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Post by Deutsches Afrikakorps on Jan 30, 2016 23:47:15 GMT
Hello guys, part time lurker here. Decided to finally post after 2 months. Anyway, I had a idea(It's been talked about but no one has made the direct suggestion.) Why not allow ground combat to a greater scale? Infantry, tanks, IFVs, APCs and such duking it out on the planet surface. That brings up a question for industrial/modern era...will things like artillery, tanks and such be actual things?
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Skyguy98
Spacefaring
Lord of the Skies (pic found by atrox)
Posts: 1,637
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Post by Skyguy98 on Jan 31, 2016 0:04:59 GMT
There should be the ability to design vehicles in the object editor at that stage as far as I know, what do you mean by based combat? I think by this stage it would be more you controlling the armies and telling them to fight, not contorlling individuals, though that is still under discussion
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Post by Atrox on Jan 31, 2016 0:16:34 GMT
There should be the ability to design vehicles in the object editor at that stage as far as I know, what do you mean by based combat? I think by this stage it would be more you controlling the armies and telling them to fight, not contorlling individuals, though that is still under discussion By based combat he is referring to combat focusing solely on infantry and land vehicles. Deutsches Afrikakorps, as Skyguy98 said above, there will be a Tech Editor that will allow you to create various vehicles. As for infantry, I'm sure that will be possible. How else would any fighting get done in the early tribal stages? EDIT: Also welcome to the forums, Deutsches Afrikakorps
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Post by Deutsches Afrikakorps on Jan 31, 2016 1:46:43 GMT
There should be the ability to design vehicles in the object editor at that stage as far as I know, what do you mean by based combat? I think by this stage it would be more you controlling the armies and telling them to fight, not contorlling individuals, though that is still under discussion By based combat he is referring to combat focusing solely on infantry and land vehicles. Deutsches Afrikakorps , as Skyguy98 said above, there will be a Tech Editor that will allow you to create various vehicles. As for infantry, I'm sure that will be possible. How else would any fighting get done in the early tribal stages? EDIT: Also welcome to the forums, Deutsches Afrikakorps Thanks for the welcome, but uh. Will weapons be designable? Like have they stated that anywhere? Custom guns, swords and such? (Will I be able to have calvary charges with sabers and pistols?) or will it be strict selection of weapons?
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Post by Atrox on Jan 31, 2016 1:54:24 GMT
We should also be able to design our own weapons, yes. thrivegame.wikidot.com/tech-editor Here's a link to the current concept. Read up and feel free to come back and ask questions
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Post by Deutsches Afrikakorps on Jan 31, 2016 2:49:47 GMT
We should also be able to design our own weapons, yes. thrivegame.wikidot.com/tech-editor Here's a link to the current concept. Read up and feel free to come back and ask questions Thanks, currently reading over it. But does this mean I can have squads of 6 going around on a battlefield with full (power?) armour with assault rifles? Great! But that leaves me with two questions I have to ask...is there cover? Like in a battlefield can they utilise cover? Second...something non-related. But can you choose what your species will have? Scales, fur, feathers and such?
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Post by Atrox on Jan 31, 2016 4:28:33 GMT
I'm not sure if there's cover. The game is still at a very early stage of development, so the logistics of battle haven't actually been discussed in full yet. Yes you will be able to choose your species' covering. See here: thrivegame.wikidot.com/organism-editor
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Post by Deutsches Afrikakorps on Jan 31, 2016 4:38:58 GMT
I'm not sure if there's cover. The game is still at a very early stage of development, so the logistics of battle haven't actually been discussed in full yet. Yes you will be able to choose your species' covering. See here: thrivegame.wikidot.com/organism-editorAh, once again thank you. The only bad thing about all this is well...going to take forever to code. So I can't wait! Heh. EDIT: Will biological/chemical warfare also exist?
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Post by Atrox on Jan 31, 2016 4:42:36 GMT
I'm sure it will. There should be a branch of research for that in the research tree You really like war, huh?
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Post by Deutsches Afrikakorps on Jan 31, 2016 4:48:51 GMT
I'm sure it will. There should be a branch of research for that in the research tree You really like war, huh? Considering it's a major thing in a lot of games. Yeah. I can't wait to design my own lizard gas-masks and stuff. But I think bio and chem warfare in this will be really unique since a lot of species might breathe in certain chemicals then others. Allowing possibility specie selective weapons.
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Post by Atrox on Jan 31, 2016 4:56:30 GMT
Oh yeah possibly :0
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Post by Deutsches Afrikakorps on Jan 31, 2016 5:18:08 GMT
Can you actually make what the 'supplies' for squads will be? Eg, the ammo caliber, MREs (And their contents) and such?
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The_Wayward_Admiral
Spacefaring
The_Real_Slim_Shady
Atrox drew this awesome image of the Keldori!
Posts: 1,011
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Post by The_Wayward_Admiral on Jan 31, 2016 5:28:18 GMT
Deutsches Afrikakorps supply lines have received a number of offhand comments in other discussions, and right now the general idea is that you will need to keep an open supply channel to troops, although the nitty-gritty is still up in the air in that regard, to the best of my knowledge on the subject.
Edit: thrivegame.wikidot.com/military-center : Here it states that when troops are arrayed in a "Military Center" (think something like a large temporary basecamp) they need trade routes to keep them fed and such.
It sounds like individual squads can be sent out with a certain supply amount that will degrade as they perform actions, likely restocked by a return to a Military Center.
Hope this helps!
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Post by Deutsches Afrikakorps on Jan 31, 2016 5:39:15 GMT
Deutsches Afrikakorps supply lines have received a number of offhand comments in other discussions, and right now the general idea is that you will need to keep an open supply channel to troops, although the nitty-gritty is still up in the air in that regard, to the best of my knowledge on the subject.
Edit: thrivegame.wikidot.com/military-center : Here it states that when troops are arrayed in a "Military Center" (think something like a large temporary basecamp) they need trade routes to keep them fed and such.
It sounds like individual squads can be sent out with a certain supply amount that will degrade as they perform actions, likely restocked by a return to a Military Center.
Hope this helps! Will you be able to choose what the supply is? Like what food they have? And so fourth.
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The_Wayward_Admiral
Spacefaring
The_Real_Slim_Shady
Atrox drew this awesome image of the Keldori!
Posts: 1,011
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Post by The_Wayward_Admiral on Jan 31, 2016 5:44:19 GMT
Ooooohhhh, I seem to have misunderstood, sorry. My thought on the subject is as follows: there has been concern over micromanagement in the past (particularly when it comes to policy control but that's a different subject), so although there is not a completely solid plan right now, it seems likely to me that it will be a fairly general system. By that I mean, you would just send your troops out with "ammo" and "food" unless there is a mod/change in the general trend regarding society stage. Bear in mind that I am not a dev and the society stage is far away, so all that I have said here is pretty much conjecture levened with rumor, and I apoloigize that this probably isn't the answer that you hoped for. As I said, I could be wrong and things can always change. I like your interest in the Society Stage, it's been awhile since it was discussed in detail
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Post by Deutsches Afrikakorps on Jan 31, 2016 5:45:46 GMT
Ooooohhhh, I seem to have misunderstood, sorry. My thought on the subject is as follows: there has been concern over micromanagement in the past (particularly when it comes to policy control but that's a different subject), so although there is not a completely solid plan right now, it seems likely to me that it will be a fairly general system. By that I mean, you would just send your troops out with "ammo" and "food" unless there is a mod/change in the general trend regarding society stage. Bear in mind that I am not a dev and the society stage is far away, so all that I have said here is pretty much conjecture levened with rumor, and I apoloigize that this probably isn't the answer that you hoped for. As I said, I could be wrong and things can always change. I like your interest in the Society Stage, it's been awhile since it was discussed in detail Ah. But I digress, can't wait to roll in a armoured tank column in to a alien capital where I then ship off their military goods to be recycled in to better ones.
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Post by tjwhale on Jan 31, 2016 16:07:30 GMT
Hi CommanderXor, welcome to the forums. Have you played Alpha Centauri, the original? That had a great unit designer. Here's an image. Basically you can see how you can choose the chassis, weapon, power plant and armour. I'm imagining the Thrive version to be ~~~~~something like this. 5 ~'s because the future is super uncertain and no plans are made. So yeah you can develop a new type of power system and then upgrade all your soldiers. As for how you command combat one of the main ideas is that everything should be automatable. So if you want to control just a couple of squads you can and the rest of the battle will be run by the computer. Of if you want to be a general and just say "attack that city" and watch the units figure it all out for themselves then you can do that too. Or you can do everything! If you have the time. Again ~~~~~~. Also it should be possible to get a list of ridable species, so on earth you would be told: cow, slow / high hp horse, fast / high hp camel, medium speed / high hp / adapted to desert etc etc and then you could make cavalry out of the appropriate species. There'll also need to be something similar for using animals in agricultre and industry. Human civilisation is kind of a symbiotic civilisation between humans and loads of other animals and plants (cows, wheat, rice, yeast etc) we need them and they need us. So alien civs will be the same, there'll be loads of animals and plants than can be used. Hope this is helpful! As the admiral says it's nice to think about the society stage sometimes.
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