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Post by Matzsferatu on Mar 12, 2017 21:40:01 GMT
How will be borders be drawn?
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Deleted
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Post by Deleted on Apr 9, 2017 0:56:06 GMT
I'm not necessarily a developer, or anyone with any authority in that matter, but my best guess is that there are either preset territorial hexes on the map or there will be a territorial claim drawn at a certain circular radius around your city(ies).
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Post by mitobox on Apr 9, 2017 1:39:36 GMT
I'm not necessarily a developer, or anyone with any authority in that matter, but my best guess is that there are either preset territorial hexes on the map or there will be a territorial claim drawn at a certain circular radius around your city(ies). I'm assuming it would be the second one (Rise of Nations-style), since I'm pretty sure Thrive's later stages won't be tile-based (since those are more appropriate for Turn-Based Strategy games).
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crabghast
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Post by crabghast on Apr 9, 2017 7:55:42 GMT
Circular borders are fitting to early civilizations I suppose, but nowadays it's a lot more complex. Maybe they could start as circles around your major cities, but as you expand and in peace treaties you could draw them in geographically, so that a mountain range, a forest or a river is a border or something entirely new. Not sure how it would work though.
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Deleted
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Post by Deleted on Apr 9, 2017 8:49:38 GMT
Or it could work in a civilisation kind of way, where you settle cities which expand their borders by themselves. In Thrive, it could be that your city sees a random patch of land, and decides if it is worth grabbing or not with certain variables such as- "Does this land have the possibility of helping the city?" "Is the land more/less valuable than any other land next to the border?" And so on. Who knows?
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Post by ATP Kraken on Apr 9, 2017 15:14:15 GMT
And claiming uninhabited territory will probably be related to border extrusion, military presence, and treaties.
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Borders
Apr 13, 2017 16:47:32 GMT
via mobile
Post by Matzsferatu on Apr 13, 2017 16:47:32 GMT
What about a Voronoi diagram with cities as the points?
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Post by Deleted on Apr 13, 2017 20:02:06 GMT
What about a Voronoi diagram with cities as the points? That would probably produce some really strange borders. I think I'd personally rather have a system in which the player takes a more active role in claiming territory, maybe like a brush or something, with a cost (influence?, stability?) based on surface area. Land could then be either unclaimed (no one has a claim), claimed (one person has a claim) or contested (multiple people have claims). I'm not sure how contested land would be dealt with mechanically, it would probably tie in with the war system, which hasn't been discussed much already.
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Post by tammio on Apr 15, 2017 23:12:14 GMT
I'm thinking like slow circular expansion outwards? But the outwards expansion is influenced by terrain. So your border will only very slowly and unevenly advance through difficult terrain like mountains, deserts, dense forests but quite fast along rivers, coastlines and open plains. I think this is a relatively easy and logical way of modeling how the hinterland of a settlement develops over time as people prefer to settle in "easy" areas first before moving into the hard places.
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Post by crodnu on Apr 16, 2017 0:34:56 GMT
In my opinion the whole "expanding the borders into noone's land" that games like civilization have is very unrealistic, because "borders" are a concept from late awakening or even society stage (i'm not talking about the current concept of borders, those appeared in humans atound the middle age i think, i mean more rudimentary stuff), while your species would start "expanding" since the aware stage. By the time your species gain enough population to have some political relevance (i'm talking something like a small village) all the land should be claimed by someone (probably an assorted collection of small tribes), which mean your borders wouldn't magically "grow", but you would have to activelly expand through war or diplomacy. The only exception i see is if your species discovered an empty island (in which case it would probably be all from the nation that either discovers it or colonizes it first) or a big desert unable to support life, or an empty continent (or a with nomad tribes, like america), in which case i got no idea Tl;dr by the time you get borders there should be no uninhabited terrotory to expand to, unless we count nomads or unusable land which complicates stuff.
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crabghast
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Post by crabghast on Apr 17, 2017 13:52:34 GMT
In my opinion the whole "expanding the borders into noone's land" that games like civilization have is very unrealistic, because "borders" are a concept from late awakening or even society stage (i'm not talking about the current concept of borders, those appeared in humans atound the middle age i think, i mean more rudimentary stuff), while your species would start "expanding" since the aware stage. By the time your species gain enough population to have some political relevance (i'm talking something like a small village) all the land should be claimed by someone (probably an assorted collection of small tribes), which mean your borders wouldn't magically "grow", but you would have to activelly expand through war or diplomacy. The only exception i see is if your species discovered an empty island (in which case it would probably be all from the nation that either discovers it or colonizes it first) or a big desert unable to support life, or an empty continent (or a with nomad tribes, like america), in which case i got no idea Tl;dr by the time you get borders there should be no uninhabited terrotory to expand to, unless we count nomads or unusable land which complicates stuff. This needed to be said but I was too lazy to think hard and make sentences Borders should be a philosophical/political meme that would need to be researched or evolve from tribalism. Before that, you could move around anywhere and build/expand anywhere you want (as long as you can actually reach it) and the only way other societies could stop you is by diplomatic agreements or aggression. To prevent border gore, border friction and being enclaved should affect their attitude towards you heavily.
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