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Post by limeyhoney on Sept 2, 2015 3:07:08 GMT
Before I start, I am not sure if this is where I would make a complaint like this. I was looking at the Organelle Functions post and I noticed that everyone there assumed that leveling would be linear. I thought work in more of a Civ V social policy setup. Where you could focus one one main part of a organ, and upgrade only that part. So say, One tree would be focusing on the speed of a flagellum, and another would decrease the amount of ATP it used up. I think this would be a much better and more realistic way. But I could only see it working if it upgraded every organelle in the cell. (Going to simile mode.)Or else that would be more like giving one city Tradition policy and another Liberty.
What do you guys think?
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Post by TheCreator on Sept 2, 2015 3:29:46 GMT
Before I start, I am not sure if this is where I would make a complaint like this. I was looking at the Organelle Functions post and I noticed that everyone there assumed that leveling would be linear. I thought work in more of a Civ V social policy setup. Where you could focus one one main part of a organ, and upgrade only that part. So say, One tree would be focusing on the speed of a flagellum, and another would decrease the amount of ATP it used up. I think this would be a much better and more realistic way. But I could only see it working if it upgraded every organelle in the cell. (Going to simile mode.)Or else that would be more like giving one city Tradition policy and another Liberty.
What do you guys think?The problem is that there aren't that many things that you could evolve for each organelle. I originally wanted to make a tree, but after an hour looking at a blank sheet of paper I realized that I had nothing to put at each node. So if you could create a tree and share it with us, that would be really great. I think the best place to put this thread would be in the ideas section.
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Post by NickTheNick on Sept 2, 2015 4:41:48 GMT
As TheCreator said, the problem is that you can't have a tree for upgrading the speed of a flagellum, or decreasing the ATP cost, because all there is to it is just the optimization of a single value. If we pick the case of flagellum speed, each time you upgrade it, you are just increasing its speed with diminishing returns. It's not like Civ 5 where for example the Honour tree is meant for buffing your army, and within it one policy gives you a bonus to combat strength, another policy increases your experience gain, and another decreases upgrade costs for units. Its just a boost to speed, every time. This is to simulate the small changes in biochemistry that accumulated over time to make certain organelles more effective in certain or all functions.
However if you can think of a way to add this in take a shot.
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Post by limeyhoney on Sept 5, 2015 1:10:58 GMT
I may have to explain some things. Shorter and Longer stats are the length of the flagella. Shorter is useful for not being as big of a target. Thicker is the thickness. I should probably have added thinner to Flexible upgrade. And Defense is it's resistance to agents that damage it. Wait, I cant seem to get the image to appear. -Edit TADA!
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Post by mitobox on Sept 5, 2015 1:14:30 GMT
Try putting it on imgur, then post the link to it.
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Post by limeyhoney on Sept 5, 2015 1:17:56 GMT
I am not the best artist, but it is a idea. My idea was a different upgrade path for bigger and smaller cells. And it has seemed to be more like Endless Legend's hero upgrades than Civilization V Social Policies.
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Post by TheCreator on Sept 5, 2015 20:46:04 GMT
limeyhoney, nice job! But if you think about it, you don't really have a tree. You have 5 stats—size, efficiency, speed, thickness, defence—and you are simply upgrading these stats. You don't need a tree to encompass what you are trying to show, you can simply have 5 pairs of arrows that you can click up or down and get all the different combinations that you want. In fact, having a tree would be less flexible.
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Post by NickTheNick on Sept 5, 2015 20:49:43 GMT
Right on the money. Additionally, defence (aka resistance) will be handled sort of differently and won't necessarily be a value that you increase, but a code that is compared to the code of the attacking agent.
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