blue
Multicellular
Posts: 28
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Post by blue on Mar 8, 2017 23:09:02 GMT
Wouldn't early space civilizations be more like us. Our species has made it to space but there is no telling when we will invent some sort of a warp drive. Looking into space from our home planet with telescopes and sending out messages is pretty much where our species is at now so it think that it would be really cool if the early space stage was like that. I think that in the early space stage civilizations should be like us: They dont usually start out with FLT tech right off the start of the space stage and there is a period where they only have more primitive propulsion tech (rockets, solar sail, ion, ect). they explore their solar system and maybe go to a few other planets but cant really do much until they discover FTL tech. This also opens the door to colonize a habitable planet in your solar system if you are luck enough to have one or send out long, multi generation journeys to another star system to find a colonizable planet. Of course if you make contact with another more advanced alien civilization they might share their tech with you and you would go strait to FLT propulsion.
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Post by mitobox on Mar 9, 2017 2:45:28 GMT
Pretty sure that's how it will work (to ensure a fluid transition from the Industrial Stage to the Space Stage).
To add to this, it seems like Spore was originally going to have the Space Stage be confined to the player's home system, until they make enough money from their home planet and colonies to buy the Interstellar Drive (just buying it sounds odd, so I assume buying it is a metaphor for funding the research for it).
Then again, I don't think the player should be literally forced to stay in their solar system, but slower-than-light travel should be as slow as expected.
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Post by ATP Kraken on Mar 15, 2017 1:19:14 GMT
But having FTL being accessible in-game from say, 200 years from this age, would be an acceptable break from reality so the game stays fun. And a Spore-styled Early Space Stage would just be a waiting game unless there were internal politics, which don't exist in Spore.
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Post by alohameanshello on Mar 16, 2017 1:29:59 GMT
I'm not sure if it's too late to change the stages of Thrive but I think it would make more since to have a "spacefaring" and "interstellar" phases. Similar to the Kardeshev Model, a Spacefaring civilzation has the capacity to explore and colonize their solar system, but not travel faster than the speed of light. Human beings would be classified as "spacefaring," since we've sent probes and astronauts to planets in our solar system. The interstellar phase would occur upon the discovery of faster-than-light travel (i.e. wormhole technology) and would begin the true 'space stage,' interacting with other alien civilizations and what not.
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Post by ATP Kraken on Mar 16, 2017 14:01:39 GMT
It's not as if there's going to be a really discrete border between stages, what you call "spacefaring" would just be modeled by using spacebound satellites and probes to expand your nation's Fog of War/sight radius. You could still send something into space with large enough rockets, but you wouldn't have the technology to make them work well in space. I also wouldn't consider humans spacefaring, we are still earthbound.
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Post by mitobox on Apr 5, 2017 16:25:37 GMT
On the topic of STL travel, how long should it take in-game?
For reference, a single AU (distance from Earth to Sun) takes 8 minutes for light to travel. However, AU in this game would likely be way shorter.
Similarly, I think the fastest time we've gotten anything to Mars (roughly half an AU from Earth if aligned) was just over a month.
EDIT: Also, the Apollo missions took about 3 days to get to the moon.
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Post by jappards on Jul 31, 2017 1:57:11 GMT
Why limit what an STL civilization can do? Using the modern day technology we have in disposal, we can already make a ship that could go to another planet within 200 years. Building a generationship just isn't very practical. It could cost trillions to build such a ship mostly due to the sheer size of the ship and the cost of bringing the materials to upper orbit.
If there was a limit it would be an artificial one, as your species may be capable of hibernating similar to bears and other mammals or has a very slow rate of aging to the point where even the adults who board the ship get to see the neighbouring star system. Biological factors should be very important in the choices you make for STL travel in outer space.
And how about the ability to construct space elevators, orbital rings or mass drivers to be able to reduce the cost of space travel? Only the first may be the hardest to build due to material constraints. Orbital Rings and Mass drivers can be held up using active support.
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