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Post by soundwave on Oct 18, 2017 22:03:22 GMT
Vote 1: Create an orphanage
Vote 2: Build a stronger military
Vote 3: Find animals to tame
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Post by GabrielGG on Oct 18, 2017 22:56:20 GMT
Vote 1: Attack the easterns. Even with a strong army in the past, today we are in a moment of recomposition. So, let's take it easy, for safety, attacking each village at a time.
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Post by blackink on Oct 19, 2017 1:00:20 GMT
Well, kinda guessed that could happen, maybe i can solve this the roman way: Vote 1: Hire the barbarians as mercenaries and send them to raid Arguvek waters Vote 2: Build some barracks and start building a militia
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Post by alohameanshello on Oct 19, 2017 1:16:14 GMT
ROUND XI 500 BC Zorustians (GabrielGG ) Vote: Attack the easterns. Even with a strong army in the past, today we are in a moment of recomposition. So, let's take it easy, for safety, attacking each village at a time. Roll: 16 Outcome: By attacking each settlement one by one we were able to outnumber local garrisons and secure the territories. This strategy of gradually advancing enables us to fortify the occupied regions and expand more. This campaign lasts roughly seventy years, quite a long conflict but, we were able to amass quite a lot of land. The resources gained from this land enriches our nation and marks the Second Zorustian Empire. The land is quite rich but very rugged. To better utilize this territory we should invest in roads and better transportation. There is also hilly terrain blocking the pathway to the east, perhaps we should discover a way to travel through, and not around, the hills. The natives are also quite alien from us and have been difficult to integrate into our society. What is to be done with them?
Stability: 2 Power: 2Zirk (blackink ) Vote: Hire the barbarians as mercenaries and send them to raid Arguvek waters Roll: 5 Outcome: The Arguvek pay off the pirates and they continue to attack your ships.
Vote: Build some barracks and start building a militia Roll: 20 Outcome: An ingenious military academy is built adjacent to the Academy in the Desert. Where one specializes in medicine and healing, the Military Academy specializes in the art of war and killing. Military students are blessed by the God of Death Ko and medical students blessed by Zir, the competition between these two cults generates an arms race to outdo one one another, leading to great advances in both medicine and warfare. Your military invents the first fire ships, torching any pirates who attempt to hijack your ships. You also develop an advanced military rank system, incentivizing soldiers to perform well in battle in exchange for promotion in rank. Your military in unquestionably the fiercest in the known world, no one would dare defy you.
Stability 2 Power 3Kora’Tor (@immortal_Dragon) Vote: Offer the homeless a path to earn their living in the new stonework. They will be offered a choice, indentured servitude to one of those who can afford to live in these new accommodations so that they may earn a direct way into a home via extra income. The other choice will be to pack up and go to found more settlements so that the Kora'Tor kingdom may expand. Roll: 11 Outcome: Many of the homeless take up your offer to join the armed forces, but some opt for banishment. Those who agree to indentured servitude are turned into ferocious warriors, ready to defend our kingdoms at any second. The homeless who left our kingdom have immigrated into nearby kingdoms, some of them our allies, and demand we take them back. Homeless refugee camps pollute our neighbors, souring relations.
Vote: Develop the bow as a weapon. With a particular focus on adapting them to work while on a chariot. Roll: 17 Outcome: Your skills in archery are outstanding, with the finest archers of the kingdoms. Together with your chariots, archers and The question is, what should we do with this newfound power? Expand west and conquer the remaining Toric kingdoms, reuniting the legendary Toric Empire of legend, or attack the foreign Eshana to the east, using their very weapons and tactics against them, strengthening our relations with the other kingdoms?
Stability: 2 Power: 2Thourian (soundwave ) Vote: Create an orphanage Roll: 10 Outcome: An orphanage is built in the city capital, providing the orphaned future opportunity and education. The orphanage is well-received and improves the literacy of the misfortunate, but is quite costly to our economy. Many criticise the public education provided to these children, and the rich would take to be exempt from paying taxes for schools they do not have their children enrolled to.
Vote: Build a stronger military Roll: 11 Outcome: The military is improved immensely, but at higher and more expensive costs. While affordable, a military this large is only worthwhile for territorial expansion. Perhaps this would be a good opportunity to attack our enemies the Dashoy to the west, or maybe conquer more resource-rich lands.
Vote: Find animals to tame Roll: 7 Outcome: We import the Ajak cavalry from Eshana merchants, but it is unknown how to breed them in captivity. We must continue to purchase Ajak from the Eshana until we discover how to breed them ourselves. There are attempts to breed some local animals, but only for their meat, which of course, is unsuitable for an Allosoph’s herbivorous diet. Though they are still edible, just not easy to chew. Cheap meat for the peasantry, though.
Stability: 3 Power: 3 Kore (agenttine ) Vote: Search for a strong metal that would be perfect for military use. Roll: 4 Outcome: Your miners come shorthanded for any new stronger metal alloys. Perhaps we could purchase metals from the Sapadik Kingdom to the south. Or..we could invade their lands and seize their mines.
Vote: Experiment with new medicines - Hopefully we can prevent another devastating plague. Roll: 6 Outcome: Newly discovered medicines do not lead to cures, but drug addiction. Substance abuse is on the rise, leading to higher crime rates and unemployment.
Stability: 1 Power: 2Ocylym (lordclassyus ) Vote: Invite the leaders of the Setarkosh rebels to our former council room to pardon them for splitting with the empire. Once inside, we will ambush their bodyguards and lock the room. When they are trapped, we will force feed them hallucinative plants. When they are high, start indoctrinating them with prayers and heavy chanting. After that, we will release them back and hope they reunite with us or at least leave us alone. Roll: 10 Outcome: In a treaty the Setarkosh and Shaman forces agree to the ceasefire. The Shamsn will recognise the independence of the Kingdom of Setarko, in exchange for open borders enabling the shamans and the devout to visit holy sites in the south. The religious pilgrims are charged a fee by the SetarkoBelgiumes, enirching their government and subsequently strenghening their hold on our lost territory. We only retain two southern territories: the port city of Flaunos on the west coast, and the Pygmy Isles. The port city is at the center of the empire, and soon develops into a vibrant port city.
Stability: 2 Power: 1Asteoridenreich (serialkiller🌴 ) Introduction: Your people live between live in between a mighty river to the south and its tributary to the north, the rivers serving as both your source of nourishment and as your current boundaries. To the south are rigged hills which are quite climb or navigate. To the west are flat grassy plains, easy target for a potential invasion. Merchants who hail from the east speak of their homelands riches and advancements in medicine, sciences and philosophy. Your people are renowned for their cavalry, your ancestors pastoral nomads before settling down in this valley. While the land is quite plentiful it is vulnerable to invasion from the west. Some have proposed building a wall, but to do that would take considerable wealth, labor and stone. What shall be your first royal decree? To explore east and be enlightened by the Easterners knowledge, or devote time and resources to local issues such as food supply and self-defense?
Stability: 0 Power: 1END OF SEASON I
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Post by Immortal_Dragon on Oct 19, 2017 2:02:40 GMT
So, what does end of season 1 mean?
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Post by alohameanshello on Oct 19, 2017 2:45:15 GMT
So, what does end of season 1 mean? All it means is that a new player (serialkiller) is added to the game. Also instead of each round spanning 100 years it will now span 50 years. Season 3 each round will be 25 years, Season 4 20 years per round, Season 5 15 years, Season 6 10 years, Season 7 5 years.
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Post by Immortal_Dragon on Oct 19, 2017 3:03:57 GMT
Ah. Gotcha. Thanks for the explanation.
Vote 1: Establish the Justicars, individuals given the power to enforce the king's will, hand picked by the royal family. Their first task will be rounding up these errant citizens of ours.
Vote 2: We shall prosecute a grand campaign against the Eshana, utilizing our new weapons of war against them while we have a chance of beating them. Perhaps this will even inspire our neighbors to assist us in this endeavor. The Eshana shall pay for their sins.
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Post by serialkiller🌴 on Oct 19, 2017 6:17:24 GMT
Okay , it's a tough choice but I choose knowledge . Vote : explore the east
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Post by lordclassyus on Oct 19, 2017 7:48:56 GMT
Welcome serialkiller🌴, may the dice be ever in your favor.The southern farmlands are barren, but not useless. With the farms from the north we can do something new with the south.Vote: Turn our old farmland into a giant quarry. Perhaps we will find something of those long lost. Or we will just get a buttload of stone, which is handy too.
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Post by agenttine on Oct 19, 2017 11:55:23 GMT
Oh... Every time we try something, it fails, and something bad happens. Then, we try to fix it, and we fix it flawlessly. Vote 1: Set up some public schools to educate the younger generations about literature, health, etc. Vote 2: Experiment with even more medicines - maybe our colonies have hidden potential?
Questions: How strong exactly are our neighboring kingdoms? Are we still paying tribute/giving half of our income to a kingdom?
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Post by blackink on Oct 19, 2017 15:55:13 GMT
So now im power 3? It's the start of a golden age!! (Let's just hope it isn't shortlived) Welcome to the dengean dynasties serialkiller, i kinda have a feeling we will see each other very soon. P.S: I will assume that we can keep the pirates at bay with our fire spitting seaships
Vote 1: Send a formal declaration of war to the Arguvek, and while our messenger is there have him see the city structure beyond their walls. Vote 2: Add a Telescope/the equivalent of it to the top of the library, the clear skies of the desert will make it easier to see (and maybe we can begin understanding physics) Vote 3: Send low ranking officers to the farmlands and have them give basic military instruction to the common people, if we are attacked, they will give us time to reach them and reinforce.
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Post by soundwave on Oct 19, 2017 16:53:11 GMT
Vote 1: Find a crop to cultivate and use for food
Vote 2: Find more land rich in resources
Vote 3: learn better metal working
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Post by alohameanshello on Oct 20, 2017 19:01:24 GMT
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Post by agenttine on Oct 20, 2017 19:11:44 GMT
Hey, why haven't you responded to my question yet? Do I need a vote for information on my neighbors or...
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Post by blackink on Oct 20, 2017 20:29:06 GMT
Most information can be extrapolated from the results, however it seems plausible to use a vote to scout a place or spy a neighbor (the way you do it also impacts). As for the tribute you mentioned, what do you mean? Your kingdom has never been a vassal as far as a I know, and if you refer to the debts to the Sapadik Kingdom (your Ally), then I thought it was implicitly resolved/paid off after you industrialized your new colonies.
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Post by agenttine on Oct 20, 2017 20:38:00 GMT
Oh, I forgot to read what it said about the Sapadiks - savings, not income.
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Post by GabrielGG on Oct 20, 2017 22:32:04 GMT
Vote 1: Just like in the first days of our great empire, the natives must be "arrested", they will go to "native communities" where they will have few rights. The king "invests heavily" in advertising for detainees voluntarily joining the army, or develop agricultural and economic activities, after all this is much better than being arrested. Those who do well and really devote themselves to the army, agriculture or economy may choose to leave or get better positions. Those who do not strive are obliged to continue (but the authorities do not speak this explicitly).
Vote 2: Start developing better road mechanics. All the streets are connected to the capital.
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Post by alohameanshello on Oct 21, 2017 1:03:53 GMT
SEASON II: ROUND I -450 BC- Zorustians (GabrielGG ) Vote: Just like in the first days of our great empire, the natives must be "arrested", they will go to "native communities" where they will have few rights. The king "invests heavily" in advertising for detainees voluntarily joining the army, or develop agricultural and economic activities, after all this is much better than being arrested. Those who do well and really devote themselves to the army, agriculture or economy may choose to leave or get better positions. Those who do not strive are obliged to continue (but the authorities do not speak this explicitly). Roll: 14 Outcome: The Eastern natives who come to be known as Shangas are sent to internment camps and are sentenced to manual labor. The strongest of the Shangas are plucked from the mines to serve in the Zorustian military, producing a formidable fighting force, promised freedom for themselves and their children. The army uses its knowledge of local customs and tradition to crush local opposition. While our armies are quite strong, there are fears of potential mutiny. For every 1 Zorustian soldier there are 4 Shangas. Perhaps we should slow down the drafting of Shangas into our corps.
Vote: Start developing better road mechanics. All the streets are connected to the capital. Roll: 2 Outcome: Tribes who reside in the mountains shoot arrows at our workers, attempting to build a road to Shanga. The tribe holds the workers hostage, and demands 10 thousand gold pieces for their release. Let us make an example of these heavens and purge their lands once and for all.
EXTRA: You’ve come into contact with the Asteoridenreich, a people from the west. They ride exquisite beasts known as Ajak, fast mounted animals which both impress and intimidate us. We should be vigilant of these westerners.
Stability: 2 Power: 2Zirk (blackink ) Vote: Send a formal declaration of war to the Arguvek, and while our messenger is there have him see the city structure beyond their walls. Roll: 16 Outcome: The Arguvek are no match for our superior navy and weaponry. Their cities burn to the ground and their rich precious metals and their people are forced to toil in the mines providing us the vast riches of their precious metals. The land is quite valuable and enriches our empire, however Arguvek is far to the southwest and requires extensive travel. Some have proposed constructing a land route from Arguvek to Zirk Proper. The Zorustians have a few coastal settlements along the eastern shore, perhaps they’d be willing to trade us their land, for a bargain, of course.
Vote: Add a Telescope/the equivalent of it to the top of the library, the clear skies of the desert will make it easier to see (and maybe we can begin understanding physics) Roll: 6 Outcome: You study the constellations in your new observatory and begin publishing star charts. After two years of studying a violent sandstorm hits the Great Library and submerges it partially in sand. The Observatory is buried miles beneath the sand, its knowledge and tomes lost.
Vote: Send low ranking officers to the farmlands and have them give basic military instruction to the common people, if we are attacked, they will give us time to reach them and reinforce. Roll: 13 Outcome: Farmers are enrolled into mandatory self-defense courses. This is to secure our northern border from potential barbarian attacks. The training is quite successful and they ward off would-be invaders, but soon an armed militia forms against your empire. While small in numbers, they refuse to pay their taxes and shoot arrows at local officers. Might I advise we send the army to crush the peasant revolt?
EXTRA: You’ve come into contact with the Asteoridenreich, a people from the west. They ride exquisite beasts known as Ajak, fast mounted animals which both impress and intimidate us. We should be vigilant of these westerners.
Stability 2 Power 3Kora’Tor (@immortal_Dragon) Vote: Establish the Justicars, individuals given the power to enforce the king's will, hand picked by the royal family. Their first task will be rounding up these errant citizens of ours. Roll: 8 Outcome: The Justicars become the local sheriffs of our great kingdom. They are devoutly loyal to your government, but are somewhat incompetent in rounding up these errant citizens. Those who fled from Kora’Tor to avoid the military draft have seeked refuge in neighboring kingdoms. Some of these kingdoms are complacent with the migrants, but others grow impatient of our mishandling of the refugee crisis.
Vote: We shall prosecute a grand campaign against the Eshana, utilizing our new weapons of war against them while we have a chance of beating them. Perhaps this will even inspire our neighbors to assist us in this endeavor. The Eshana shall pay for their sins. Roll: 17 Outcome: The Eshana are easily defeated by our superior armies. Their king abdicates north to the Thourian Empire like the coward he is. With the Eshana Palace vacant, a new king must take his place. Should we turn Eshana into a vassal state, providing them some autonomy and a lesser outbreak of revolt. Doing so would reduce the risk of revolt, but also sour our relations with the neighboring Toric Kingdoms, who seek persecution of the Eshana. Or should we annex the territory and enslave the Eshana, risking a slave revolt but ensuring cordial relations with our contemporaries?
Stability: 2 Power: 3Thourian (soundwave ) Vote: Find a crop to cultivate and use for food Roll: 9 Outcome: A new crop is discovered and becomes a valued food source. However it is a weed and kills other crops planted nearby, leading to a minor food shortage. Perhaps an acre or two of land should be reserved exclusively for gutu cultivation.
Vote: Find more land rich in resources Roll: 9 Outcome: A few new resource-rich lands are discovered, but they closely border rivalry kingdoms. Building settlements here would be quite profitable, but few natural defenses could render colonization futile.
Vote: learn better metalworking Roll: 2 Outcome: Nothing new is discovered.
EXTRA: Your ally, the Eshana Empire, has been destroyed by the Kora’Tor. The former king of the Eshana is seeks asylum in our borders, but is wanted by the Kora’Toric forces. Should we stick to our values and give the Eshanan Emperor refuge, or should we award him to the Kora’Toric authorities, perhaps forging a new alliance?
Stability: 1 Power: 2 Kore (agenttine ) Vote: Set up some public schools to educate the younger generations about literature, health, etc. Roll: 16 Outcome: Public Education enriches the youth with the knowledge previously reserved for the nobility. The prejudice against the commoners is eradicating with the rise of meritocracy and decline of nepotism. The commoners have made great strides in medicine, navigation, economics and culture. These reforms however have led to talks among the educated of the privileged and oppressive nobility class. Perhaps it is time our government no longer discriminate the plebeians and offer them some positions in government, a more inclusive and representational style of government.
Vote: Experiment with even more medicines - maybe our colonies have hidden potential? Roll: 16 Outcome: Another addictive is discovered, but with significantly less health risks and withdrawal symptoms. The new drug is used to rehabilitate the addicts. The narcotic soon becomes synonymous with Kore culture, with many Kore fathers smoking a pipe of the rich substance as a sign of their fortune.
Stability: 3 Power: 2Ocylym (lordclassyus ) Vote: Turn our old farmland into a giant quarry. Perhaps we will find something of those long lost. Or we will just get a buttload of stone, which is handy too. Roll: 7 Outcome: You find a buttload of stone, which could be useful in the future, but you’ve also destroyed Flauvia’s food supply, and now are dependent on exports from the northern territories so sustain their population. The price of food rise dramatically in Flauvia, culminating in a famine and peasant revolt. On the plus side this has enriched the northern economy, with merchants and farmers produces high yields to quench the demand of the south.
Stability: 0 Power: 1Asteoridenreich (serialkiller🌴 ) Vote: explore the east Roll: 19 Outcome: You encounter the Zirk and Zorustian civilizations. Their territories stretch from sea to shining sea and have superior weaponry, architecture and organization. The expedition returns home with precious metals, iron swords, medicine and language. You also learn of the Zirk’s and Zorustians’ incompetence with domesticating Ajak calvary, something your people perfected before they even became civilized. Perhaps sharing our knowledge of cavalry would garner trust and more trade and technology. Some however suggest we keep our cavalry skills to ourselves, to keep an advantage over the others.
Stability: 2 Power: 1
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Post by Immortal_Dragon on Oct 21, 2017 1:18:52 GMT
Alright, at least the campaign went well.
Vote 1: Implement punishments for Justicars who do not perform well, perhaps we can spur them to improve.
Vote 2: We shall annex the Eshana's former territories for our own, and distribute the Eshana as thralls to the other Toric kingdoms as gifts of goodwill. We will also restore the An'tor (if I remember correctly) kingdom to its people. No strings attached.
Vote 3: Start the construction of true warships that can traverse the rivers. If the Thourians decide to act aggressively, we must have every advantage possible. And if not, then our waterways will be all the more secure.
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Post by alohameanshello on Oct 21, 2017 1:36:40 GMT
Alright, at least the campaign went well.
Vote 1: Implement punishments for Justicars who do not perform well, perhaps we can spur them to improve.
Vote 2: We shall annex the Eshana's former territories for our own, and distribute the Eshana as thralls to the other Toric kingdoms as gifts of goodwill. We will also restore the An'tor (if I remember correctly) kingdom to its people. No strings attached. @immortal_Dragon You have three votes
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