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Post by agenttine on Dec 22, 2017 17:14:43 GMT
north
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Post by soundwave on Dec 24, 2017 18:50:38 GMT
Skyguy98 , and mitobox just waiting on you two, vote when you can and have a Merry Christmas people
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Post by serialkillerš“ on Dec 24, 2017 18:56:39 GMT
Skyguy98 , and mitobox just waiting on you two, vote when you can and have a Merry Christmas people merry Christmas to you too āšš
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Post by soundwave on Dec 30, 2017 1:06:06 GMT
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Post by mitobox on Dec 30, 2017 21:22:22 GMT
(Kazarites) mitobox - Vote: Advance writing (Roll: 5) Kazar begins to try to get his subordinates to learn how to write in their ancestors writing. The only problem was what they thought was something good to use to translate ancient texts was very imprecise in translations and has screwed up the learning process. This has also made people think that learning writing isnāt very good to do and that it is a waste of time when they could just translate the thing themselves without writing in ancient. They also didnāt like their ancestors for screwing up the land of ancients. Stability: Stable (1) Power: Tiny (1) Mitobox- Past Votes: go Northwest, collect food and resources, build huts, search the dungeon, look for strong-smelling plants that grow from bulbs, find more Grawlic, use leftover Grawlic and plant it, hunt for vampires, make a graveyard, Craft simple bows, scout north, explore tower, capture vampires
People: Dont enjoy their writing system and find it to uninteresting
Leadership: As of right now lead by the leader Kazar a wise leader who had started to trip to the Mist forest
Area of where the Kazarites live: a small village surrounding a lake with the island of the dungeon they found and Gloom Island
Weapons: Bow
Graveyard: Holds the deceased of family members
Gloom Dungeon: Dungeon Monsters: Young Treant Floor 1, Vampire Floor 2 Dungeon Traps: Trap room, Arrow chest
Smoke Tower Dungeon: Dungeon Monster: Vampire
Disease/Curses: Piercingitis: a disease spread by vampires to create more vampires, only way for this disease to be spread is if a vampireās blood is swallowed, or gets into a cut or wound or is injected
Factions: Normal Spiecine, Vampire Spiecine
Magic: Basic healing, fireball
Familiars: bugs
Ancient relic: relics that have a large power emanating from them. Smoke Tower Relic: a relic that seems to be what creates all the fog in the area and has a small dungeon inside of it. The vampires also created it many years ago
RP Text:āWhatās the point of this?ā Grumbled Gejek, who had been struggling with a single sentence for the past half an hour. The original - a string of the ancientsā elaborate (and, in Gejekās opinion, needlessly complex) symbols, seemingly refused to be consistently translated.
When he began translation efforts the day before, Gejekās first assumption was that the symbols had been poorly-copied, or even confused for one another. However, as he continued, there was no questioning that some of his peersā attempts to decipher individual words had met mixed results. The limited anount of black resin and animal skin he had to work with only made him more frustrated.
āAlright, you know what? BELGIUM this. Thereās either something wrong with the translation guidelines, or the weirdos who made that old language had the worst idea ever.ā
āAre you talking to yourself?ā
Gejek flinched and looked behind him. Fezeni, a close friend of his, was glancing around Gejekās hut, a concerned look on her face. Gejek sighed and said, āSorry, just frustrated. I think some of these words have more than one meaning or something, which is B- ridiculous.ā
Fenzech nodded. āYou need a break. Cāmon, Rokod said even Kazarās thinking of trying again later, and approved an idea of his in the meantime. Said to meet him at the lake.ā
What would that be? Gejek wondered as he got up, curiosity replacing his earlier frustration. Vote: Find out if plants along the lakeside can be made into useful fibers. Updated Wiki Link: thrive.wikia.com/wiki/Game:_Another_Civilization_Forum_Game
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Post by soundwave on Jan 2, 2018 23:46:12 GMT
Skyguy98 its just you who needs to vote i'll start the round sometime soon if you are unable to vote soon then i will start the round if you don't get it in time then next round you will have 2 votes
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Post by soundwave on Jan 4, 2018 0:45:51 GMT
Okay ive written the whole entire round i just need Skyguy98 , I will wait for 2 days if he isn't able to vote then i will give him two votes next round i hope you guys have a nice day. Also there are secrets in this world most Dungeons hold the key to the secrets a good example is of Mitobox with his Vampire problem there is some lore in the Dungeons and also there are artifacts you can find in dungeons or ruins it will just depend on your luck on the rolls
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Post by soundwave on Jan 5, 2018 23:38:00 GMT
Im going to start the round tomorrow Skyguy98 will have 2 votes next round
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Post by soundwave on Jan 7, 2018 2:11:37 GMT
Round 18
(Fernwanderden) serialkillerš“- Vote: Go down 12 floors of the dungeon (Roll: 6) The attempt to go down the dungeon fails and a lot of the expedition either comeback terribly injured, or some come back out as the undead and attack some people. On one of the undead there is a mysterious writing that was written on one of them saying go back and leave this area now!!! The scouts that were alive but injured explained that a Lich seemed to have taken residence and was the Dungeon Master who controlled the dungeon. The Lich had suddenly appeared and killed some scouts and injured others and then told the others that were left to leave or be cursed like their undead comrades. Stability: Stable (1) Power: Tiny (1) SerialKiller- Past Votes: go South, domesticate Stachelwanderer, make a saddle, settle down at Oasis, improve agriculture, Improve Housing, Improve Agriculture, enter dungeon, advance chemistry, advance chemistry further and create an explosive powder, Search for Metal, Start mining, save miners
People: Worried about the oasis they live in and question whether they should live in it or if they should move because of the dangers of the Lich that lives in the dungeon
Farming: Simple farming not too advance but still good
Domestication: Stachelwanderer: Find the living conditions good and like the new fruit
Plants: Parafruit
Magic: Basic healing, Fireball
Dungeon Monsters: Dungeon: most filled with undead. Lich: this seems to be the dungeon master of the Dungeon
Dungeon Items: New weapons found in dungeon, and found some spell that cannot be read with the literature you have right now, mana orb
Civs met: None
(Alter) Skyguy98- Vote: None (Roll: None) Living a average every day life (you have two rolls) Stability: Stable (1) Power: Tiny (1) Skyguy98- Past Votes: go North, Tame Respes Dragon, head south, worship the Arzikal, search area for things like food, water and begin settling, domesticating more plants and building houses, set trap plants around the area, hunt for deserters and Respes Dragon, Get past Respes Dragon, Rescue scouts, Kill Respes Dragons and Deserters, investigate the caves, Create a dragon corps, Explore cave dragons use to live in,
People: Don't have any thoughts on the events
Religion: The Path
Demons contracted with: Arzikal: Will continue to help the Alter so long as they are worshiped and respected
Animals: Respes Dragons: now tamed are happy with their living conditions
Leadership: Glin
Plants: Trap Plants: plants that spread their buds out to lure their prey with a nice smell only to be eaten by the plant instead
Magic: Mind Magic, Fireball, and basic healing
Military: Dragon Corps (Scouting)
Civs met: none
(Kazarites) mitobox- Vote: Find new plants to be used as a new source of fiber along the lakeside (Roll: 15) Kazar told his gatherers the find a new crop with a lot of fiber in it. While searching around the lakeside of Gloom Island they found the soil was a lot richer than around their land. When they researched the reason for it they noticed that the soil had mana which increases the bounty of plants because of Gloom Dungeon. The new plant they found is also good for the body and has been used by a lot of the Kazarites helping them by getting them more food and increasing health among people. During the middle of the night some village guards noticed a group of people coming closer to the village. Suspecting they were vampires the guards captured the Koren Scouts. During the interrogation they found out that they came from a civilization called the Korens. Not sure if they were Vampires pretending to be another country or not they left the Korens in a simple hut to keep them inside of. Stability: Stable (1) Power: Tiny (1) Mitobox- Past Votes: go Northwest, collect food and resources, build huts, search the dungeon, look for strong-smelling plants that grow from bulbs, find more Grawlic, use leftover Grawlic and plant it, hunt for vampires, make a graveyard, Craft simple bows, scout north, explore tower, capture vampires
People: Wonder about whether the Korens are a legitimate country or if the people they have met are just Vampires trying to trick them into bringing them into the village
Leadership: As of right now lead by the leader Kazar a wise leader who had started to trip to the Mist forest. Kirala: One of the other leaders who leads the hunt on Vampires
Area of where the Kazarites live: a small village surrounding a lake with the island of the dungeon they found and Gloom Island
Plants: Gloom Plant, and new plant (name it whatever you want)
Weapons: Bow
Graveyard: Holds the deceased of family members
Gloom Dungeon:
Dungeon Monsters: Young Treant Floor 1, Vampire Floor 2
Dungeon Traps: Trap room, Arrow chest
Smoke Tower Dungeon: Monsters: Vampires
Dungeon Monster: Vampire
Disease/Curses: Piercingitis: a disease spread by vampires to create more vampires, only way for this disease to be spread is if a vampireās blood is swallowed, or gets into a cut or wound or is injected
Factions: Normal Spiecine, Vampire Spiecine
Magic: Basic healing, fireball
Familiars: bugs
Ancient relic: relics that have a large power emanating from them. Smoke Tower Relic: a relic that seems to be what creates all the fog in the area and has a small dungeon inside of it. The vampires also created it many years ago
Civs Met: Korens
(Korens) agenttine- Vote 1: Send as many demons as possible to kill the angels (Roll: 17) Vote 2: Send a few scouts to find other civs (Roll: 12) The Demons that were sent into the Spirit realm were able to eliminate the Angels to the point they could no longer attack the Korens again for many generations. After their victory the Fiod said he wanted to explore northward to find another civilization. The scouts that left found a large cloud of fog around the area. They planned to wait out until morning to move up further. Problem was after they went camping for the night some Vampire Kazarites attacked them in the middle of the night. This surprise attack made most run in different directions some ran further into the fog to the Kazarite Village and other rans back to the village. Problem was some of the scouts that had come back were infected with Piercingitis these people that brought this disease werenāt noticed with being infected with anything and only noted a few holes on the neck of some of the scouts but didnāt question anything. These infected people and some other scouts believed that the Kazarites were all vampires and believed that they should kill off the Kazarites. The scouts that retreated into the Kazarite Village were all captured because they were thought for a short while to be vampires. These scouts that were captured were questioned but because them being suspected vampires they were left inside of hut to be integrated some more later. Stability: Solid (2) Power: Minor (2) Agenttine- Past Votes: go north, improve fire magic, weaponize warmth, cull the near death into a group, turn tribe into a dictatorship, make a variation of fireball, kill anyone who questions Fiodās rule, make a contract with a demon, spread demonic power through a new spell, create wall, advance wall with magic, send assassins after angels, send assassins and their contractors, exterminate false Korens forever, summon more demons, create a cleanse for the angels, search for more civs,
People: Worried about the missing scouts and are worried about the Kazarites
Leadership: Fiod: right now, after the contract with the demon and the new spell created by Fiod the people have begun to worship Fiod because of his power and most no longer question him except for a few who got the contract before the spell could infect them
Magic: Fireball, Warmth, Cleanse, Demonic Cleanser, basic healing
Contract: The demon shall take the first-born child of Fiod, and all decedents of Fiodās shall have demon blood inside of them, Fiod created a new contract that could prevent information leakage from his people to ensure that no one could get private information from his people. The contract affecting the other people of the Korens are the same as Fiod (Should the contract be broken then they will become Feral Demons or if the demon they are contracted to dies then they become a feral demon.)
Disease/Curses: Piercingitis: a disease spread by vampires to create more vampires, only way for this disease to be spread is if a vampireās blood is swallowed, or gets into a cut or wound or is injected
Demon: A demon that Fiod met, this Demonās intentions with one of Fiodās children is unknown
Demons: these demons have helped the Korens finally defeat the False Korens. They plan to stay with the Korens for many generations because of the many contracts that they had made with your people.
Angels: some angels have physical forms and other angels are staying in the spirit realm to guard themselves
Realms: Spirit Realm: Nonphysical beings live in this realm namely Demons and Angels. The Realm of Gods: This realm has all the gods within this games universe this Realm is untouchable by normal mortals, only Heroes, Clergymen, other gods, or famous people.
Military: Right now, the military consists mostly of Demons and their contractors. One of the military people used mainly are Assassins used in the war to try to get a surprise on the False Korens
Civs met: Kazarites
(Iberians) GabrielGG- Vote: Try to steal two Zraton eggs for breeding and taming (Roll: 12) Your tribe successfully steal two eggs from the Zraton, but this isnāt enough to make a diverse amount of Zraton to breed Stability: Stable (1) Power: Tiny (1) GabrielGG- Past Votes: go west, make farm tools, tame giant birds, tame some new animal, try to make some fermented juice (something like alcohol), create fish nets, start making traps, advance healing, move homes closer to the river, build temple, destroy temple, rebuild temple, Exorcise Demon,
People: Wanted more Zraton eggs than the two they had got
Light Temple: a temple that can light up the stars to lead your tribe back to the village. The temple is also being able to keep monsters away from the village. This temple is also able to light the whole village making it, so the villagers no longer need to use lights in the village.
Religion: Esterela (Practitioners: Estrelares)
Creatures: Ztaron: Donāt really care about your tribe because of little contact since the first taming attempt, and Ursos: have been competing against your tribe for fishing spots. Recently these bears have been coming to these villages less and have searched for new Fishing areas
Magic: Fireball, Small healing, Medium healing
Items: Fever Pill
Civs Met: None
(Alkala) Immortal_Dragon- Vote: Edit the doctrine have there be only two god/goddess that are aspects of the same deity Alk who is the god of the sun and is also the god of beginning and birth, and then the goddess Ala who is the goddess of the moon, and of endings and death (Roll: 17) This doctrine is popular with the people and his spread through the tribe. The people believe in these two gods now and no longer fear the cultists and the cultists are happy with the change to the religion. Stability: Solid (2) Power: Tiny (1) Immortal_Dragon- Past Votes: go east, try to domesticate the Nokii, tame Tafra, build houses, fix houses, figure out through Shamans why the Nokii hate their people, Give Fake Shamans to Nokii, send peace offering to the Nokii, create an agricultural system, create a new religion,
People: Are happy with the new religion reform and are less worried about the cultists that were around for a little bit.
Animals: Nokii: after many incidents with the Nokii they have begun to despise your tribe and now steal stuff and sometimes attack your tribe, Tafra: donāt think any of your tribe
Factions: Alkala, and Cultists of the religion: Alkalaiea
Religion: Alkalaiea: Alk the god of sun, beginnings, and birth. Then there is Ala the goddess of the moon, endings, and death
Crops: new Crop: seems to have some sort of healing abilities
Magic: Basic healing, fireball
Farming: Advanced their farming techniques making more food for the tribe. Using feces as their fertilizer
Military: Small militia meant right now only to prevent Nokii attacks
Civs met: None
(Vaktsuala) February Steam of Foushoo Vote: Make some villagers to move away from the trap (Roll: 15) The move was successful, and they got a steady amount of food brining more food for everyone. Stability: Solid (2) Power: Tiny (1) The Summer Light of Foushoo- Past Votes: Northeast, search for woolly or furry animals, build houses to fight against the cold, create traps for woolly creatures, build houses a little close to the traps but not too close,
Leader: Vaktus: A Shaman who realized that the people were living too close to the traps and caused animals to be scared off. This Shaman also later would create the religion based around the gods Lal and Loho
People: Are glad that the move made traps gain more food
Animals: Woolly Wolf: creature that seems to be like a peaceful creature but, it is a wolf in sheepās clothing. Now some of them have been tamed
Magic: Basic healing, fireball, soothing light
Traps: simple traps used to capture animals
Religion: Alal'loho: this religion is based around the gods Lal and Loho
Gods: Lal god of Warmth, Loho god of Fire
Civs met: None
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Post by February Steam of Foushoo on Jan 7, 2018 3:36:50 GMT
soundwave I feel I no longer wish to be a member of this forum game, you may give my spot to the next person on the waiting list if that person would like my civ.
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Post by soundwave on Jan 7, 2018 3:40:38 GMT
soundwave I feel I no longer wish to be a member of this forum game, you may give my spot to the next person on the waiting list if that person would like my civ. Okay Foushoo see you around the Forums
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Post by GabrielGG on Jan 7, 2018 13:50:20 GMT
Vote: send scouts to find other civs
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Post by agenttine on Jan 7, 2018 14:02:18 GMT
Hmmm, we seem to have found the civ with vampires. Perhaps we can see what affects the vampires have on demons?
Vote 1: Experiment with Piercingits on demons.
Vote 2: Send some diplomats to the Kazarites to assure them that, yes, we are a real civilization and, yes, we are demons.
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Post by Immortal_Dragon on Jan 7, 2018 16:51:27 GMT
Well, now that we seem to have stabilized some, let's continue.
Vote: Send out explorers into the surrounding area to find anything of note.
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Post by soundwave on Jan 14, 2018 16:21:45 GMT
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Post by serialkillerš“ on Jan 14, 2018 17:04:18 GMT
Sorry I forgot to vote . Vote : repeat last vote
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Post by soundwave on Jan 18, 2018 16:54:18 GMT
mitobox , and Skyguy98 i need you two to vote please vote when you have the time to
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Post by soundwave on Jan 21, 2018 4:20:23 GMT
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Post by mitobox on Jan 24, 2018 0:05:20 GMT
(Kazarites) mitobox - Vote: Find new plants to be used as a new source of fiber along the lakeside (Roll: 15) Kazar told his gatherers the find a new crop with a lot of fiber in it. While searching around the lakeside of Gloom Island they found the soil was a lot richer than around their land. When they researched the reason for it they noticed that the soil had mana which increases the bounty of plants because of Gloom Dungeon. The new plant they found is also good for the body and has been used by a lot of the Kazarites helping them by getting them more food and increasing health among people. During the middle of the night some village guards noticed a group of people coming closer to the village. Suspecting they were vampires the guards captured the Koren Scouts. During the interrogation they found out that they came from a civilization called the Korens. Not sure if they were Vampires pretending to be another country or not they left the Korens in a simple hut to keep them inside of. Stability: Stable (1) Power: Tiny (1) Mitobox- Past Votes: go Northwest, collect food and resources, build huts, search the dungeon, look for strong-smelling plants that grow from bulbs, find more Grawlic, use leftover Grawlic and plant it, hunt for vampires, make a graveyard, Craft simple bows, scout north, explore tower, capture vampires
People: Wonder about whether the Korens are a legitimate country or if the people they have met are just Vampires trying to trick them into bringing them into the village
Leadership: As of right now lead by the leader Kazar a wise leader who had started to trip to the Mist forest. Kirala: One of the other leaders who leads the hunt on Vampires
Area of where the Kazarites live: a small village surrounding a lake with the island of the dungeon they found and Gloom Island
Plants: Gloom Plant, and new plant (name it whatever you want)
Weapons: Bow
Graveyard: Holds the deceased of family members
Gloom Dungeon: Dungeon Monsters: Young Treant Floor 1, Vampire Floor 2 Dungeon Traps: Trap room, Arrow chest
Smoke Tower Dungeon: Monsters: Vampires Dungeon Monster: Vampire
Disease/Curses: Piercingitis: a disease spread by vampires to create more vampires, only way for this disease to be spread is if a vampireās blood is swallowed, or gets into a cut or wound or is injected
Factions: Normal Spiecine, Vampire Spiecine
Magic: Basic healing, fireball
Familiars: bugs
Ancient relic: relics that have a large power emanating from them. Smoke Tower Relic: a relic that seems to be what creates all the fog in the area and has a small dungeon inside of it. The vampires also created it many years ago
Civs Met: Korens RP TextThe night was still. Village guards loomed at the fringes, their posts provided with small fires for warmth and visibility. Even so, their light could barely penetrate the fog-shrouded darkness.
"Night duty's the worst," grumbled Koel - less out of frustration, more to break the unnerving silence. Koel, despite his young age, was wise enough to fear what lurked beyond the glow of their pitiful flames. Frich, on the other hand, stood resolute. He had no qualms with bearing a sleepless night, and sought to meet any vampire threats with dauntless vigor.
Koel jerked at the sound of feet on grass. There must have been multiple pairs, all moving at a rushed pace. "Follow me," Frich whispered, and crept forward. He strung his bow, ready to face death if a vampire revealed itself. Koel followed close behind, fumbling with a wooden arrow. As they approached, the noises stopped, and Frich could finally make out a silhoutte. "Come close where I can see you!" He barked, drawing his bow in a threatening manner. The figure - with two more in tow- complied, entering the fires' light.
Their eyes were nothing like a vampire's. Instead of the madness of a cornered animal, they betrayed a confidence that even Frich was impressed by. They couldn't have been just villagers.
And the horns! Such massive horns for Spiecine Althio, curved as if to gore.
The horned head in front turned from side to side, the pair of eyes glancing at its companions. "We don't want any trouble," a monstrously deep voice replied. It took Koel a moment to realize the one in front had said it. What are they, even? He thought.
"Well, neither do we," Frich stated. "There's already enough going on around here."
"We've noticed," the figure to the right joked bitterly.
Frich nodded. "I think it'd be best for us all if you followed me to our village." All three pairs of eyes darted from one to the other, then returned to Frich upon a consensus. "Alright then."
"Tell me where you're from. Tell me what you were doing near our village," Kirala demanded of the strangers, her steely gaze showing she had no time for tricks.
"We're Korens," the apparent leader of the three began. "We were part of an expedition to find any nearby tribes. The fog in this place caught us by surprise, and we decided to camp and wait it out once the sun set."
"A lot of good that would have done," Rorkuk deadpanned. One of the figures snorted.
"In the middle of the night, we were ambushed," the leader of the scouts continued. He hesitated. "If I told you what I've seen, you wouldn't believe me," he said. "But those things you have around here are something else. It seemed nothing we did could hurt them, not for long at least. So I ordered we scatter. As far as I know, us three are the only ones who got away."
Kirala looked to the ground in concentration, debating whether the foreigners were trustworthy. Vote: Let the scouts go at first light, but attempt to fill them in on the danger the vampires possess (especially their link to the dungeon boss) before they leave. Provide them with some spare bows for their own protection (as far as we know, all the other scouts died, and we'd much like the survivors to return home alive to make sure these "Korens" don't come to the wrong conclusion about us). Plant Name: Strandstalk Updated Wiki Page: thrive.wikia.com/wiki/Game:_Another_Civilization_Forum_GameOn another note, since the Korens migrated north at the start, shouldn't it say the scouts traveled southwest?
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Post by soundwave on Jan 24, 2018 2:53:13 GMT
(Kazarites) mitobox - Vote: Find new plants to be used as a new source of fiber along the lakeside (Roll: 15) Kazar told his gatherers the find a new crop with a lot of fiber in it. While searching around the lakeside of Gloom Island they found the soil was a lot richer than around their land. When they researched the reason for it they noticed that the soil had mana which increases the bounty of plants because of Gloom Dungeon. The new plant they found is also good for the body and has been used by a lot of the Kazarites helping them by getting them more food and increasing health among people. During the middle of the night some village guards noticed a group of people coming closer to the village. Suspecting they were vampires the guards captured the Koren Scouts. During the interrogation they found out that they came from a civilization called the Korens. Not sure if they were Vampires pretending to be another country or not they left the Korens in a simple hut to keep them inside of. Stability: Stable (1) Power: Tiny (1) Mitobox- Past Votes: go Northwest, collect food and resources, build huts, search the dungeon, look for strong-smelling plants that grow from bulbs, find more Grawlic, use leftover Grawlic and plant it, hunt for vampires, make a graveyard, Craft simple bows, scout north, explore tower, capture vampires
People: Wonder about whether the Korens are a legitimate country or if the people they have met are just Vampires trying to trick them into bringing them into the village
Leadership: As of right now lead by the leader Kazar a wise leader who had started to trip to the Mist forest. Kirala: One of the other leaders who leads the hunt on Vampires
Area of where the Kazarites live: a small village surrounding a lake with the island of the dungeon they found and Gloom Island
Plants: Gloom Plant, and new plant (name it whatever you want)
Weapons: Bow
Graveyard: Holds the deceased of family members
Gloom Dungeon: Dungeon Monsters: Young Treant Floor 1, Vampire Floor 2 Dungeon Traps: Trap room, Arrow chest
Smoke Tower Dungeon: Monsters: Vampires Dungeon Monster: Vampire
Disease/Curses: Piercingitis: a disease spread by vampires to create more vampires, only way for this disease to be spread is if a vampireās blood is swallowed, or gets into a cut or wound or is injected
Factions: Normal Spiecine, Vampire Spiecine
Magic: Basic healing, fireball
Familiars: bugs
Ancient relic: relics that have a large power emanating from them. Smoke Tower Relic: a relic that seems to be what creates all the fog in the area and has a small dungeon inside of it. The vampires also created it many years ago
Civs Met: Korens RP TextThe night was still. Village guards loomed at the fringes, their posts provided with small fires for warmth and visibility. Even so, their light could barely penetrate the fog-shrouded darkness.
"Night duty's the worst," grumbled Koel - less out of frustration, more to break the unnerving silence. Koel, despite his young age, was wise enough to fear what lurked beyond the glow of their pitiful flames. Frich, on the other hand, stood resolute. He had no qualms with bearing a sleepless night, and sought to meet any vampire threats with dauntless vigor.
Koel jerked at the sound of feet on grass. There must have been multiple pairs, all moving at a rushed pace. "Follow me," Frich whispered, and crept forward. He strung his bow, ready to face death if a vampire revealed itself. Koel followed close behind, fumbling with a wooden arrow. As they approached, the noises stopped, and Frich could finally make out a silhoutte. "Come close where I can see you!" He barked, drawing his bow in a threatening manner. The figure - with two more in tow- complied, entering the fires' light.
Their eyes were nothing like a vampire's. Instead of the madness of a cornered animal, they betrayed a confidence that even Frich was impressed by. They couldn't have been just villagers.
And the horns! Such massive horns for Spiecine Althio, curved as if to gore.
The horned head in front turned from side to side, the pair of eyes glancing at its companions. "We don't want any trouble," a monstrously deep voice replied. It took Koel a moment to realize the one in front had said it. What are they, even? He thought.
"Well, neither do we," Frich stated. "There's already enough going on around here."
"We've noticed," the figure to the right joked bitterly.
Frich nodded. "I think it'd be best for us all if you followed me to our village." All three pairs of eyes darted from one to the other, then returned to Frich upon a consensus. "Alright then."
"Tell me where you're from. Tell me what you were doing near our village," Kirala demanded of the strangers, her steely gaze showing she had no time for tricks.
"We're Korens," the apparent leader of the three began. "We were part of an expedition to find any nearby tribes. The fog in this place caught us by surprise, and we decided to camp and wait it out once the sun set."
"A lot of good that would have done," Rorkuk deadpanned. One of the figures snorted.
"In the middle of the night, we were ambushed," the leader of the scouts continued. He hesitated. "If I told you what I've seen, you wouldn't believe me," he said. "But those things you have around here are something else. It seemed nothing we did could hurt them, not for long at least. So I ordered we scatter. As far as I know, us three are the only ones who got away."
Kirala looked to the ground in concentration, debating whether the foreigners were trustworthy. Vote: Let the scouts go at first light, but attempt to fill them in on the danger the vampires possess (especially their link to the dungeon boss) before they leave. Provide them with some spare bows for their own protection (as far as we know, all the other scouts died, and we'd much like the survivors to return home alive to make sure these "Korens" don't come to the wrong conclusion about us). Plant Name: Strandstalk Updated Wiki Page: thrive.wikia.com/wiki/Game:_Another_Civilization_Forum_GameOn another note, since the Korens migrated north at the start, shouldn't it say the scouts traveled southwest? yeah i messed up it seems sorry about that i did check around the older rounds. But I should have looked at what i had written because Agenttine it seems i sent Agenttine further up north than you. I wanted to have 2 players meet at first i thought of having both Agenttine and Skyguy's tribes meet up but since i havent seen Skyguy around i felt it would be unfair to do that so i went with bringing him to you sorry about that
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