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Post by lowry on Apr 15, 2016 14:09:39 GMT
We shall be victorious! 1) Napoleonic formations: I am hoping to improve the formations of my army in general, such as line and column formations, and better coordinations, but I specifically want to invest in what the French call "l'ordre mixte". This formation does not do good against cavalry, but is perfect for pressing an attack against infantry. Since I don't need to worry about horses, I think this is the way to go. 2) I would like to invest in long bows for a second class of archers. These will be situated further back, but they will be able to shoot for a much larger distance. Both classes of archers will hide behind the pikemen with shields. This will clearly be more effective if the above vote is successful, but should work nonetheless. 3) I would like to continue to invest in mining. Hopefully, I will find bronze and my weapons will improve. Or sulfur, sulfur works well too. 4) I would like to institute a temporary draft for well bodied males. This should increase my troop count, and since everyone is required to take be part of the army for 2 years (I think, I might have voted for only 1 mandatory year), they should already know how to shoot their bows and use pikes, so it's not like I'll be sending them into a slaughterhouse. 5) Build a dam at the south exit of my civilizations. If I remember correctly, Acirema has a very arid climate with very little water. Building the dam would give me a better water supply (yay for irrigation), and will cut them off. If the water starts to overflow, I guess I'll have to build a couple extra cannals to my fields. If you're interested in furthering your military 'campaign' (if you're even planning on going on one) can I make a couple of suggestions for your next turn? If you invest in some means of military education for adolescents, or even into a simple nationwide strategic board game you might see some nice results. These will both improve future troops attitude to war and competence on the battlefield, as they'd both encourage how your people perceive war and show teach them about strategy through a form of entertainment. In these militaristic schools you can easily create stronger armies by focusing on not just strict military tactics solely, but also allowing more of an individual influence for each students learning to take place as well, making them come up with strategies in war games (etc). It's encouraging your people to create new tactics and strategies for you as well as the ones you've already given them, also gives you a larger pool of people to pick military leaders from. This may give you a way around that pesky cav issue in the future. Sorry if this wasn't helpful or wanted... <3 Advice for Atrox , you're sat on a goldmine crop wise. You have Sorghum! You lucky Belgium! Find some seeds to trade and begin hybridisation as Sorghum has a rich and diverse amount of possibilities for hybrid plant species. Make super food! Like Incan super rice... So after the unification and fortification (to protect your peeps) focus heavily on agriculture and you will not be disappointed! Maybe move into the desert soon too? As then you have a winding sandy plains people have to traverse before even trying to attack you. Whilst you have hardy Sorghum crops that require little water and just turtle until you want to expand and kill everyone! <3 Sorghum for the win... Aquos , prepare to be squished... You really should've refused or now rebel against the Ascari. You have javelins, made of bronze, I'll give you... (sort of) and with the Ascari you'll stand a chance. But if TheCreator gets his dam built, you'll have a lot of troops stranded with the Ascari troops struggling to find water XD Plus, they'll have that new French-like attack strategy that unless you learn to mount horses will squish you like bugs. So good luck! Maybe you'll survive, or have sent you army up river to then be starved and crushed by Creatorpolion on campaign... Just my point of view...
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Post by Atrox on Apr 15, 2016 17:13:39 GMT
Advice for Atrox, you're sat on a goldmine crop wise. You have Sorghum! You lucky Belgium! Find some seeds to trade and begin hybridisation as Sorghum has a rich and diverse amount of possibilities for hybrid plant species. Make super food! Like Incan super rice... So after the unification and fortification (to protect your peeps) focus heavily on agriculture and you will not be disappointed! Maybe move into the desert soon too? As then you have a winding sandy plains people have to traverse before even trying to attack you. Whilst you have hardy Sorghum crops that require little water and just turtle until you want to expand and kill everyone! <3 Sorghum for the win... I actually was planning on having my people disappear into the desert. Once I've got a way to transport water and possibly set up trade routes between two settlements.
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Post by lowry on Apr 15, 2016 17:28:30 GMT
Advice for Atrox , you're sat on a goldmine crop wise. You have Sorghum! You lucky Belgium! Find some seeds to trade and begin hybridisation as Sorghum has a rich and diverse amount of possibilities for hybrid plant species. Make super food! Like Incan super rice... So after the unification and fortification (to protect your peeps) focus heavily on agriculture and you will not be disappointed! Maybe move into the desert soon too? As then you have a winding sandy plains people have to traverse before even trying to attack you. Whilst you have hardy Sorghum crops that require little water and just turtle until you want to expand and kill everyone! <3 Sorghum for the win... I actually was planning on having my people disappear into the desert. Once I've got a way to transport water and possibly set up trade routes between two settlements. Well, you may not need to transport the water. You see it only requires 6 inches of water to produce 1 bushel of Sorghum grain. Meaning once you find a way to navigate the sands back to your oasis farms you'll be swimming in food, making you really really efficient crop wise. You don't have to worry about irrigation that much either! It'll be a struggle without an oasis though as on average deserts only produce 1 inch of water yearly :3 But things look good for you and your people, just make sure you can find Camelids for wool etc and you'll be sorted. EDIT 1: Oh and if you find some Cheetah, get some war cats for me
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Post by Atrox on Apr 15, 2016 18:45:12 GMT
Thanks!
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Post by TheCreator on Apr 15, 2016 21:07:44 GMT
lowry, making a chess- or go- like game would be a good idea. I was actually planning on voting for schools that teach military strategies next turn, but thanks for the other ideas! And if the ascari develop cavalry (which would be fairly unexpected since we have not encountered any horses so far), I will finally get to invest into Square formation. Aquos, yeah, you're going to be squished, UNLESS you rebel. This would force the ascari to fight a two front war, which they will likely lose, their troops will be scattered, so they won't be able to inflict as much damage and deaths, and you will be rewarded be the Croutons once we win, and we WILL win. Atrox, I too was planning on moving into the deserts at some point.
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Post by lowry on Apr 15, 2016 21:14:44 GMT
Question to the game master ( NickTheNick)will Great People be a thing? Like if Atrox invests in a religious building or text will he have a percentage chance to spawn a Prophet of Saint? Equally if the Croutons invest in Military Education will they have a chance at getting a general or hero? Just an idea .-.
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Post by lowry on Apr 15, 2016 21:29:53 GMT
lowry, making a chess- or go- like game would be a good idea. I was actually planning on voting for schools that teach military strategies next turn, but thanks for the other ideas! And if the ascari develop cavalry (which would be fairly unexpected since we have not encountered any horses so far), I will finally get to invest into Square formation. Aquos, yeah, you're going to be squished, UNLESS you rebel. This would force the ascari to fight a two front war, which they will likely lose, their troops will be scattered, so they won't be able to inflict as much damage and deaths, and you will be rewarded be the Croutons once we win, and we WILL win. Atrox, I too was planning on moving into the deserts at some point. Personally, I'd recommend you'd stay where you are. You have a good foothold in your controlling territories and could possibly create a powerful self sustaining empire. Your economy should flourish with influxes of booty and plunder from war and the assimilation or conquering of other civilisations or tribes, capturing technologies from them as you go, whilst also researching yourself. Yes you may eventually have to let some of them become independent to keep your empire sustained. But by technological development and sheer size alone you can prove to be a powerful 'glass cannon' empire. Like Rome or the Monghols...
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Post by NickTheNick on Apr 15, 2016 22:26:27 GMT
Question to the game master ( NickTheNick )will Great People be a thing? Like if Atrox invests in a religious building or text will he have a percentage chance to spawn a Prophet of Saint? Equally if the Croutons invest in Military Education will they have a chance at getting a general or hero? Just an idea .-. That's a very Civ way of thinking about it. All people have the potential to be great, and greatness is very perceptual. There will always be people doing things at all time, such as preaching religions, leading soldiers, crafting products, designing buildings, leading governments, etc., who all have the potential to become significant through their work. There doesn't need to be a specific mechanic for them. At the moment, though, the timeframe for each round is too large for individuals to be of very much significance. As the game progresses, the time-frame will slow down, and as such individual contributions to history will become more prominent. Nevertheless, the game is about managing an overall civilization and experiencing the general trends in world history. I won't be going into too much detail on the work of individuals. tl;dr All people can be great, but don't think of it like Civ EDIT: And to clarify, the decisions you make and the conditions of your civilization will definitely impact the emergence of significant historical figures.
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Post by lowry on Apr 15, 2016 22:33:43 GMT
Nice, I'm actually not really for the civ way of doing things. Just wanted to know how important historical figures were going to be handled
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Post by lowry on Apr 17, 2016 20:31:58 GMT
Sorry NickTheNick for persuading Aquos to change his vote, especially as you were almost finished writing the result... :/
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Post by StealthStyleL on Apr 17, 2016 20:51:19 GMT
Aquos , if I were you, I'd wait until I had more power before I rebelled. The Ascari will most likely crush you right now. Jut bide your time...
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Post by lowry on Apr 17, 2016 21:11:28 GMT
I'd disagree, both Aquos and TheCreator have relatively successful militaries, and an attack at just the right moment will cripple the Ascari and allow the Croutons to finish them off. This'll (most likely) gives you an ally in the Croutons and maybe he'll split some of the Ascari land with you. And the fact that you have an irl 'leader' to speak with will strengthen the alliance and make you feel more of a team, rather than a petty vasal. Yes, the croutons are shaky because of Ascari propaganda and what not, but a newfound military strategy will hopefully boost moral and your rebellion will increase it even more so.
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Post by NickTheNick on Apr 17, 2016 22:56:17 GMT
(I'm not going to try to nudge you guys towards an answer, since I obviously have knowledge of the situation you don't, but I want to point some things out to avoid confusion.)
The Nastrans haven't actually fought in any wars, nor have they organized their military. Sure, the Nastrans have bronze, but so do the Ascari. The Nastran people (and nobles) see themselves as closer to the Ascari than the Croutons, since their primary religion (Ascon) comes from the Ascari, whereas the Croutons worship their heathen emperor.
This doesn't necessarily mean that resisting the Ascari and later rebelling couldn't be successful though.
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Post by Aquos on Apr 18, 2016 15:01:30 GMT
Sorry NickTheNick for persuading Aquos to change his vote, especially as you were almost finished writing the result... :/ don't worry i was planning to rebel anyways (i really don't want to be a subject nation) the only thing you did was remind me that this was the perfect chance anyways i think i am the one needing to apolagize for creating all this chaos :/
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Post by Mouthwash on Aug 11, 2016 5:36:48 GMT
Is this by any chance inspired by the popular civilization RP back on the Sporum? Because I made the original. It'd be awesome to know that my twelve-year old self is still influencing the community after all these years.
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Skyguy98
Spacefaring
Lord of the Skies (pic found by atrox)
Posts: 1,637
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Post by Skyguy98 on Oct 14, 2016 18:19:37 GMT
Meant to do this a while ago and more in depth, but oh well, heres some basic Skylosi for you all
Skylosi Ideology, sorta (as told from the Khorat):
The Skylosi religion in its simplest terms, was founded with the idea that the Skylosi people were lead from the ancestral valley to the Alluminos lake by the gods with intention of divine providence. The lake was bountiful and the Skylosi gods wished to create a paradise on earth for the Avalon people. However the Avalon people grew decadent and wasteful, and so the heretics attacked and forced the Avalon to flee. During the exodus the Avalon attempted to create a series of commandments to ensure that the Avalon never fell again, and the Skylosi people would be strong.
The commandments are as stated 1: The strong shall rule, the weak shall serve 2: The strong shall always protect the weak, just as the weak shall obey the strong 3: Should the strong act against the weak, then they are not strong after all 4: therefore it is the duty of the weak to supplant the strong, and positions shall reverse 5:All shall be treated fairly and equally 6:What one has, should be shared for the good of all
The statements of personality as defined by the Khorat who surpassed them are such A: Be kind in both victory and defeat B: All life is sacred, but sometimes life must be sacrificed for the good of the many C: Acting against the Code shall bring destruction upon your family, and against the gods against your tribe D: All shall share what they have earned, and all should live as brothers with one another
Most of all, to the Avalon and Khorat people, the ultimate goal is to return to their paradise on earth and that all people should live as one in peace. Violence is a means to an end, and the only end that matters is the unity and prosperity of the people, The Skylosi, and probably at the heart, The Khorat/Avalon/Whoever.
Note:strong is not necessarily physical strength, in Skylosi mythology strength comes from will and intellect as well as the physical realm
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Post by NickTheNick on Oct 14, 2016 18:20:21 GMT
Mouthwash : No, it wasn't, it was based off of the Evolution Forum Game that The_Creator was hosting. Also, just a reminder to everyone that this thread is open for any discussion you want to have about the game (including diplomatic negotiation or just pure banter). EDIT: Ninja'd
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Post by Immortal_Dragon on Oct 15, 2016 2:51:45 GMT
Meant to do this a while ago and more in depth, but oh well, heres some basic Skylosi for you all Skylosi Ideology, sorta (as told from the Khorat): The Skylosi religion in its simplest terms, was founded with the idea that the Skylosi people were lead from the ancestral valley to the Alluminos lake by the gods with intention of divine providence. The lake was bountiful and the Skylosi gods wished to create a paradise on earth for the Avalon people. However the Avalon people grew decadent and wasteful, and so the heretics attacked and forced the Avalon to flee. During the exodus the Avalon attempted to create a series of commandments to ensure that the Avalon never fell again, and the Skylosi people would be strong. The commandments are as stated 1: The strong shall rule, the weak shall serve 2: The strong shall always protect the weak, just as the weak shall obey the strong 3: Should the strong act against the weak, then they are not strong after all 4: therefore it is the duty of the weak to supplant the strong, and positions shall reverse 5:All shall be treated fairly and equally 6:What one has, should be shared for the good of all The statements of personality as defined by the Khorat who surpassed them are such A: Be kind in both victory and defeat B: All life is sacred, but sometimes life must be sacrificed for the good of the many C: Acting against the Code shall bring destruction upon your family, and against the gods against your tribe D: All shall share what they have earned, and all should live as brothers with one another Most of all, to the Avalon and Khorat people, the ultimate goal is to return to their paradise on earth and that all people should live as one in peace. Violence is a means to an end, and the only end that matters is the unity and prosperity of the people, The Skylosi, and probably at the heart, The Khorat/Avalon/Whoever. Huh, and here I'd been thinking of a general pantheon shift away from being just the gods of the lake. Something more akin to the Greek or Norse pantheons. May borrow tenets from these, with a more meritocratic bent to them. This may end up as a whole new religion entirely.
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Post by NickTheNick on Oct 15, 2016 4:50:36 GMT
Branching it off will require an actual vote.
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Post by Immortal_Dragon on Oct 15, 2016 4:53:12 GMT
Branching it off will require an actual vote. I figured as much, that's why I'm waiting until things settle down some. For now, I'm trying to make sure my people can live without being under a Khorati thumb.
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