Post by combi on Jan 21, 2018 19:27:45 GMT
Here's a new game,hopefully it turns out well.
setting:The player takes control of an alchemist in a fantasy medieval Europe,you just inherited your father's alchemy lab.Your goal is to create a miniature version of the world,populated by homunculi.
Humonculi:
Humonculi are the artificial beings created by alchemists.
There are two types of humonculi,normal humonculi and spirit humonculi.Normal humonculi take the shape of humans and animals,while spirit humonculi take the shape of spirits.
To create A humonculi,the player needs:
-A sketch,which gives the humonculi it's shape.
-salt and mercury for normal humonculi and sulfur for spirit humonculi.
Spirits:
Spirits are the beings that inhabit realms other than earth.
All spirits have the ability to possess mortals.If a spirit possesses a human,it will replace his soul and the humans body will change in shape(they will resemble the spirits original form).
Realms:
These are the realms spirits inhabit(and what kind of spirits dwell in them)
-the air realm(air,lightning,smoke)
-the earth realm(earth,metal,sand)
-the fire realm(fire,magma,ash)
-the water realm(water,acid)
-the tunnel of death(this is a tunnel that connects Hell and Heaven to Earth,it is inhabited by death spirits.
-Heaven(angels)
-Hell(demons)
-the realm of beasts(animal spirits)
-the realm of plants(plant spirits)
-the realm of fungi(Fungus spirits)
Magic:
Magic comes in a few different schools:
-elemental magic(with sub schools for every type of spirit from the fire,water,earth and air realms.Spirits from those realms are masters at their own subschools of magic)
-medical magic
-enchanting
-ilusion magic
-diviniation
Only sentient humonculi can practice magic.
Rules:
-the players have two votes
-the mercury,salt and sulfur will be measured in points.
-at the start,the player has 20 salt points,20 mercury points and 200 coins.
-the player can use 4 salt points and 4 mercury points to get 10 coins.
-the player also start with a human sketches(which make humonculi human-shaped)
-Each sketch requires a specific number of points to work properly(ex:the human sketch requires 5 salt points and 10 mercury points to work.)
-The player can go to different stores,which sell different things(mercury,salt and sulfur points points and Sketches)
-Humonculi are about the size of an thumb.
-The player starts with one room(which is filled with miniature grass,trees and bushes and also a river) and they can build more rooms if they want.
-The the player's alchemy lab has a special magic field around it,which kills humonculi if they try to escape.
setting:The player takes control of an alchemist in a fantasy medieval Europe,you just inherited your father's alchemy lab.Your goal is to create a miniature version of the world,populated by homunculi.
Humonculi:
Humonculi are the artificial beings created by alchemists.
There are two types of humonculi,normal humonculi and spirit humonculi.Normal humonculi take the shape of humans and animals,while spirit humonculi take the shape of spirits.
To create A humonculi,the player needs:
-A sketch,which gives the humonculi it's shape.
-salt and mercury for normal humonculi and sulfur for spirit humonculi.
Spirits:
Spirits are the beings that inhabit realms other than earth.
All spirits have the ability to possess mortals.If a spirit possesses a human,it will replace his soul and the humans body will change in shape(they will resemble the spirits original form).
Realms:
These are the realms spirits inhabit(and what kind of spirits dwell in them)
-the air realm(air,lightning,smoke)
-the earth realm(earth,metal,sand)
-the fire realm(fire,magma,ash)
-the water realm(water,acid)
-the tunnel of death(this is a tunnel that connects Hell and Heaven to Earth,it is inhabited by death spirits.
-Heaven(angels)
-Hell(demons)
-the realm of beasts(animal spirits)
-the realm of plants(plant spirits)
-the realm of fungi(Fungus spirits)
Magic:
Magic comes in a few different schools:
-elemental magic(with sub schools for every type of spirit from the fire,water,earth and air realms.Spirits from those realms are masters at their own subschools of magic)
-medical magic
-enchanting
-ilusion magic
-diviniation
Only sentient humonculi can practice magic.
Rules:
-the players have two votes
-the mercury,salt and sulfur will be measured in points.
-at the start,the player has 20 salt points,20 mercury points and 200 coins.
-the player can use 4 salt points and 4 mercury points to get 10 coins.
-the player also start with a human sketches(which make humonculi human-shaped)
-Each sketch requires a specific number of points to work properly(ex:the human sketch requires 5 salt points and 10 mercury points to work.)
-The player can go to different stores,which sell different things(mercury,salt and sulfur points points and Sketches)
-Humonculi are about the size of an thumb.
-The player starts with one room(which is filled with miniature grass,trees and bushes and also a river) and they can build more rooms if they want.
-The the player's alchemy lab has a special magic field around it,which kills humonculi if they try to escape.