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Post by evolution4weαk on Feb 12, 2016 23:08:26 GMT
SCAVENGE!!
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Deleted
Deleted Member
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Post by Deleted on Feb 12, 2016 23:19:00 GMT
BL2 travel up
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Cell War
Feb 12, 2016 23:42:17 GMT
via mobile
Post by TheCreator on Feb 12, 2016 23:42:17 GMT
Heyo! Reproduce!
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Post by Redwatt50 on Feb 13, 2016 2:11:55 GMT
You don't want BL1 to do anything?
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Cell War
Feb 13, 2016 2:18:47 GMT
via mobile
Post by GabrielGG on Feb 13, 2016 2:18:47 GMT
Reproduce
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Post by Narotiza on Feb 13, 2016 2:34:05 GMT
TR1 Reproduce, TR2 Scavenge
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Post by Redwatt50 on Feb 13, 2016 4:05:38 GMT
Turn 6: 1 2 3 4 5 6 7 8 9 10 1 {TL1.TL2} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [TR1.TR2] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )]
2 [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )}
3 {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )]
4 [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )}
5 {( ).( )} [( ).( )] {( ).( )} [( ).( )] {CE1.CE2} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )]
6 [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )}
7 {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )]
8 [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )}
9 {BL2.( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )]
10[BL1.( )] {( ).( )} [( ).( )] {( ).( )} [BC1.BC2] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {BR1.BR2} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )}
Skyguy98 (TL): TL1 (30/30 HP, 10 ATK, 4(-1) FD)(1-1) Reproduce(4)(3): 2(-2) FD TL2 (30/30 HP, 12 ATK, 2 FD)(1-1) Narotiza (TR): TR1 (30/30 HP, 10 ATK, 3(-1) FD)(1-10) Scavenge(2): 4(+1) FD (This cell couldn't reproduce because it only had 4 FD) TR2 (25/25 HP, 15 ATK, 1(-1) FD)(1-10) Scavenge(5): 3(+2) FD TheCreator (CE): CE1 (30/30 HP, 10 ATK, 4(-1) FD)(5-5) Reproduce(2)(3): 2(-2) FD CE2 (30/30 HP, 8 ATK, 2 FD)(5-5)
@unknown (BL): BL1 (30/30 HP, 10 ATK, 3(-1) FD)(10-1) Scavenge(6): 6(+3) FD (I assume you wanted to do this) BL2 (30/30 HP, 5 ATK, 1(-1) FD)(10-1) Travel: Moved to (9-1) evolution4weαk (BC): BC1 (30/30 HP, 10 ATK, 3(-1) FD)(10-5) Scavenge(6): 6(+3) FD BC2 (25/25 HP, 8 ATK, 1(-1) FD)(10-5) Scavenge(3): 3(+2) FD, The amount of FD in this tile is getting low. GabrielGG (BR): BR1 (30/30 HP, 10 ATK, 4(-1) FD)(10-10) Reproduce(6)(3): 2(-2) FD BR2 (30/30 HP, 15 ATK, 2 FD)(10-10)
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Skyguy98
Spacefaring
Lord of the Skies (pic found by atrox)
Posts: 1,637
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Cell War
Feb 13, 2016 4:07:25 GMT
via mobile
Post by Skyguy98 on Feb 13, 2016 4:07:25 GMT
Tl2 move left, tl1 move down
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Post by Deleted on Feb 13, 2016 4:07:47 GMT
Forgot what I wanted bl1 to do thx very much.
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Deleted
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Post by Deleted on Feb 13, 2016 4:09:38 GMT
BL1 reproduce Bl2 scavenge
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Post by evolution4weαk on Feb 13, 2016 4:42:32 GMT
TRAVEL UP
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Post by Narotiza on Feb 13, 2016 4:51:17 GMT
TR1 and TR2 scavenge
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Post by TheCreator on Feb 13, 2016 6:20:10 GMT
CE2 up, and scavenge for CE1
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Post by GabrielGG on Feb 13, 2016 12:37:22 GMT
BR1 and BR2 Scavenge
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Post by Redwatt50 on Feb 13, 2016 18:15:54 GMT
Turn 7: 1 2 3 4 5 6 7 8 9 10 1 {( ).( )} [TL2.( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [TR1.TR2] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )]
2 [TL1.( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )}
3 {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )]
4 [( ).( )] {( ).( )} [( ).( )] {( ).( )} [CE2.( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )}
5 {( ).( )} [( ).( )] {( ).( )} [( ).( )] {CE1.( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )]
6 [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )}
7 {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )]
8 [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )}
9 {BL2.( )} [( ).( )] {( ).( )} [( ).( )] {BC1.BC2} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )]
10[BL1.BL3] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {BR1.BR2} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )}
Skyguy98 (TL): TL1 (30/30 HP, 10 ATK, 1(-1) FD)(1-1) Travel(S): Moved to (2-1) TL2 (30/30 HP, 12 ATK, 1(-1) FD)(1-1) Travel(E): Moved to (1-2) Narotiza (TR): TR1 (30/30 HP, 10 ATK, 3(-1) FD)(1-10) Scavenge(4): 5(+2) FD TR2 (25/25 HP, 15 ATK, 2(-1) FD)(1-10) Scavenge(5): 4(+2) FD, The amount of FD in this tile is getting low. TheCreator (CE): CE1 (30/30 HP, 10 ATK, 1(-1) FD)(5-5) Scavenge(3): 3(+2) FD CE2 (30/30 HP, 8 ATK, 1(-1) FD)(5-5) Travel(N): Moved to (4-5)
@unknown (BL): BL1 (30/30 HP, 10 ATK, 5(-1) FD)(10-1) Reproduce(1)(1): 3(-2) FD, Double 1s: Gene A (See the list at the bottom of this post.) BL2 (30/30 HP, 5 ATK, 1(-1) FD)(9-1) Scavenge(5) 3(+2) FD BL3 (25/25 HP, 5 ATK, 2 FD, GNs(Genes): A)(10-1) evolution4weαk (BC): BC1 (30/30 HP, 10 ATK, 5(-1) FD)(10-5) Travel(N): Moved to (9-5) BC2 (25/25 HP, 8 ATK, 2(-1) FD)(10-5) Travel(N): Moved to (9-5) GabrielGG (BR): BR1 (30/30 HP, 10 ATK, 1(-1) FD)(10-10) Scavenge(4): 3(+2) FD BR2 (30/30 HP, 15 ATK, 1(-1) FD)(10-10) Scavenge(6): 4(+3) FD
Genes: A: Each time this cell performs an action, roll a die. If that roll is 1 or 2, the cell performs a random action instead of its original one. When it travels or attacks this way, it will move in a random direction or attack a random target respectively. The cell can even attack other cells that are on the same team as it. (Very harmful)
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Post by evolution4weαk on Feb 13, 2016 18:16:18 GMT
SCAVENGE
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Cell War
Feb 13, 2016 18:18:55 GMT
via mobile
Post by TheCreator on Feb 13, 2016 18:18:55 GMT
Scavenge for both.
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Post by Narotiza on Feb 13, 2016 18:31:59 GMT
TR1 and TR2 move down.
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Post by Deleted on Feb 13, 2016 18:41:36 GMT
I am unlucky :(
You didn't add bl3 in the board Scavenge all
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Post by GabrielGG on Feb 13, 2016 18:45:32 GMT
Scavenge for both
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