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Post by serialkillerš“ on Dec 23, 2017 4:09:12 GMT
Vote 1 : with the Kore technology of the strong steel and steam engine , try to build our own ironclads . They have to be big enough to carry Himmelskaiser
Vote 2 : with the Kore , work on our standardized currency , the UP
Vote 3 : use the zorustrian military engineers to recreate the effect they had a round ago
Extra : accept the tech trade with the Kore and give them the technology of cannons and gunpowder, also accept the United Pound currency
Extra :with the zirk , trade salt and camels for the watermill technology
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Post by soundwave on Dec 23, 2017 4:21:04 GMT
Vote 1: Kill the native tribe on the island to the northeast of the Kore and claim the land as my own
Vote 2: Build the aqueducts i learned how to build from the Toric Empire
Vote 3: Study better ways to farm
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Post by GabrielGG on Dec 24, 2017 0:26:37 GMT
Vote 1: Start breeding the Gorphons. Send a letter, by precaution, to the Asteoridenreich, asking for better techniques of breeding and if they produce something (such as skin or milk) that can be used or if they can be used in field work. Vote 2: Promote during the period of "a round" less taxation for middle-class people who want to independently build homes and exploit the natural resources in the highlighted area, to colonize more quickly the area. If the area is well colonized, and the government take advantage of taxation and products later, the government promises to build a city for the people in the area. Vote 3: Ask the gray rebels if they do not want to permanently unite to the Kingdom in exchange for better opportunities for life and growth. The government would certainly pay for construction in the regions currently occupied by them, and they could maintain local autonomy through assemblies that would be heard by the King. "[...] We share customs, culture, tastes, tactics and specialties. Why not share the same crown? [...]"Vote 4: Send the army to destroy the āThe Breakersā. Civilians and buildings must be spared, but not their lives.
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Post by blackink on Dec 25, 2017 4:02:55 GMT
Vote: Reach towards south arguvek and the vorls, and diplomatically ask them to join us once again, so we can grow and power and they can benefit the boons of our civilian developments
Vote 2: Start to renovate our navy with beautiful wood ships reinforced with steel in key points, propelled by sails (we improved them in our sand sailors) and supported by small steam engines when there are low winds. The sailors will use guns, fire arrows and greek fire as weapons.
Vote 3: Study physics (either optics and improve our lenses, or magnetism and energy using our lodestones and steam engines)
Extra: Accept the trade of salt (if possible a small salt mine instead of annual deliveries) and camels from asteroid in exchange for our watermill technology
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Post by Just a Dude on Dec 26, 2017 19:06:15 GMT
oke,
VOTE 1: Begin conscripting people capable of battle to our military.
VOTE 2: Begin taming the new shrimp beasts and training them to carry cargo, while supplying them with everything needed for their survival.
As usual, may the dice have mercy on me.
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Post by alohameanshello on Dec 27, 2017 19:58:24 GMT
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Post by February Steam of Foushoo on Dec 27, 2017 23:23:42 GMT
Vote 1: Begin to build a larger navy using our traditional style of shipbuilding.(they shall be used functionally, as ships for our merchants, but also spiritually, as presentations of the unkillable pride and culture of Hiranq Kesha despite even a large nation attempting at our destruction). This message of pride shall imprint on both those we trade with and on citizens of the port cities of Hiranq Kesha who see the ships leave every few days and return with goods and stories of how Sha'she has blessed them.
Extra: Accept the Astros' peace treaty (I believe this was already sent to the GM).
Extra: Award the shorewatchers for their exceptional work on preventing the Astros from reaching into our shores. They, their families, and those of their family that are yet to be born, shall all be blessed with a higher status in Sha'she's divine kingdom. Those that had been noticed to do other exceptional acts of bravery in this war shall also be blessed similar to the shorewatchers.
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Post by alohameanshello on Dec 27, 2017 23:51:49 GMT
Season IV: Round VII -390 BC- Zorustians (GabrielGG ) Vote : Start breeding the Gorphons. Send a letter, by precaution, to the Asteoridenreich, asking for better techniques of breeding and if they produce something (such as skin or milk) that can be used or if they can be used in field work. Roll: 3 Outcome: Little is discovered.
Vote : Promote during the period of "a round" less taxation for middle-class people who want to independently build homes and exploit the natural resources in the highlighted area, to colonize more quickly the area. If the area is well colonized, and the government take advantage of taxation and products later, the government promises to build a city for the people in the area. Roll: 15 Outcome: The highlighted area is successfully colonized by families seeking a retreat from the busy urban life of neighboring regions. To celebrate the government begins commision of roads to connect the Zorustian homeland to its southwestern provinces. Two cities are built: a large commercial fishing city off the coast and a smaller quaint city in the forested regions.
Vote : Ask the gray rebels if they do not want to permanently unite to the Kingdom in exchange for better opportunities for life and growth. The government would certainly pay for construction in the regions currently occupied by them, and they could maintain local autonomy through assemblies that would be heard by the King.
"[...] We share customs, culture, tastes, tactics and specialties. Why not share the same crown? [...]" Roll: 16 Outcome: The Zorustian Emperor marries the Queen of the Napsi. Following her untimely death (secretly poisoned on the emperorās orders) her estates become the sole property of our monarch. The Napsi region is consolidated into our empire. The government accuses the Breakers for the Queenās assassination. This rallies up Napsi royalists who enlist in the zorustian military to help quell the Breakers.
Vote : Send the army to destroy the āThe Breakersā. Civilians and buildings must be spared, but not their lives. Roll: 7 Outcome: The battle to retake the west is riddled in strife and burden. While the rebellion has been halted, we cannot break enemy lines, leading to massive entrenchments along the western front. Worse, the Vorls & Arguvek have begun to supply the Breakers with supplies. The three nations have created a military alliance against us.
Stability: 2 Power: 3 Zirk (blackink ) Vote : Reach towards south arguvek and the vorls, and diplomatically ask them to join us once again, so we can grow and power and they can benefit the boons of our civilian developments Roll: 2 Outcome: The Vorls and Arguvek are intimidated by the three empires encircling them, and denounce your offer for peaceful annexation. These fiercely independent kingdoms form a military alliance to combat any would-be invader. This alliance of Vorl and Arguvek are currently supporting the Breaker rebellion in Zorustia
Vote : Start to renovate our navy with beautiful wood ships reinforced with steel in key points, propelled by sails (we improved them in our sand sailors) and supported by small steam engines when there are low winds. The sailors will use guns, fire arrows and greek fire as weapons. Roll: 13 Outcome: our sailboats are improved, however the cost to maintain these vehicles is quite high.
Vote : Study physics (either optics and improve our lenses, or magnetism and energy using our lodestones and steam engines) Roll: 9 Outcome: small advances in magnetism are made.
EXTRA: Asteoridenreich merchants trade salt & camels in exchange for your watermill technology.
Stability: 1 Power: 2Toric Empire (Immortal_Dragon ) Vote : The Imperator demands that the mountains to our west be further developed, and thus, the imperial engineers shall construct a road network to facilitate expansion into the mountains. Roll: 13 Outcome: imperial engineers construct mining cities along the recently colonized mountain range. Due to the steep cliffs coastal cities are rendered impossible, making the colonists reliant on the roads for transportation. The region is rich in minerals and precious gems but, due to its isolation, is subject to frequent raids by Anuga tribesmen.
Vote : Send colonization expeditions into the mountains to search for usable resources, whether they are in the form of minerals, plants, and/or animals. Roll: 13 Outcome: In the mountains the indigenous Anuga people are discovered. In their tongue they are āservants for the righteous,ā and only obey the strongest of their society, who they refer to as āhis righteousness,ā or Eāga. The Imperator and his armies are considerably more powerful than the warlords of the mountains, and many Anuga defect to join the Toric Empire. There is a prophecy of a Eāga born from the sky said to conquer the Anuga tribes and spread his teachings across the planet. Perhaps the Imperator could fulfill this prophecy and become both the emperor of the Anuga and Toric peoples.
Vote : Since we have ballistae and fire arrows from the Zirk, let's expand upon the idea and create exploding fire bolts for the ballistae. Roll: 19 Outcome: Fire bolts are perfected. This technological marvel gives us great advantage in battle.
Stability: 3 Power: 4Thourian (soundwave ) Vote : Kill the native tribe on the island to the northeast of the Kore and claim the land as my own Roll: 11 Outcome: The southern tip of this large, frigid continent is colonized by us. The local tribes are eradicated by our diseases. The land is, however, quite frigid and without adequate supply of food or drinkable water. In the first year alone 75% of the colonists die of starvation. The colonists begin cooperating with the few natives who havenāt died from disease. The natives, who refer to themselves as the Glyfalli, teach the colonists how to cultivate the crops and remove the poison glands from the local fish. In exchange, the colonists trade the Glyfalli their guns and domesticated animals. As the symbiotic relationship between colonist and native grows, so too does interracial couples. After 20 years the next generation are a half-colonist, half-native hybrids. Many of these colonists, who refer to themselves as Entikans, dislike paying taxes to a far off government that provides them with little benefits. The semi-autonomous colony begins to have talks of independence and establishing a Kingdom of Entikan.
Vote : Build the aqueducts i learned how to build from the Toric Empire Roll: 11 Outcome: Aqueducts provide an efficient supply of fresh-water across the entire empire.
Vote : Study better ways to farm Roll: 20 Outcome: Irrigation from our recently developed aqueducts leads to a surge in food cultivation. The forested mid-east is cut down to make room for large acres of farmland. Bread and other carbs become staples of the Thourian diet, and due to the excess many of this food is shared with our neighbors in trade, enriching our country.
Stability: 2 Power: 3Kore (agenttine ) Vote : Create a standardized currency with the Asteroids called the "United Pound", or UP for short. Roll: 1 Outcome: The currency is easily fabricated causing the counterfeit to enter circulation. Without an easy way to distinguish counterfeit from real currency banks accept both currencies, leading to hyperinflation of the UP in both the Kore and Asteoridenreich empires. The price of food and appliances skyrocket, leading many to sell off their homes just so they can buy a loaf of bread. Poverty and famine soon strikes both nations. Many Kore suspect the Asteoridenreich conspired to compromise the UP. Many of the impoverished soon join extremist groups to fight the government.
Vote : Start a joint operation with the Asteroids on catching the people responsible for these disappearances. Roll: 16 Outcome: The FNOW operatives are captured, responsible for the recent kidnappings. The terrorists defended their actions on the merit of freeing the Hiranq slaves from the unethical slave trade. In their tracks they left their insignia in red paint on all the ships they had hijacked: The FNOW insurgents were swiftly convicted of treason and hanged at the gillows. Most of the slaves were captured and returned to the slave markets, though many of the captains and sailors were killed during the hijackings. These attacks do mean something, however. The militant FNOW abolitionists from Hiranq have now seeped into our waters. Many of these terrorists were not ethnically Hiranq, they were Asteoridenreich and Kore alike. This vile abolitionist ideology has stigmatized our population, and the recent recession has encouraged hundreds to join the underground militias.
Vote : Invent our own version of a matchlock design. Roll: 11 Outcome: The Kore invent a primitive musket, but unfortunately the gunpowder is easily damaged by water vapor. Transportation of this weaponry must go by trolley, keeping our gunpowder army restrained to the mainland. Still, perhaps with these newfound weapons we can finally annex the vassal kingdoms who have done mischief to us in the pass.
Vote: Colonize the blue-shaded areas on the map at the very bottom of the post. Roll: 8 Outcome: About half the land is colonized. The two nations to the west of our colony refuse to surrender, and threaten war.
EXTRA: The Oclym have agreed to your peace treaty.
Stability: -1 Power: 2 Oclym (lordclassyus ) Vote: See if we can produce wires from metal sheets. Roll: 16 Outcome: we produce wires, capable of conducting electricity. This newfound technology could have impressive implications if further researched.
EXTRA: The Kore offer you peace provided we cede to them our continental holdings and two largest islands.
EXTRA: The Kore have shared their knowledge of steam power to us.
Stability: 1 Power: 1Asteoridenreich (serialkillerš“ ) Vote : with the Kore technology of the strong steel and steam engine , try to build our own ironclads . They have to be big enough to carry Himmelskaiser Roll: 12 Outcome: The ironclads are an impressive technological marvel, capable of transporting large himmelskaiser across the sea. These tremendous floating fortress arenāt without their cons, however. The recent economic recession brought upon us by the worthless UP coin has rendered the price of these ships into the billions. Due to the immense expenses, perhaps we should dismantle some of these machines.
Vote : support the FNOW with resources and bombardments , but don't send ground troops Roll: 7 Outcome: Our frivolous spending has aided the FNOW, but puts us in a financial burden. This deficit spending leads to greater hyperinflation, and the price of bread and housing skyrockets. Many Asteoridenreich begin to sell off their estates so they can afford to purchase bread for their families.
Vote : use the zorustrian military engineers to recreate the effect they had a round ago Roll: 1 Outcome: The Military Engineers refuse to do further research unless our government participates in the quelling the Breaker Rebellion in Zorustia. The economic recession could make another war more costly.
EXTRA: The Zirk accept your trade route
EXTRA: In exchange for our gunpowder, the Kore are willing to trade us their steam engines and steel.
EXTRA: We have adopted the Koreās United Pound (UP) currency, which has sadly lead to economic recession for both nations.
EXTRA: The Hiranq have agreed to our peace treaty
Stability: -1 Power: 2 (+1)Hiranq Kesha (February Steam of Foushoo ) (vassal of Asteoridenreich) Vote : Begin to build a larger navy using our traditional style of shipbuilding.(they shall be used functionally, as ships for our merchants, but also spiritually, as presentations of the unkillable pride and culture of Hiranq Kesha despite even a large nation attempting at our destruction). This message of pride shall imprint on both those we trade with and on citizens of the port cities of Hiranq Kesha who see the ships leave every few days and return with goods and stories of how Sha'she has blessed them. Roll: 10 Outcome: Our sacred boats function as both cargo hulls and portable temples. These boats give sermons to the great goddess Shaāshe when docked at foreign harbors, spreadin the teachings of Shaesheism across the known world. After years of violent conflict, the Hiranq are now perceived as religious pilgrims to the outside world.
EXTRA: Our protracted conflict with FNOW has lead to economic recession for the Asteoridenreich.
Stability: -1 Power: 1 Chausu (Just a Dude ) Vote : Begin conscripting people capable of battle to our military. Roll: 8 Outcome: As our military grows in size, our supply of food, water and shelter dwindles. To sustain this manpower requires an increase in taxation. Families separated from their husbands, fathers and sons protest the government spending and conscription laws. Without a war or military campaign, the people lose interest in sacrificing for their country. We must militarize quickly and expand our frontiers!
Vote : Begin taming the new shrimp beasts and training them to carry cargo, while supplying them with everything needed for their survival. Roll: 15 Outcome: The eggs of these creatures (referred to as āAdāSamuāBikā) are taken and raised in captivity. The larvae are squishy and quite nutritious, and are processed into the popular Samu burger. Following pupation, the AdāSamuāBik measure to up to 8 feet in length, and are ideal beasts of burden for long commutes. Not only can they crawl, but they are also amphibious, capable of transporting cargo across rivers and seas. The AdāSamuābik are cheaper alternatives to boats AND carriages. Of course, due to their amphibious biology, the AdāSamuāBik require frequent hydration and cannot travel long in arid weather.
Stability: 1 Power: 2
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Post by Immortal_Dragon on Dec 28, 2017 0:58:29 GMT
Hmm, seems the Toric Empire is rising, perhaps it is best to take advantage.
Vote 1: Send imperial missionaries to all known and unknown corners of the world to spread the Gludaiistic faith. Word of the Imperator's divinity shall enlighten the minds of all who hear it!
Vote 2: Seems that the Shangas are starting to look like their days are more and more numbered. Offer them a place as an imperial protectorate, with all of the benefits of the position as well as the requirements.
Vote 3: Send a message to the remaining Anuga E'Gas, to accept the rulership of the Imperator, or be conquered and put under the stewardship of those who defected. Act on the latter if they refuse.
Vote 4: The region of Pronswesk has been our vassal for long enough, now that we are properly connected once more, we should integrate this enclave to be proper imperial territory once more.
Extra: As agreed upon in the Discord, the Toric Empire shall also purchase the Fesmar Empire from the Asteoridenreich as well as exchange aqueduct and water carts technologies as part of the deal.
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Post by GabrielGG on Dec 28, 2017 2:04:56 GMT
Oh hot muffins. I'm voting soon.
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Post by serialkillerš“ on Dec 28, 2017 2:56:46 GMT
Oh hot muffins. I'm voting soon. don't worry , I'll deal with south arguevek
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Post by soundwave on Dec 28, 2017 3:09:08 GMT
Vote 1: Support my new island colony
Vote 2: Tax the island a lot less
Vote 3: Find new crops we can use from that island for food
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Post by serialkillerš“ on Dec 28, 2017 6:01:19 GMT
Votes sent per PM Extra : accept the deal with the torics to boost our economy again
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Post by February Steam of Foushoo on Dec 28, 2017 6:54:09 GMT
Vote 1: annex agreed land from the Zirk. Extra: send some peace armies to notify the refugees that Hiranq Kesha has survived help them with developing the region they inhabit. Will attempt to offer them our technological advance we've made during the war and speak with the refugees to receive new technologies they've learned from living where they had for so long. Extra: (for future outcomes) I've chosen to call "Sirhanq Kena" for the former refugee lands of the Zirk and "Toanq Kena" for the refugee lands of the Toric.
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Post by agenttine on Dec 28, 2017 10:34:46 GMT
Well, this depression sucks. I need some treatment... and more land!
Vote 1: Send the intelligence agency on a mission to get rid of all these counterfeiters.
Vote 2: Use our newfangled technology to annex those two nations on the Oclym continent, as well as our northern vassals. Perhaps a good fashioned war will improve our economy, and perhaps the new land we gain will also improve our economy?
Extra: Give the Oclym a basic gunpowder design in exchange for wires.
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Post by lordclassyus on Dec 28, 2017 18:47:23 GMT
Mmm'sd't... a 16 for my first vote back isn't bad. Let's hope it stays that way.
Vote: Use the improved steam engine we got from the Kore and some wire coils to produce an electric current. With a bit of luck, we can use this technology to light our cities with electric lamps instead of fat lanterns.
Extra: Refuse the offer of the Kore. Our wires are precious and we rather not give them away on a whim. We can always trade gunpowder with someone else.
Extra to all nations we know of: Ask permissions to build small chapters of Mharianity in their land. The chapters will only be allowed to perform ritualistic murder on criminals. It works for all, we spread our faith and you can get rid of your unwanted populace.
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Post by agenttine on Dec 29, 2017 10:45:41 GMT
Wow, that's rude.
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Post by GabrielGG on Dec 29, 2017 13:50:14 GMT
Vote 1: Initiate a massive enlistment of the population for the battle against the rebels. For the time being, we will await the covenant responses of the other nations, and so we will fortify the western border of the kingdom with the most capable military. In the meantime, to preserve the economy, only former military men and unemployed men should be summoned to the army and trained.
Vote 2: Try to breed the Gorphons again.
Vote 3: Ask the technology of gunpowder to the Asteoridenreich.
[Extra Vote] Send messages to the Asteoridenreich:
We propose a military alliance against the Rebel Alliance. We propose to help the Asteoridenreich with exports of ores at 'the price of bananas', to help with the recession. With our kingdoms provisionally stabilized, we will all be fortified to fight this disgusting and revolutionary plague. Moreover, we can blame the rebels for the problems with Kore's United Pound, increasing the revenge feeling of our peoples.
Questions:
* What kingdoms know of the existence of Zorustians?
* There will be another religious map?
[EDITED DUE TO THE FALL OF THE ZIRK]
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Post by serialkillerš“ on Dec 29, 2017 17:20:45 GMT
Additional extra : give the zourstrians the gunpowder and cannon technology , and accept their offer .
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Post by alohameanshello on Dec 29, 2017 23:02:31 GMT
Vote 1: Initiate a massive enlistment of the population for the battle against the rebels. For the time being, we will await the covenant responses of the other nations, and so we will fortify the western border of the kingdom with the most capable military. In the meantime, to preserve the economy, only former military men and unemployed men should be summoned to the army and trained.
Vote 2: Try to breed the Gorphons again.
Vote 3: Ask the technology of gunpowder to the Asteoridenreich.
[Extra Vote] Send messages to the Asteoridenreich:
We propose a military alliance against the Rebel Alliance. We propose to help the Asteoridenreich with exports of ores at 'the price of bananas', to help with the recession. With our kingdoms provisionally stabilized, we will all be fortified to fight this disgusting and revolutionary plague. Moreover, we can blame the rebels for the problems with Kore's United Pound, increasing the revenge feeling of our peoples.
Questions:
* What kingdoms know of the existence of Zorustians?
* There will be another religious map?
[EDITED DUE TO THE FALL OF THE ZIRK] 1.) The Torics, Asteoridenreich, & Thourians know of the Zorustians 2.) Yeah I'll make a new religious map after Round X
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