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Post by lowry on Mar 11, 2016 20:35:26 GMT
Any ideas on how caring for young (if your actual creature can) will be like? Will the possibility to form close bonds with offspring or maybe even teach them to hunt/ fend for themselves? Thoughts? Ideas? Discuss...?
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Post by Atrox on Mar 11, 2016 20:41:03 GMT
I always imagined that NPC members of your species would learn from your actions. In a way you would decide how they acted based on how you acted. If you avoid a certain animal, other members of your species will avoid it. If you see a tree with fruit in it, you could climb it to grab the fruit and other members of your species would adopt the behavior as well.
They would learn from you.
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veyraa
Multicellular
Posts: 30
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Post by veyraa on Mar 14, 2016 8:58:10 GMT
Would it not also be dependent upon your species and their kingdom as well as class (taxonomy)? This would lead to further fine tuning once you obtain a culture. It would be capable of being tweaked by Atrox's interpretation, as well, with your actions possibly being fueled by your own perceptions of the kingdom and class. Thus, if you have a mammalian, perhaps you would colour your interactions to better portray it as we see it in real life? I mean, you would still have the capacity to go against the grain, but "immersion can not be patched" and once you teach your organism to behave erratically... well...
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Post by StealthStyleL on Mar 14, 2016 17:22:19 GMT
Taxonomy will not actually affect your creature at all. You won't be restricted to behave in line with Earth classifications.
I'll have a think about this question.
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veyraa
Multicellular
Posts: 30
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Post by veyraa on Mar 14, 2016 18:33:29 GMT
Taxonomy will not actually affect your creature at all. You won't be restricted to behave in line with Earth classifications. I'll have a think about this question. I'm sorry, I didn't mean to infer a restriction based upon the game. I merely meant that some people might want to follow examples already set.
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