I was going to put this post in the Development Updates subforum, but apparently I don't have the permission. Ah well.
Basically, the past couple of months I have been working on implementing actual organelle models into the game so that we could completely get rid of hexes for 0.3.0. Because many models (such as mitochondria and chloroplasts) take up more than one hex, I was tasked with writing code that would allow you to add these multi-hex organelles to your cell. Here are my results:
At the current moment, all organelles are using the exact same models, and I have not really worked on the scaling yet (which is why some of them overlap). Now let me explain what is going on in these images. Organelles that are already placed are grey with an organelle model in the center of the hex arrangement. Whenever you select an organelle from the menu on the right, it shows the organelle model on top of green hexes. If you are not allowed to place an organelle somewhere, the hexes turn red. Right now, you are only not allowed to place organelles on already existing hexes, but eventually you will also be restricted to only placing organelles next to already existing ones. You can press the left and right (or A and D) keys to rotate your organelles.
Comments? questions? suggestions on how to make this system more intuitive?
Last Edit: Sept 28, 2015 4:20:03 GMT by TheCreator
Well, that depends on what exactly you mean by that. You are not allowed to overlap hexes, but because of the way the models are positioned, there will be times when they might overlap a bit. Either way, it doesn't matter as I will try my best to fix this by the next release.
Yeah, hum, it might be my OCD kicking in, but I noticed something on the last picture: you can see there is a tiny space between the membrane and the flagellum.
A lot of people seem to have noticed that. But worry not, I already have a new flagellum model which will actually be scientifically accurate