Round 4 I'll edit the post tomorrow to add in some pictures of the landscapes you guys are living in. I will also post the descriptions for the two new NPC tribes. Note that if you die, you can assume control of an NPC tribe.
Skyguy – Avalon Tribe (Shaky Minor Power)
Food Preservation – 1 (Unsuccessful + adverse effect)
Scouting Parties - 1 (Unsuccessful + adverse effect)
((I'm so sorry...))
Avalon tribespeople have attempted to develop new techniques for preserving their fish and meat, but repeated failures have spoiled large stocks of what they had gathered, which has led to food shortages and a disruption of trade with the Humla. The rotten food also caused large scale illness, and many tribespeople have died as a result. Despite the high death toll, the population of the tribe is still high, and this is now starting to pose as a problem as the tribal leaders are losing control over the large population spread out around the lake. Several scouting parties were sent out to explore more of the coast around the lake, but unfortunately none of the parties returned.
Status Stability: Shaky (0)
Power: Minor (2)
Major Exports: Fish
Trading Partners: Humla Tribe
Past Policies Trade with Humla tribe (4)
Fishing Tools (4)
Migrate south (6)
Atrox – Notrea Tribe (Solid Tiny Power)
EVENT: Hostile tribes (Norica Tribe)
Domesticate cattle – 6 (Successful with bonus effect)The Notrea tribe has been incredibly successful domesticating the first animals for Cerean use. After several generations of husbandry, the cattle have been trained and bred to be less aggressive and yield more meat and milk. The tribe now depends on a combination of hunting/gathering, and cattle herds, as sources for food, and this has led to a big surplus in food and a big growth spurt in the population. However, the tribe has now come into contact with the descendants of the exploring parties that did not return in the past. These descendants have now formed their own tribe, called the Norica tribe, which resides a bit further north of where the Notrea have set up their encampments. The recent domestication of cattle has caused the Noricans to launch raids regularly against Notrean herders. Notrean and Norican hunting parties are also in competition for finding game.
StatusStability: Solid (2)
Power: Tiny (1)
Major Exports: Meat, Milk
Trading Partners: Acirema Tribe
Past PoliciesMigrate north (3)
Exploring parties (4)
Migrate north (5)
Stealthstylel – Dwemer Tribe (Unstable Tiny Power)
Fishing tools – 3 (Limited success)After several failed attempts at developing tools to hunt fish in the rivers by which they live, the Dwemer have finally developed basic fishing spears, which has stimulated fishing amongst their tribe. However, they are now being regularly outcompeted by Crouton hunting parties when searching for game, and so overall the amount of available food has actually decreased and left the tribe on a shortage, which is causing disunity in the tribe.
StatusStability: Unstable (-1)
Power: Tiny (1)
Major Exports: Fish
Past PoliciesFishing tools (2)
Migrate north (2)
Migrate north (3)
Johnwereright – Foukala Tribe (Collapsing Tiny Power)
Monuments to Foushooism – 2 (Unsuccessful)The Foukala tried to erect religious monuments, but the structures fell apart every time. They lacked any good knowledge of construction to be able to rebuild them. From the efforts of construction, the tribe has sacrificed a lot of manpower and food. The tribe is slowly diminishing in numbers from starvation, desertion, and the cold. Many tribe members are challenging the tribal leaders and open conflict is very near. Since the tribe has been very busy maintaining its own affairs, there has been little interaction with the splinter tribe in the valley below.
StatusStability: Collapsing (-2)
Power: Tiny (1)
Primary Religion: Foushooism
Major Exports: Flint
Past PoliciesMigrate south (1)
Migrate east (6)
Migrate east (4)
Evolution4weak – Acirema Tribe (Solid Minor Power)
((Wow, I must say you have gotten amazing rolls.))
Trade with Notrea tribe – 6 (Successful with bonus effect)Not only did the Aciremans begin trade with Notrean tribespeople, but from them they have learned the practice of domestication of cattle, who also exist, in a smaller quantity, in the plains north of the Aciremans. Their population is skyrocketing as a result of agriculture of wheat, domestication of cattle, and hunting and gathering. There are now a lot more tribe members that do not have to work in getting food. Due to their large population, their technological advantage, and their trade with the Notrea, the Aciremans are now a Minor Power.
StatusStability: Solid (2)
Power: Minor (2)
Major Exports: Wheat, Meat, Milk
Trading Partners: Notrea Tribe
Past PoliciesAgriculture (6)
Explore, hunt, and gather (5)
Migrate north (5)
aquos – Humla Tribe (Stable Tiny Power)
Agriculture – 6 (Successful with bonus effect)
Found Habrastarkism – 3 (Limited success)The Humla have now become the second tribe in history to successfully cultivate crops. Humlan gatherers regularly collected rice grains from tall grasses. These tall grasses grow on the banks of a wide river that cuts between the sets of hills they inhabit. After some experimentation, the Humlans were incredibly successful, and how now began cultivating small rice fields near the riverbank. Additionally, a new and pacifistic religion has recently emerged amonst the Humla, called Habrastarkism. Although it has been adopted by parts of the tribe, many reject it and still practice their traditional beliefs.
StatusStability: Stable (1)
Power: Tiny (1)
Primary Religions: Habrastarkism
Major Exports: Rice, Flint
Trading Partners: Avalon Tribe
Past PoliciesMigrate south (5)
Migrate south (3)
TheCreator – Crouton Tribe (Solid Tiny Power)
Stringmaking – 6 (Successful with bonus effect)Crouton tribe members have been developing fibers and strings from animal sinews collected from hunting raids. Surprisingly, the Croutons developed the ability for stringmaking very rapidly, and have already applied their techniques to fashioning bows out of wood and animal sinew strings, with flint tipped arrows. This new technology has put them at a huge advantage over competing Dwemer hunting parties, which has begun to drive the latter into starvation. Hunting is now far more effective, and plenty of food is being brought in each day.
StatusStability: Solid (2)
Power: Tiny (1)
Major Exports: Meat, String
Past PoliciesFind metals (3)
Migrate north to the mountain pass (6)
Migrate northeast (2)
It's now possible to get achievements!
Whenever you complete an achievement, you may pick from one of three rewards:
1. 2 extra votes, usable at any time, utilizes normal dice rolling rules
2. 1 extra votes that are guaranteed to be successful (a 6)
3. The ability to make an extra vote on another players’ tribe/civ (could be good or bad)
Achievements:World’s First Empire: Be the first civ to reach Great Power status.
World’s First Army: Be the first civ to have a standing army.
First World Religion: Be the first civ to have a religion native to their land be adopted by another civilization.
First Naval Trade: Be the first civ to establish naval trade with another civ. The recipient does not receive the award.
First Wonder: Be the first civ to build a wonder. A wonder will be any permanent structure that is the largest in the world, or built with the most expensive materials, or built with the most advanced technology.
Building additional wonders will grant a bonus vote as a reward to the player, but will not count as an achievement or give the option for any of the three rewards above. New buildings will have to be bigger, more expensive, or more advanced than previous wonders to receive wonder status themselves.
Here are some visuals of where you guys are inhabiting:
Arid plains and mountains (Notrea, Norica, and Aricema)
Arid mountain pass/valley (Crouton, Dwemer)
Arid lake (Avalon)
Arid hills (Humla)
Tropical mountains and valley (Foukala and Ekala)