after the thread that shall not be named i came up with a question "how would a species react to such a taboo thing infact would they even accept the other species"
obviously if there multiple variations of a sapient species theres gonna be conflict but what is needed to be focused is how its handeld if theres too much going on it becomes fustarting especially if your approaching the final run in space stage and everyones a racist
how do you guys think it should be handeld also my apologies if this thread already exists i couldnt fiind it
Post by The_Wayward_Admiral on Jan 18, 2017 22:54:21 GMT
I don't think there's been a thread that specifically deals with this topic (at least not to my memory, which is a topic I shouldn't get started on).
In terms of the player handling it, I suppose that really depends on how qualities are handled once we get to Society/Industrial/Space.
If it's simply a tag applied to citizens, it could be a headache in terms of increased unhappiness or electoral split in democracies.
If it ends up being something that contributes to revolts or international relations, it would probably be tallied like every other contributing factor.
In terms of origin, that would also depend on how procedural vs how player-generated culture ends up being.
Perhaps we'll have players choose traits for their civ, in which case it would have benefits and drawbacks to playstyle (similar to Endless Space 2's trait system, I imagine).
Or perhaps it will originate from the historical and economic factors that accumulate as play continues.
Regardless of origin and impact, I can't imagine that with proper balancing it would be overwhelming for the player. At least not more so than other situations in society stage.
Let me know if I misunderstood the question, and I would strongly emphasize that all of my comment is speculation. Especially since I'm very new to the dev team and I have not been involved in any society/industrial decisions.
Society: This section deals with the society and structure of society in the player's nation. It contains the Panels for "Religion", "Social and Welfare", "Aesthetics and Entertainment" and "Ethics" as well as the "Importance Sliders". Under the Religion Panel, there is a list of all the religions present in the player's nation, the percentage of the population that follows them, and their traits and bonuses. Under the Social and Welfare Panel, the player can find a list of the Social Programs currently present in their nation. These Social and Welfare Programs all have bonuses (+ & -), and can be made illegal or funded with resources or currency. Under the panel for Aesthetics and Entertainment, the player will find a table of all the arts, styles, sports and celebrations that are present in the nation. The player can view, outlaw or fund any of these. The Importance Sliders are a set of adjustable sliders that deal with what aspects of society your people value. The Sliders will be "Production", "Science", "Religion", "Health" and "Military". The sum of all the combined values will be 100, and can be spread across the sliders however the player wishes with obvious bonuses.
Culture: This section deals with the culture of the Nation. It is hoped that this section of the nation editor will allow for an in-depth gaming experience for those less interested in the military aspect of civilization. In this section the player can create and edit the specifics of the sports, arts and celebrations present in their nation as well as make changes to the cultural themes and caste systems within their nation. As such, this section will have headings for 'Caste Systems', 'Events and Entertainment' and 'Cultural Theme'. The Events and Entertainment Mini-Editor will involve a system of using key-frames, timelines and movement designation to create custom animations for Sports, Arts and Celebrations. There will also be options for the triggers to such events, or for the castes, buildings and places most often associated with this event or entertainment. The final heading deals with the Cultural Theme. This is the overarching theme of the nation, and allows the player to relate the key ethic or value of their nation to certain Earth Nations. For instance, some suggested choices for this are: Honor (similar to Japan, Sparta), Love (Medieval Europe) and Liberty (America).
Granted, I think it'd be nice for there to be a degree of autonomy to Nation's ideologies so that there can be cultural evolution (allowing things like the political pendulum, romanticism vs. realism in creative works, and gradual expansion of civil liberties to perceived cultural "outsiders").
Something to consider is the divide between nature and nurture; everything mentioned above is by nurture, and can change. However, if a species of carnivores and a species of herbivores are readying for war over each others' diets, there's not much one can really do (other than laugh at the silly monovores as we sup on burgers and fries).
What do you mean with "racism between species"? Do you mean racism (between races), or what's officially called "speciesism" (hatred between species)? Because their is a big difference between, for example whites thinking blacks are worthless (just an example, please don't start a flame-war) (racism), and, still for example, cats hating dogs (speciesism). As for the last one, I think the chances of that happening are almost 0, as they have to advance to the next stage at the same time, given that the awakening stage happens takes WAY less time than aware.
Post by StealthStyleL on Jan 19, 2017 13:06:37 GMT
Well, homo sapiens and Neanderthals were different species at the same time. Nitpicking, but still...
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