Lords of the Ring - A Civilization Forum Game
Nov 17, 2017 19:32:09 GMT
serialkiller🌴, lordclassyus, and 1 more like this
Post by Immortal_Dragon on Nov 17, 2017 19:32:09 GMT
Round 8
Kashar (serialkiller🌴)
Vote: Try to tame the dogs (13)
Outcome: Your people once more try to tame the saber packs, and this time manage to make better progress than before, as saber packs now gather around your band’s campfires in a more coordinated fashion. Provided your hunters share, they even coordinate to take down larger prey such as the large reptiles tamed by the Azba where they roam in the wild. While not truly tame, your people no longer fear them and their presence nearby, your people seeing them as partners in nature rather than a danger.
Stability: 1
Power: 1
Extra: Your scouts report sightings of the Azba hanging meats over open fires, particularly so that they’re shrouded in the smoke produced. Whatever their aim is, it doesn’t seem to be doing it particularly well, as many overseeing the process express visible frustration when the wind changes. They also report sightings of the Thourians with some new kind of fruit in hand, though they know not where it comes from, nor its purpose to the Thourians.
Yirha (aviscerator)
Vote: Tame the Hunra (15)
Outcome: By luring young Hunra with the tubers, your handlers manage to tame a small number of the armored creatures. They provide protection from their wild counterparts, and their presence seems to help your tuber yields to a degree, your handlers saying that Hunra dung seems especially helpful in increasing the yields of your growing patches. They also provide some help as pack animals in carrying heavier loads, though they tend to be more sluggish than their wild cousins. Taming what was once a hazard has lifted your people’s spirits greatly.
Stability: 3
Power: 1
Kathak (blackink)
Vote: Make tools specialized for agriculture (11)
Outcome: Your craftsmen look into creating new tools for your growers to use, and while a prototype for a hoe was created, the new tool isn’t as sturdy as hoped for. The handle often breaks, and while your growers often simply use the new one-handed tool to furrow the ground, this is much more labor intensive than using the full invention. Your berry patches see an increase in yield due to better management, but this is hindered due to needing to replace your tools with some regularity as well as the labor needed to accomplish tilling the soil.
Stability: 1
Power: 1
Tuuk (QuantumCrab of '18)
Vote: Search and experiment for new food sources (16)
Outcome: Your scouts search for new sources of food to help supplement your wavering stores, and they report finding trees bearing cones that, with a little effort, can be cooked and eaten (Durnki cones) over an open fire. They also report the presence of bushes bearing bright yellow berries (those found by both the Bukar and Kathak). Your gatherers set to work immediately to stock back up on food to prevent starvation. Your people give thanks to the land for their reversal of fortunes.
Stability: 1
Power: 1
Thaku (oncpapa)
Vote: Migrate to the lake (10)
Outcome: Your band manages to make their way to the lake, though not without losing people amongst the trails and to attacks by packs of felines (Ba’arb), which disheartens many, but the sight of the promised lake is enough to prevent the blow to morale from being too severe. Your gatherers immediately set back to work gathering Durnki cones and your hunters begin hunting thick-furred sloth-like creatures (woolly cousins of the Moha) that wander down from the higher mountains to the lake to drink, as well as gather eels from the shallows when they can.
Stability: 2
Power: 1
Yslach (lordclassyus)
Vote: Send expeditions further into the caverns (2)
Outcome: You send out expeditions to try and explore the caverns, but this ends in tragedy as very few return from scouting, whom report attacks by Ti’zos, but also long bodied creatures with scales, a frill that can flare out covered in glowing circles, and a venomous bite that ambushed not only your scouts but the Ti’zos as well. (Think snakes a little smaller than a Titanoboa with a large frill). This news frightens your people greatly, whom express a desire to stay in the caverns you’ve already explored, despite reports that the caves go deeper still.
Stability: -1
Power: 1
Extra: Your scouts report the presence of another band that appear similar to those of the Fern and Kashar that you encountered migrating in from the east. These individuals appear very battle-hardened, with many sentries spotted around their camps. They have settled into a small nearby valley, but whenever your scouts try to make contact, they are driven away by thrown spears. No fatalities have been reported and no major injuries have been inflicted, but this harsh response has made many of your people angry at these strangers, with some calling for a retaliation. This is only exacerbated by the hardship your people have faced recently.
Bukar (Aquos)
Vote: Agriculture (1)
Outcome: Your people attempt to increase yields of your farms by crowding more plants together into the same space. Instead, the crowding leads to overuse of the soil leads to the patches becoming drained and nearly dead, resulting in even fewer harvests than before. A small famine occurs, resulting in many casualties and morale to plummet.
Stability: 0
Power: 1
Thourian (soundwave)
Vote: Find and domesticate new plants for food (17)
Outcome: Your scouts report finding a sort of small tree that grows around the Degi nut trees, its branches laden with small, green lemon-shaped fruits with a thick and slightly gravelly skin. The taste of them is bitter at first, but when roasted over a fire release not only emit a pleasant aroma but also seem to change the taste from bitter to a pleasantly spicy one. This new food source excites your people as your gatherers quickly seek out these fruits to supplement your people’s diet.
Stability: 3
Power: 1
Extra: Your scouts report sightings of the Azba hanging their meats over open fires, particularly so they can absorb the smoke. This method doesn’t seem to be particularly effective at whatever the aim of it is, but your scouts believe that the other band may be on to something, particularly when they report of visible frustration when the wind messes up this process. They also report to your elders that the Kashar and Sabers appear to be moving closer and closer to cooperation, with some expressing relief that the Kashar aren’t being hunter, while others wish to keep the sabers out of their hands.
Doggax (GabrielGG)
Vote: Scavenge the area properly for flora and fauna and terrain (19)
Outcome: Your scouts report finding many Astani resting grounds, recognizing the flattened grass and brush from many moons ago. They also report finding squat, leafy plants with large, thick leaves that appear edible, almost akin to the berries and other plants your band encountered in their flight from the other splinter bands. The leaves have little taste to them, slightly earthy, but these plants are quite common and go well with the berries your people cultivate when resting. They also report sightings of small rat-like creatures that can move on both their two hind legs as well as all fours, but they mostly leave your people alone. Your scouts also report that the grasslands not only lie to the west, but also a day’s walk to the north, the forest ending abruptly similarly to where your band ended up. However, they noticed that Astani herds seem to transition between these two biomes fairly frequently, meaning that should your band move into the grassland, they wouldn’t be left without a food source they know, which lifts spirits greatly.
Stability: 1
Power: 1
Extra: Your scouts report sightings of scouting groups of another band, though you know not what they call themselves. They move aggressively through your band’s stomping grounds, hunting and taking whatever they find. Some of your scouts have tried to make contact, but one has ended up killed by a thrown spear, another has been severely injured. Your people are angered by this event, with some calling for these scouts to be exterminated as a message to whoever sent them. This puts a strong damper on the good fortune your people have experienced.
Kashar (serialkiller🌴)
Vote: Try to tame the dogs (13)
Outcome: Your people once more try to tame the saber packs, and this time manage to make better progress than before, as saber packs now gather around your band’s campfires in a more coordinated fashion. Provided your hunters share, they even coordinate to take down larger prey such as the large reptiles tamed by the Azba where they roam in the wild. While not truly tame, your people no longer fear them and their presence nearby, your people seeing them as partners in nature rather than a danger.
Stability: 1
Power: 1
Extra: Your scouts report sightings of the Azba hanging meats over open fires, particularly so that they’re shrouded in the smoke produced. Whatever their aim is, it doesn’t seem to be doing it particularly well, as many overseeing the process express visible frustration when the wind changes. They also report sightings of the Thourians with some new kind of fruit in hand, though they know not where it comes from, nor its purpose to the Thourians.
Yirha (aviscerator)
Vote: Tame the Hunra (15)
Outcome: By luring young Hunra with the tubers, your handlers manage to tame a small number of the armored creatures. They provide protection from their wild counterparts, and their presence seems to help your tuber yields to a degree, your handlers saying that Hunra dung seems especially helpful in increasing the yields of your growing patches. They also provide some help as pack animals in carrying heavier loads, though they tend to be more sluggish than their wild cousins. Taming what was once a hazard has lifted your people’s spirits greatly.
Stability: 3
Power: 1
Kathak (blackink)
Vote: Make tools specialized for agriculture (11)
Outcome: Your craftsmen look into creating new tools for your growers to use, and while a prototype for a hoe was created, the new tool isn’t as sturdy as hoped for. The handle often breaks, and while your growers often simply use the new one-handed tool to furrow the ground, this is much more labor intensive than using the full invention. Your berry patches see an increase in yield due to better management, but this is hindered due to needing to replace your tools with some regularity as well as the labor needed to accomplish tilling the soil.
Stability: 1
Power: 1
Tuuk (QuantumCrab of '18)
Vote: Search and experiment for new food sources (16)
Outcome: Your scouts search for new sources of food to help supplement your wavering stores, and they report finding trees bearing cones that, with a little effort, can be cooked and eaten (Durnki cones) over an open fire. They also report the presence of bushes bearing bright yellow berries (those found by both the Bukar and Kathak). Your gatherers set to work immediately to stock back up on food to prevent starvation. Your people give thanks to the land for their reversal of fortunes.
Stability: 1
Power: 1
Thaku (oncpapa)
Vote: Migrate to the lake (10)
Outcome: Your band manages to make their way to the lake, though not without losing people amongst the trails and to attacks by packs of felines (Ba’arb), which disheartens many, but the sight of the promised lake is enough to prevent the blow to morale from being too severe. Your gatherers immediately set back to work gathering Durnki cones and your hunters begin hunting thick-furred sloth-like creatures (woolly cousins of the Moha) that wander down from the higher mountains to the lake to drink, as well as gather eels from the shallows when they can.
Stability: 2
Power: 1
Yslach (lordclassyus)
Vote: Send expeditions further into the caverns (2)
Outcome: You send out expeditions to try and explore the caverns, but this ends in tragedy as very few return from scouting, whom report attacks by Ti’zos, but also long bodied creatures with scales, a frill that can flare out covered in glowing circles, and a venomous bite that ambushed not only your scouts but the Ti’zos as well. (Think snakes a little smaller than a Titanoboa with a large frill). This news frightens your people greatly, whom express a desire to stay in the caverns you’ve already explored, despite reports that the caves go deeper still.
Stability: -1
Power: 1
Extra: Your scouts report the presence of another band that appear similar to those of the Fern and Kashar that you encountered migrating in from the east. These individuals appear very battle-hardened, with many sentries spotted around their camps. They have settled into a small nearby valley, but whenever your scouts try to make contact, they are driven away by thrown spears. No fatalities have been reported and no major injuries have been inflicted, but this harsh response has made many of your people angry at these strangers, with some calling for a retaliation. This is only exacerbated by the hardship your people have faced recently.
Bukar (Aquos)
Vote: Agriculture (1)
Outcome: Your people attempt to increase yields of your farms by crowding more plants together into the same space. Instead, the crowding leads to overuse of the soil leads to the patches becoming drained and nearly dead, resulting in even fewer harvests than before. A small famine occurs, resulting in many casualties and morale to plummet.
Stability: 0
Power: 1
Thourian (soundwave)
Vote: Find and domesticate new plants for food (17)
Outcome: Your scouts report finding a sort of small tree that grows around the Degi nut trees, its branches laden with small, green lemon-shaped fruits with a thick and slightly gravelly skin. The taste of them is bitter at first, but when roasted over a fire release not only emit a pleasant aroma but also seem to change the taste from bitter to a pleasantly spicy one. This new food source excites your people as your gatherers quickly seek out these fruits to supplement your people’s diet.
Stability: 3
Power: 1
Extra: Your scouts report sightings of the Azba hanging their meats over open fires, particularly so they can absorb the smoke. This method doesn’t seem to be particularly effective at whatever the aim of it is, but your scouts believe that the other band may be on to something, particularly when they report of visible frustration when the wind messes up this process. They also report to your elders that the Kashar and Sabers appear to be moving closer and closer to cooperation, with some expressing relief that the Kashar aren’t being hunter, while others wish to keep the sabers out of their hands.
Doggax (GabrielGG)
Vote: Scavenge the area properly for flora and fauna and terrain (19)
Outcome: Your scouts report finding many Astani resting grounds, recognizing the flattened grass and brush from many moons ago. They also report finding squat, leafy plants with large, thick leaves that appear edible, almost akin to the berries and other plants your band encountered in their flight from the other splinter bands. The leaves have little taste to them, slightly earthy, but these plants are quite common and go well with the berries your people cultivate when resting. They also report sightings of small rat-like creatures that can move on both their two hind legs as well as all fours, but they mostly leave your people alone. Your scouts also report that the grasslands not only lie to the west, but also a day’s walk to the north, the forest ending abruptly similarly to where your band ended up. However, they noticed that Astani herds seem to transition between these two biomes fairly frequently, meaning that should your band move into the grassland, they wouldn’t be left without a food source they know, which lifts spirits greatly.
Stability: 1
Power: 1
Extra: Your scouts report sightings of scouting groups of another band, though you know not what they call themselves. They move aggressively through your band’s stomping grounds, hunting and taking whatever they find. Some of your scouts have tried to make contact, but one has ended up killed by a thrown spear, another has been severely injured. Your people are angered by this event, with some calling for these scouts to be exterminated as a message to whoever sent them. This puts a strong damper on the good fortune your people have experienced.