinda yes, kinda no. We'll be measuring complexity in the multicellular stages using some fractal-ish math, and we won't be limiting the total amount of complexity, but how much your organism changes each time.
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Post by iaintevenmad884 on Jul 25, 2015 14:08:38 GMT
as long as eventually i can have something that ACTUALLY looks long enough to be a realistic looking snake like animal, dragon like animal, or ANYTHING that has a reasonably lengthened tail, i'll be happy, and if i can have something that has more than three sets of limbs, i'll be REALLY happy. edit: oh and that would make this game so better than spore.
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Post by hellrock on Jul 26, 2015 18:26:44 GMT
Wait, v1.0 will only have the microbe stage? That would mean a loooot of development to go.
About the spore complexity meter, you can download the dark injection mod and put it in your data folder, which adds new parts and infinite complexity.
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Post by Oliveriver on Jul 27, 2015 16:40:30 GMT
Wait, v1.0 will only have the microbe stage? That would mean a loooot of development to go. It will be, but that doesn't mean there'll be 76 updates from 0.2.4 to reach it. My guess is it would take 5 to 6 updates to get the main features in, then a few more for extraneous stuff like extra agents, more organelles and game balancing.
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Post by lukaandjelkovic on Feb 27, 2016 15:39:17 GMT
Hmmm, why 12+? There is so weak violence (absorption, throwing toxins) that it should be 10+. I am 10 and i have no idea why would it be 12+.
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Post by Oliveriver on Feb 27, 2016 15:43:24 GMT
Hmm...good point actually. I think the 12+ rating is mainly there as an insurance policy for later stages - although nothing about microbial interactions could realistically be considered graphic or violent, once scaled up to macroscopic size, animals fighting and eating each other could be a problem.
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