What I want to see is cities automatically developing by themselves, with the player able to provide varying amounts of input.
Off the top of my head, that could mean:
A despot ordering the governor of city X to build a great temple of particular proportions to honor the gods or impress the despot's wife or whatever
A grand 7-year plan that calls for the doubling of steel output from province Y
A meddling king demanding the demolition of two houses because he thinks it'll improve the feng shui of the city if they switch places
I prefer the higher-level stuff, but I think other people on the team like the possibility to model lower-level stuff (like the last one above) for, say, early-game society stage, when you have a small town that you want to fiddle with a lot.
So, right now, your question is mostly an open question -- I want to make it possible to avoid having to micro, and in fact, in the strategy stages in particular, that's one of my overarching design goals. But I might not be in charge of designing the strategy stages, or maybe we won't be able to come up with a design that works, or something, but nonetheless, I'm with you on this one.
Post by iaintevenmad884 on Jul 17, 2015 17:02:23 GMT
so it's like you can influence the direction your city goes in, but it isn't like stronghold 2, where you're struggling to keep up with every little pesky problem that your peopl;e should be able to take care of themselves?
Post by iaintevenmad884 on Jul 26, 2015 18:27:15 GMT
If there's no oxygen though, at least your bananas and apples won't go brown. But how could life start without oxygen? it is an important element in so many processes. Even if you are a microbe that doesn't breath, you need it to make ATP.
The possibility/potential of life without oxygen is an interesting question that we are completely washing our hands of ever attempting to answer. There would simply be too many unknowns involved in creating an entire alternate biochemistry -- sure, we deal in speculative biology, but that's too much speculative, not enough biology.