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Post by alohameanshello on Aug 21, 2017 21:49:31 GMT
Oliver Lugg has a "robocracy" and "theocracy" theme, so I assume these will be implemented into the game, but what else will be available for the player? How will government be implemented in Thrive?
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Post by QuantumCrab of '18 on Aug 22, 2017 23:00:29 GMT
I'm guessing fascism, democracy, monarchy, technocracy, and basically any government you can think of. I think changing the government type would require a vote by the people, or maybe just your opinion, depending on the current government.
(yay! I'm sentient now!)
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Post by BiologicalSomething on Aug 23, 2017 2:04:29 GMT
I don't know if there's an actual plan, but I'll try to think of something. I like thinking, so it should be a good pastime. I should have something tomorrow.
(Good job Quantum, but ya ain't an aware boy yet.)
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Post by BiologicalSomething on Aug 23, 2017 18:08:29 GMT
So I've done it, but unfortunately the only photo I could take was poor quality, so you can't read the writing. I'll explain what things actually are Basically, on the left you have presets based on human ideologies (Democracy, Communism, Totalarianism, Monarchism and Theology), as well as a "custom" if you want to start from scratch. In the middle you have sliders, which cost PP (Political Points) to change, 1PP per 2 units. They are Political, Economic, Religious and Personal freedom, Government size, restriction and intervention (SRI), State philosophy and the equality goal. You can change the name of your government's ideology, and the colour and adjective of said ideology. You can also change the name of the ruler. You get 100 PP overall And the done button is rather big. There is also a button for a political compass That is all. Credit to Aquos for giving me some ideas in our super secret messaging area Edit-I forgot Oligarchies, RIP. I also may have mistaken the whole thing for an ideology editor while making it.
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bur
Multicellular
Posts: 22
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Post by bur on Aug 26, 2017 13:43:29 GMT
I think government style should be procedural like the rest of the game. It shouldn't be based on existing human ideoligies, but rather on the species' psychology and natural and societal pressures. Then whatever names you give any ideology or government is arbitrary. Players could strive to model existing ideoligies and name them accordingly, perhaps.
I definitely don't think you should be able to choose between democracy and a totaliarian regime à la Civilization for example. If you're a totalitarian ruler, you should have to strive to keep your power, internally. If you're ousted or dethroned or whatever, you lose control of the state and go back to controlling your family or your party or whatever.
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Post by ATP Kraken on Aug 26, 2017 14:55:53 GMT
I'd think government type is how you select your leaders (ie: democracy, rotation, inheritance, appointing, kraterocracy, conclave), delegate power, and pass laws. You could make a classical monarchy by having a very influential head of state, selected by inheritance, and feudalism by delegating power to local leaders. Ideally, all forms of government should be replicable, even more esoteric ones like Switzerland's direct democracy which elects 6 leaders who rotate as the head of state, or Japan's Tokugawa shogunate. It could even be possible to deny voting rights to different social classes, political factions, or races. Perhaps a communist democracy would only allow people who are poor and are members of the party to vote.
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