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Post by early0000 on Apr 24, 2016 22:41:11 GMT
If any of you have ever played Species: ALRE you will certainly know that it comes with it's fair share of performance issues. I have a fairly beefy desktop gaming computer that cost me around 600$ and I still have issues with lag while playing Species: ALRE. My point is Thrive is calling for similar, if not more complex calculations once we get to using auto-evo. I'm not exactly a programmer, but if I remember correctly Lua, the programming language we are currently relying on is much slower than more mainstream coding languages. I suggest that we switch coding languages soon before the game becomes unplayable simply due to lag. Another issue we need to focus on would be debugging Thrive so further performance issues don't arise.
Correct me if I am wrong on any topic
Edit: when I say lag I mean 1-5fps slow
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The Uteen
Sentient
my status: very quo
Posts: 83
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Post by The Uteen on Apr 26, 2016 19:40:31 GMT
I think a portion of the programming is being done in C++, though I'm not sure exactly how much is being done in Lua. C++ is a fairly low-level language, so can offer particularly good performance compared to more modern languages. I agree that lag could become an issue, though, and with a game that's constantly evolving, optimisation could easily become an afterthought. I like to think whether it will become an issue or not depends on how old the programmers' computers are.
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Post by early0000 on Apr 26, 2016 21:30:39 GMT
I think a portion of the programming is being done in C++, though I'm not sure exactly how much is being done in Lua. C++ is a fairly low-level language, so can offer particularly good performance compared to more modern languages. I agree that lag could become an issue, though, and with a game that's constantly evolving, optimisation could easily become an afterthought. I like to think whether it will become an issue or not depends on how old the programmers' computers are. Sounds great I'm just a bit concerned since this isn't a professionally organized project. I don't mean to be at all offensive to anyone on the project, but Species: ALRE is like Thrive in terms of organization. Species: ALRE I think is a complete disaster. They took a great idea and turned into a game that at times seems almost unplayable. I understand it is in Alpha, but it crashes left and right with pathetically weak programming. When it was made known to the public via numerous YouTubers, it is becoming more and more forgotten.
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