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Post by Omicron on Nov 20, 2016 8:35:41 GMT
How are you guys planning on controlling Pseudopodic movement? Will it basically function like QWOP, where you have certain "body parts", and you can select them and then move with those "body parts"? Because it would probably be very boring to play like that... Also, incorporating it would probably take way too much time for something which most people (Well, I probably won't, that's where I've based this on) probably won't use...
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Post by TheCreator on Nov 20, 2016 10:54:22 GMT
It will most likely be similar to engulfment—clicking and dragging the membrane—except that if you don't drag the membrane over something, it will end up moving the cell to that place.
Edit: To make this clear, we don't actually have engulfment yet, that's just what's planned in the future.
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Post by Omicron on Nov 20, 2016 11:16:16 GMT
It will most likely be similar to engulfment—clicking and dragging the membrane—except that if you don't drag the membrane over something, it will end up moving the cell to that place. Edit: To make this clear, we don't actually have engulfment yet, that's just what's planned in the future. But won't that ruin the whole reason behind it, as (I think) the whole beneficial part behind it is being able to actually "engulf" someone, like your cell is just some kind of mouth (I probably explained it terribly).
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Post by TheCreator on Nov 21, 2016 8:02:27 GMT
I mean, is engulfment not literally stretching your membrane to engulf a bacteria/smaller cell?
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Post by Omicron on Nov 21, 2016 14:28:59 GMT
I mean, is engulfment not literally stretching your membrane to engulf a bacteria/smaller cell? I've just made a stupid drawing to show what I mean: As I hope you can see, you basically have two "arms", which you would have to move at the same time
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Post by Atrox on Nov 21, 2016 15:28:54 GMT
TheCreator , I was thinking rather than clicking and dragging the membrane (that'd be a lot of clicking and dragging, maybe too much clicking and dragging), it could be similar to this? Obviously not exactly like this, but the sides of the membrane closest to the direction the cell is moving would stretch forward and pull the rest of the cell with it. In conjunction with that, I think it'd be really annoying if you needed to keep pulling portions of the membrane to eat something. By this point we should have a proper dynamic membrane so I think that as you approach a cell, the membrane should just displace itself automatically around the target cell.
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Post by Omicron on Nov 21, 2016 15:42:44 GMT
But wouldn't it just be a really weird kind of movement? As it would just be: you moving, but with the rest of your cell just wobbling behind...
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Post by Atrox on Nov 21, 2016 16:10:09 GMT
I suppose yeah
EDIT: Aren't all different kinds of locomotion just your cell moving in different ways though..?
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Post by TheCreator on Nov 21, 2016 23:10:39 GMT
I was thinking of a more cell craft movement youtu.be/iE95By6K3roSee 1:36. You wouldnt need to click directly on the cell, and just dragging out from the cytoplasm should be enough, but I suppose just wasd could work. The reason I wold prefer dragging is that cells with pseudo pods literally have protruding, stretched parts of the membrane that move their center of mass forward. www.arcella.nl/sites/default/files/images/Amoeba-proteus-pseudopodia.jpgFor engulf mentioned though simply moving over the cell is a bad idea as it would limit your control over what you are engulfing. Their could be poisonous cells/bacteria that you need to move around. The control would simply be to click on the cytoplasm and drag it over the cell. The physics system will then handle the collision by creating the two arms around the bacteria. I feel like it is more realistic this way since amoeba and macrophages don't move much while they are engulfing other cells. Their pseudo pods do most of the work.
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Post by Moopli on Dec 2, 2016 4:05:03 GMT
Addendum: note that the diagrams that show pseudopods going around the sides of a food particle (bacterium, etc) are just simplification -- the pseudopods actually wrap around the target in 3D; so it would be fine to model it with just one click-drag rather than needing a few.
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