Moderator, Mythology and Dinosaur Enthousiast, King of the Seven Goat Seas, The Yule Goat, Maker of Grammitical Mistakes, Judger of Men, Seer of All, Member of the TU Elders, Emperor of the Commonwealth, ROBOTIC_OVERLORD, Survivor of the Great Censorship of '17 and Head of the Beacon Association.
Outcome: Your people clear plots of land to try planting Degi nuts in the ground, however, they don’t fare too well, mainly because your band still roams part of the valley with the warm and cold seasons, thus not allowing you to tend to them constantly. Perhaps if your band settled down with their fields, they’d be able to learn more about this new craft.
Extra: Your scouts inform you that the Azba have been seen using wooden platforms that float on the water to traverse the lake in the center of the home valley. Allowing their fishermen a greater range for gathering. (Note: Your people are also aware of the presence of the Thourian band.)
Vote: Clear land to cultivate the purple fruit (3)
Outcome: Your people try to clear the land so that the purple fruits can be properly cultivated, but by the time they return, there’s already new growth in the area that they cleared. Not to mention the purple fruit trees seem to not respond well to this method of growing, it would seem. This dip in food supply has left your people disheartened.
Outcome: You try to create bows, but most of the prototypes snap when the wielder attempts to draw them back. Your people have become distrustful of this attempt to create something new using strings, opting to stick more to the inventions that have already appeared using them.
Vote: Create weapons for protection and hunting (17)
Outcome: Your people have come upon yet another breakthrough, this time in the form of a large arrow-like throwing dart. With your hunters’ strong arms, they can fell plenty of prey, including the Ba’arb, but also towering sloth-like creatures that feast on the leaves of trees using a combination of long claws and a long, tapering tongue covered with barbs to scrape said leaves off of branches. This increase in food once more leads to a larger population as well as an increase in solidarity as your people take pride in being Tuuk.
Outcome: Your crafters attempt to recreate the spear heads your scouts have found, but each attempt ends up crumbling to dust or shattering when tested. While vastly disappointing, in a fit of temper, the originals are destroyed by a frustrated craftsman, leaving you with no template to build off of anymore. This leads to some grumblings amongst your other crafters, who wish to see the offender punished.
Outcome: Your craftsmen start using tendons from your meat stores to make string. The results are good for carrying light loads such as twigs and small sticks for tinder as well as what small creatures can be found roaming such sparse underbrush. Anything larger or heavier quickly snaps them. The ease of carrying things this allows means your gatherers and hunters don’t have to stay out in the harsh wind and cold for as long, lifting spirits some, though conversation around the campfires remains somber.
Outcome: Your people attempt to create structures from local grasses and branches, but they can barely be made large enough to do more than shield catches of rays from the sun as well as store nuts. Some of your people use these as makeshift baskets instead, allowing your people to more easily carry their hauls, though the failure to achieve the intended goal is disappointing.
Outcome: Your people start creating small clearings, in which they grow Degi nut trees. While labor intensive, this has given your people plenty of incentive to stay near their caches of resources. They’ve even discovered a new crop, a grain that grows on the fronds of a short, stubby plant, the buds on these fronds “blooming” into wheat-like kernels when ready to harvest.
Extra: Your scouts inform you that the Azba have been seen using wooden platforms that float on the water to traverse the lake in the center of the home valley. Allowing their fishermen a greater range for gathering.
Outcome: Your people attempt to migrate to the northeast, but are ambushed by another one of the splinter bands, robbing you of a fair chunk of your supplies. Your people desperately flee to the lowlands, finding themselves on the edge of a forest of leaves, with a great grassy plain beyond as far as the eye can see. Hungry and scared, your people look to their elders for guidance.
vote 2: If they haven't developed fire yet, experiment with fire away from any houses/trees
Yes, your people know of fire and its uses. They cook their food over campfires and use them to keep warm when it gets especially cold out.
From the first post under Past Policies: "Fire: Your people have acquired the ability to create fire, whether in the form of a cooking fire or a simple torch. It allows materials to be heated to a degree when crafting as well as warms you at night. "
Shall I put you down for a string-making vote? Like everyone else, you're going to need to develop string-making first. Which is different from the grass weaving your people already know to create their caches.