TheGraveKnight
Spacefaring
The Motivational Army is watching
Posts: 1,170
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Post by TheGraveKnight on May 19, 2016 2:24:59 GMT
Well there`s already the Caste system and the Behavior Editor so I decided to show an idea I had for the editor. What if you could create and/or edit stages in your creature's life cycle. It could work similarly to the caste system, where you could use a standard configuration (baby, child, young adult, adult, aged, elder) or you could create whole new life stages. For the infant/young organism side, it would start with just a smaller version of your regular organism, but you could edit it so that it could lack certain features (think antlers on a young deer), possess something it doesn't have in adult life (egg tooth) or even making them go through a larval or metamorphic phase (frogs, dragonflies, etc.). For the older side, the organism could become slightly less muscular, weaker and their internal organs could probably function less efficiently. As for a possible size dilemma, I think infantile organisms could start at maybe half the original size of the organism and from that point on ward the size of your organism could vary (maybe without going over the original size though). Edit: This could also overlap with the Behavior Editor and Caste System, with creatures of different genders appearing different at certain stages of life and also acting different too. Just an idea I had, lemme know what you think
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Post by Atrox on May 19, 2016 2:50:50 GMT
Well there`s already the Caste system and the Behavior Editor so I decided to show an idea I had for the editor. What if you could create and/or edit stages in your creature's life cycle. It could work similarly to the caste system, where you could use a standard configuration (baby, child, young adult, adult, aged, elder) or you could create whole new life stages. For the infant/young organism side, it would start with just a smaller version of your regular organism, but you could edit it so that it could lack certain features (think antlers on a young deer), possess something it doesn't have in adult life (egg tooth) or even making them go through a larval or metamorphic phase (frogs, dragonflies, etc.). For the older side, the organism could become slightly less muscular, weaker and their internal organs could probably function less efficiently. As for a possible size dilemma, I think infantile organisms could start at maybe half the original size of the organism and from that point on ward the size of your organism could vary (maybe without going over the original size though). Edit: This could also overlap with the Behavior Editor and Caste System, with creatures of different genders appearing different at certain stages of life and also acting different too. Just an idea I had, lemme know what you think You know, despite all the discussion the forum has had about baby organisms, I think this is the first time someone's brought up the notion of having a life cycle editor! I really like this idea and I think it fits well with the customization that Thrive will already present to the player. Good job TheGraveKnight!
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TheGraveKnight
Spacefaring
The Motivational Army is watching
Posts: 1,170
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Post by TheGraveKnight on May 19, 2016 3:21:20 GMT
Just trying to find a way to make something great even better. I`m kinda surprised that was the reaction to my post. Also the quote glitched out in case it looks weird :/
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Post by Atrox on May 19, 2016 3:27:55 GMT
Just trying to find a way to make something great even better. I'm kinda surprised that was the reaction to my post. Also the quote glitched out in case it looks weird :/ What reaction were you expecting? This is a great idea :0
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TheGraveKnight
Spacefaring
The Motivational Army is watching
Posts: 1,170
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Post by TheGraveKnight on May 19, 2016 3:36:47 GMT
Honestly, indifference. But this is what makes you guys great game developers in my opinion, you interact with your fans. Believe it or not, not alot of gaming companies do that nowadays which can lead to some...annoying issues *cough*EA*cough*.
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Post by Atrox on May 19, 2016 3:38:26 GMT
Well I consider myself barely a developer, but I can agree to that! The devs here are awesome
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TheGraveKnight
Spacefaring
The Motivational Army is watching
Posts: 1,170
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Post by TheGraveKnight on May 19, 2016 3:44:03 GMT
Anyways getting back on topic, do you have any other ideas for a life cycle editor? If there`s also any issues with the idea how could they be fixed?
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Post by Atrox on May 19, 2016 3:52:49 GMT
Anyways getting back on topic, do you have any other ideas for a life cycle editor? If there`s also any issues with the idea how could they be fixed? The one issue I see is that it has the potential to get very complex if you want to fully utilize every editor. If your species has castes, and they all behave differently, well those castes will also have also have different appearances at different stages of life and each stage of life for each caste could potentially have its own set of behaviors. I feel it'd become hard to manage in the editor after a while. Another issue I see with not only a life cycle editor, but a caste editor as well... Just how much is this going to cost us? In terms of mutation points do you have to slowly evolve every caste one at a time every generation until you reach your goal? What about evolving different stages of life? This ties into the extreme complexity I mentioned earlier, because should a player want to create a creature that varied, it would take a very, very long time to reach their end goal. Possible solution: Have caste and life cycle editors each have their own stock of mutation points.
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The_Wayward_Admiral
Spacefaring
The_Real_Slim_Shady
Atrox drew this awesome image of the Keldori!
Posts: 1,011
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Post by The_Wayward_Admiral on May 19, 2016 13:44:38 GMT
To save on complex interactions between editors, you could integrate the caste system into the development editor and have branching development.
Example: 1-5 Larva If male 6-death Drone If female w/o hormone exposure 6-death Worker If female w/ hormone exposure 6-death Queen
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Post by Atrox on May 19, 2016 14:45:13 GMT
To save on complex interactions between editors, you could integrate the caste system into the development editor and have branching development. Example: 1-5 Larva If male 6-death Drone If female w/o hormone exposure 6-death Worker If female w/ hormone exposure 6-death Queen That sounds like a great solution but what are the numbers for?
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The_Wayward_Admiral
Spacefaring
The_Real_Slim_Shady
Atrox drew this awesome image of the Keldori!
Posts: 1,011
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Post by The_Wayward_Admiral on May 19, 2016 15:15:54 GMT
Sorry, they were meant to represent years, but I forgot to label my axes.
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