Round 9 The peace and insanity(Fernwanderden)
serialkillerš“ (Fernwanderden) SerialKiller- Vote: Enter the Dungeon (Roll: 20)
The Fernwanderden thought that it would be a good idea to send a group of people into the dungeon to get some stuff from inside of it. This small group of people began searching from within the dungeon and found a few chests and a few traps. These traps were easily dismantled and most monsters that appeared were easy to kill as well. The people found a new spell but because they couldnāt read the writing they put it inside of their baggage. They also found some weapons that seemed to be sharper and a lot better than the ones that they were using.
Stability: 1 (Stable)
Power: 1 (Tiny)
Past Votes: go South, domesticate Stachelwanderer, make a saddle, settle down at Oasis, improve agriculture, Improve Housing, Improve Agriculture
People:
Wonder if the expedition into the dungeon will go well or not
Farming: Simple farming not too advance but still good
Domestication: Stachelwanderer: Find the living conditions good and like the new fruit
Plants: Parafruit
Magic: Basic healing, Fireball
Dungeon Items: New weapons found in dungeon, and found some spell that cannot be read with the literature you have right now
(Alter)
Skyguy98 - Vote: Try to use the Arzikal to probe the Respes Dragons to see their reactions (Roll: 6)
The scouts thought that probing the mind of the Respes Dragon was a good idea and so when the Respes Dragon went to sleep they tried to experiment with the Arzikal Demon on the Dragon. What happened was the Respes Dragon went mad and went on a rampage and was not acting as it normally would. The Respes Dragon seemed to have gone mad from the mind magic the Arzikal used, and magic that affects the mind doesnāt seem to have a good affinity with the Respes Dragon and so the Scouts noted this as a failure and would need to find some other things to do.
Stability: 1 (Stable)
Power: 1 (Tiny)
Past Votes: go North, Tame Respes Dragon, head south, worship the Arzikal, search area for things like food, water and begin settling, domesticating more plants and building houses, set trap plants around the area
People:
Wonder what is going on with the scouts and if they have died or if they have succeeded in their mission
Religion: The Path
Demons contracted with: Arzikal: Will continue to help the Alter so long as they are worshiped and respected
Animals: Respes Dragon: these dragons have seemingly calmed down since the invasion of their space because of the attempt at taming them
Leadership: Glin
Factions: Alter, and Deserter Alter
Plants: Trap Plants: plants that spread their buds out to lure their prey with a nice smell only to be eaten by the plant instead
Magic: Mind Magic, Fireball, and basic healing
(Kazarites)
mitobox - Vote: Create a small graveyard at the villageās outskirts (Roll: 18)
Kazar felt it was best to appease the people who had lost their families to the vampire hunt so he told the villagers that it would be a good idea to create a graveyard for the village from now on. When the families heard this, they agreed to do this so that their loved ones could rest in peace. This in return made it so that people who were pretending to be dead to be impossible because the newly created vampires or slaves would sometimes have to pretend to be dead to slip under the radar of the Vampire Hunters. Ever since the Vampires had to be even more careful than they had to be before because of this, this caused less deaths and fake deaths to occur in the village. The Vampires thought they could revive the dead to destroy the village but they soon came to realize that this graveyard was guarded against looters or other sorts of people the only people who were allowed access were guards or family of the deceased, or higher ups in the village.
Stability: 1 (Stable)
Power: 1 (Tiny)
Past Votes: go Northwest, collect food and resources, build huts, search the dungeon, look for strong-smelling plants that grow from bulbs, find more Grawlic, use leftover Grawlic and plant it, hunt vampires
People:
after creating the graveyards it has made a lot of villagers happy and has now started to create a respect for the deceased people
Graveyard: holds deceased family members
Leadership: As of right now lead by the leader Kazar a wise leader who had started to trip to the Mist forest
Dungeon Monsters: Young Treant Floor 1, Vampire Floor 2
Dungeon Traps: Trap room, Arrow chest
Disease/Curses: Piercingitis: a disease spread by vampires in order to create more vampires, only way for this disease to be spread is if a vampires blood is swallowed, or gets into a cut or wound
Factions: Normal Spiecine, Vampire Spiecine
Magic: Basic healing, fireball
(Korens)
agenttine - Vote: Spread Demonic power to the people Fiod trusts the most (Roll: 8) Exterminate the false Korens forever (Roll: 5)
Fiod asked the demon to spread demonic power among his most trusted allies, what he didnāt know was that if his allies wished it they could also spread the demonic powers to others. What soon became of this was a tribe almost full of half demons and because of this spies for the False Korens also gained this but they were not happy about gaining powers from demons. The spies reported to the False Korens what happened and for them to be prepared to use some weapons that were poisonous to demons to be able to kill them off.
Fiod thinking he now had an advantage over the false Korens sent out his allies and people to attack the False Korens. What happened was quite the opposite both sides were equal in this fight but the False Korens had a smaller advantage because they knew there was going to be a surprise attack done by the Half demon Korens and so within the few days they had begun to pray to some unknown entity and gained some powers to resist against the Korens. The fight was long and hard but soon the Korens choose to retreat because most of them were to tired to continue the fight. The Korens had lost an advantage of their numbers compared to the False Korens and because of this have less people to fight back against the False Korens.
Stability: -1 (Unstable)
Power: 2 (Minor)
Past Votes: go north, improve fire magic, weaponize warmth, cull the near death into a group, turn tribe into a dictatorship, make a variation of fireball, kill anyone who questions Fiodās rule
People:
Have become half demons most have become power hungry and have started to become less sane, it has also caused people to not fully care about their own actions in what they do
Factions: Korens this faction sort of follows Fiod's rule but still question it a little, and others kind of Worship him. False Korens this faction of people is preparing for fighting the weaker Korens because they know they are more prepared because Fiod for the most part is more talk from their perspective, fear the Korens a little more thanks to the new successful spell
Leadership: Fiod: right now, Fiod among a few Korens is known as Fiod the Atrocious while other call him Fiod the cleanser
Magic: Fireball, Warmth, Cleanse, basic healing
Contract:
the demon has made a contract with almost the whole entire tribe and because of this has become stronger, tribes members in return have started to lose a lot more of their sanity after each contract created by the demon and has caused it to grow in power
Demon: A demon that Fiod met, this Demonās intentions with one of Fiodās children is unknown
Curses: Fire Shield (Rounds: 7)
(Iberians)
GabrielGG - Vote: Start building permanent houses along rivers (Roll: 14)
The Iberians began building their homes near rivers so that they could hunt fish more often then where they used to live, and this also helped to scare off any Ursos who dared to challenge a village full of people but it didnāt fully prevent attacks from them every now and again. This also prevented the Ursos from fishing at the river near the village.
Stability: 1 (Stable)
Power: 1 (Tiny)
Past Votes: go west, make farm tools, tame giant birds, tame some new animal, try to make some fermented juice (something like alcohol), create fish nets, start making traps
People:
morale has risen because the people are now able to fish with more safety because of being next to the village which causes the Ursos to attack the fishermen less
Creatures: Ztaron: Still dislike your tribe, and Ursos: have begun to compete against one another for fishing spots
, the Ursos have come to the river less after the tribe relocating closer to the river
Magic: Fireball, Medium healing
Items: Fever Pill
(Alkala)
Immortal_Dragon - Vote: Have Shamans figure out why the Nokii hate the tribe so much (Roll: 10)
The Alkala believing that the Shamans could right their wrongs didnāt know that these so-called shamans were only pretending to be shaman. When they figured this out most people were enraged for being lied to by people who would normally lead them or help them with spiritual problems. The fake Shamans were all kicked out of the village and were left to survive on their own. This in return caused these out casted fake shamans to seek revenge and learn magic and take revenge on the Alkala that had banished them.
This also caused the Alkala to believe less in magic and think that some people are just lying about being able to use magic.
Stability: 1 (Stable)
Power: 1 (Tiny)
Past Votes: go east, try to domesticate the Nokii, tame Tafra, build houses
People:
Are now less trusting of magic users and shamans and believe less in magic and are starting to lose their touch with magic
Animals: Nokii: will probably stampede you eventually and hate your tribe, Tafra: donāt think any of your tribe
Factions: Alkala, and the fake Shamans
Magic: Basic healing, fireball
(Vaktsuala)
February Steam of Foushoo Vote: Build houses near but a little bit of distance from the traps (Roll: 10)
The Vaktsuala thought that it would be a good idea to get closer to their own traps to check on them. The problem was with this plan was that they would literally be a few feet away from the trap. This caused the animals to keep away from the traps and made it harder for the tribe to get easy food.
Stability: 1 (Stable)
Power: 1 (Tiny)
Past Votes: Northeast, search for woolly or furry animals, build houses to fight against the cold
People:
haven't been able to catch animals with traps and so haven't had as much food as they usually would have
Animals: Woolly Wolf: creature that seems to be like a peaceful creature but, it is a wolf in sheepās clothing
Traps: traps built to trap Woolly Wolf
Magic: Basic healing, fireball