Skyguy98
Spacefaring
Lord of the Skies (pic found by atrox)
Posts: 1,637
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Post by Skyguy98 on Jun 15, 2015 2:12:30 GMT
Will there be things like Invasions against other planets, like will we be able to land armies on the planet's and fight there while having space fleets fight it out too?
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Post by StealthStyleL on Jun 15, 2015 16:17:41 GMT
Yes, this should be possible in the future.
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Post by johnnykun on Jun 16, 2015 0:33:53 GMT
I wonder if it's possible for aliens to leave their space ship and attack a city.
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Skyguy98
Spacefaring
Lord of the Skies (pic found by atrox)
Posts: 1,637
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Post by Skyguy98 on Jun 16, 2015 1:57:24 GMT
I'm curious, is it going to be like spore where you only control one ship or will you control the whole civilization?
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Post by elementalred on Jun 16, 2015 12:35:52 GMT
The way I see it is that you could control both a single spaceship and a whole armada of it.
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Post by StealthStyleL on Jun 16, 2015 16:00:30 GMT
At this stage in the game, space, you will primarily be in Strategy Mode. This means you will control your entire civilisation like a normal RTS game. However, you will also be able to 'possess' any of your people and see the world through their perspectives, be it first person or third. This is known as Organism Mode. So, you will be able to both control an armada of ships and pilot your own individual one (though not at exactly the same time) like elementalred said.
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Post by drakostrife on Jun 17, 2015 15:45:23 GMT
I thought about controlling one troop on land and fighting or doing whatever while the invasion XD (I think this would be pretty much to program as it would be hard for an actual computer to carry it :/ , but we can always dream :3)
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Post by hellrock on Jul 10, 2015 21:39:07 GMT
The way I would see it, you'd be watching your fleet battle the enemies while you drop your troops onto the planet, then the enemy's/your forces on the invaded planet would slowly deplete over time depending on the strength or numbers while battles in space would be viewed like a space strategy, might be difficult to program though.
About controlling a single ship and a fleet of them at the same time, maybe the single ship you control could be a flagship.
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Post by Captain McDerp on Jul 11, 2015 13:22:16 GMT
You would pretty much be able to control every ship. But you could still design "your own" ship. That you just leave landed at a safe planet you have colonised to posses it when you feel like exploring the galaxy on your own. You could easily build new and better versions in the tech editor when you have cool new techs. Heck, you could have an entire planet dedicated to being your personal space-hotrod garage and manufacturing center.
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Post by iaintevenmad884 on Jul 17, 2015 17:08:06 GMT
when I think about controlling an entire fleet, sadly, i think about the planes in the civilization stage of spore. but i think that it would be cool to have a sytem like sid miers civilization, but you aren't forced to use EVERY freaking unit every turn, and that the game doesn't have to be turn based, but it could work that way.
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Post by Chīzu la Cheese on Jul 18, 2015 22:34:39 GMT
Yeah I think the current plan is for it to be pretty much real time.
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Post by iaintevenmad884 on Jul 23, 2015 0:46:52 GMT
but when you have HUGE fleets on your game, wouldn't that put strain on the computer if its real time?
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Post by Captain McDerp on Jul 25, 2015 14:13:37 GMT
Ehm, why would that strain your computer? I mean, every modern rts game has tons of high-poly units fighting eachother. (like dawn of war 2) And they run fine. And as far as i know, thrive isnt gonna be the apex of computer graphics. So no matter how much happens on the screen the game wont be "too demanding" to run. Making the game turn-based won't solve this issue anyway.
Don't worry about the game slowing down. And thrive is gonna be real time. period.
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Post by iaintevenmad884 on Jul 25, 2015 17:39:12 GMT
sorry, i don't know that much about rts games. the only one I've spent a lot of time with is Warcraft 2: tides of darkness, and seeing how old the game is, it probably isn't such a good example. and a lot of the computers I've used were meant for media instead of gaming. and i feel like an idiot for forgetting there isn't going to be game of the year graphics in thrive.
i apologize for my idiocy.
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Post by hellrock on Jul 26, 2015 3:00:26 GMT
I've seen rts games that had terrible performance issues due to large numbers (Planetary annihilation being the most guilty) and about real time gameplay on space warfare, what if you get outnumbered? Would you have to deal with all of them at once?
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Post by mitobox on Jul 26, 2015 4:06:31 GMT
I've seen rts games that had terrible performance issues due to large numbers (Planetary annihilation being the most guilty) and about real time gameplay on space warfare, what if you get outnumbered? Would you have to deal with all of them at once? Thrive's graphics probably won't be shiny and triple A-looking, so performance could be helped in that regard. Of course, the game could also control the AI to not make so many units that the game slows to a crawl.
On the topic of being outnumbered... If it's little ships dogfighting one another, then your guys will probably lose unless they get lucky or you send in backup. Bigger ships could probably hold their own against a swarm of little ships if they have adequate defenses, unless the little ships are like bombers and can easily destroy those defenses. Then you'd need fighters to support against the bombers. Big ships outnumbered by more big ships, again, will probably lose unless they get lucky or you send in backup.
If you're talking about being in organism mode while piloting a ship, then you'd probably have to. See the above.
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Post by hellrock on Jul 26, 2015 18:06:10 GMT
I did mention wanting my personal spaceship to be some sort of big flagship. Maybe you can use micromanagement to destroy ships if you're outnumbered, especially in the early parts of the stage where your resources are little and you can't rely on outnumbering your enemy.
I was also thinking of sending in ground units to sabotage the planet's defenses, then I'll bombard said planet.
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Post by rocket54321 on May 4, 2016 22:08:21 GMT
Think about space combat like this: Large starfleets should be expensive to maintain. You should probably be able to have maybe two huge standing fleets at any one time. Most of a war is going to be a couple ships patroling your border systems to repel invasion attempts and dispatching troop transports (landing needs to be a thing, the battle mechanics similar to the society stage, exept with better stuff) to capture enemy planets. The battles royal between massive fleets should take place in strategic systems (ie ones with lots of recources and stuff), and these should be able to turn the todes of a war. Enemies should surrender when they are crippled, e.g. can't make more ships and lost more than 75% of their ships or are outnumbered by like 3-1, or if you've crippled economy (i.e. they can't pay for any more stuff because you captured their good systems). Boarding enemy ships should be a thing but should require specialized craft, require special reaserch, be riske, and be somewhat expensive (in manpower and craft).
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Post by Moopli on May 28, 2016 4:41:41 GMT
If we have long-range wormhole generators then maybe warfare will be more like a space- tippyverse.
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infectant
Multicellular
Spreading throughout your body...
Posts: 44
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Post by infectant on May 31, 2016 7:24:03 GMT
Although the tippyverse relies on the fact that there is no defense against wormholes, which will not necessarily be the case.
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