Post by urmetazoan on Jan 22, 2016 0:46:08 GMT
This is an idea I think was not discussed until now.
As we know, evolution in the early game will probably need to have some capping points, as a not so experienced player may be left behind.
As this would probably downgrade the players chance to survive by a lot ( Players in still Early Game having to experience giant semi-multicellular colonies floating around and taking all the resource clouds )
So I suggest something around this:
The Normal Cells ( Spawned in by the game normally ) should evolve until a point that they have less then 10 vacoules and/or 8 mitochondrias/chloroplasts.
They could possible still form small semi-multicellular organisms
The best concept I managed to come up with for a "template" small multicellular organism, uses 3 different cell types ( Rotator, Nuclei and Missile ) and is best at fast and best at preying smaller cells.
As this concept is mainly for when the "interactive protein" or the "slime gland" is discovered I gave only the Nuclei cell a Golgi complex ( probably an upgrade that makes it bigger )
There are also 2 other concepts in this drawing that have to do with the way flagellum works, while 1 in both Missile cells and the 4 in the Nuclei cell are the normal "Cilia" type the two in the Rotator are the rotatory type ( bacteria and belgium spermatozoon use it ) and the second is in both sides ( a smaller, cordinated evolved "Cilia" that can do turns and shifts easier)
So thats the suggestion, hope to start a discussion if it isnt discussed already.
PS: I rechecked the Thrive developers wiki and discovered that "Cilia" is already being implemented
As we know, evolution in the early game will probably need to have some capping points, as a not so experienced player may be left behind.
As this would probably downgrade the players chance to survive by a lot ( Players in still Early Game having to experience giant semi-multicellular colonies floating around and taking all the resource clouds )
So I suggest something around this:
The Normal Cells ( Spawned in by the game normally ) should evolve until a point that they have less then 10 vacoules and/or 8 mitochondrias/chloroplasts.
They could possible still form small semi-multicellular organisms
The best concept I managed to come up with for a "template" small multicellular organism, uses 3 different cell types ( Rotator, Nuclei and Missile ) and is best at fast and best at preying smaller cells.
As this concept is mainly for when the "interactive protein" or the "slime gland" is discovered I gave only the Nuclei cell a Golgi complex ( probably an upgrade that makes it bigger )
There are also 2 other concepts in this drawing that have to do with the way flagellum works, while 1 in both Missile cells and the 4 in the Nuclei cell are the normal "Cilia" type the two in the Rotator are the rotatory type ( bacteria and belgium spermatozoon use it ) and the second is in both sides ( a smaller, cordinated evolved "Cilia" that can do turns and shifts easier)
So thats the suggestion, hope to start a discussion if it isnt discussed already.
PS: I rechecked the Thrive developers wiki and discovered that "Cilia" is already being implemented